From 5dc61be8f692be397b302ea68fee3707cec9f845 Mon Sep 17 00:00:00 2001 From: Philipp Oeser <info@graphics-engineer.com> Date: Mon, 18 Jun 2012 14:41:10 +0000 Subject: [PATCH] This should fix [#31831] "obj import name" reported by dan grauer. Now the importer assigns the object the same name as the object data. Reviewed by Campbell. --- io_scene_obj/import_obj.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py index 39d929eef..890d1203c 100644 --- a/io_scene_obj/import_obj.py +++ b/io_scene_obj/import_obj.py @@ -675,7 +675,7 @@ def create_mesh(new_objects, me.update(calc_edges=use_edges) me.validate() - ob = bpy.data.objects.new("Mesh", me) + ob = bpy.data.objects.new(me.name, me) new_objects.append(ob) # Create the vertex groups. No need to have the flag passed here since we test for the -- GitLab