From 5d573c25fd0523af6264d0863266c761b7255ec1 Mon Sep 17 00:00:00 2001
From: John Phan <darkneter@gmail.com>
Date: Sun, 30 Jan 2011 03:54:08 +0000
Subject: [PATCH] Fixed button error.

---
 io_export_unreal_psk_psa.py | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py
index fcae7f6a9..738e12057 100644
--- a/io_export_unreal_psk_psa.py
+++ b/io_export_unreal_psk_psa.py
@@ -1716,7 +1716,9 @@ class VIEW3D_PT_unrealtools_objectmode(bpy.types.Panel):
         layout = self.layout
         rd = context.scene
         layout.prop(rd, "unrealexport_settings",expand=True)        
-        layout.operator("object.UnrealExport")#button
+        #layout.operator("object.UnrealExport")#button#blender 2.55 version
+        layout.operator(OBJECT_OT_UnrealExport.bl_idname)#button blender #2.56 version
+        #print("Button Name:",OBJECT_OT_UnrealExport.bl_idname) #2.56 version
         #FPS #it use the real data from your scene
         layout.prop(rd.render, "fps")
         
-- 
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