diff --git a/add_mesh_BoltFactory/createMesh.py b/add_mesh_BoltFactory/createMesh.py index a7eda066633c66bcb552d7e1a25e316626ab3be7..e7594151ff7feedea50b313f38449787ce14295f 100644 --- a/add_mesh_BoltFactory/createMesh.py +++ b/add_mesh_BoltFactory/createMesh.py @@ -17,14 +17,7 @@ # ##### END GPL LICENSE BLOCK ##### import bpy - -# ???, why do this -try: - import mathutils as MATHUTILS -except: - import Mathutils as MATHUTILS - - +import mathutils from math import * from itertools import * @@ -138,11 +131,11 @@ def Simple_RotationMatrix(angle, matSize, axisFlag): q = radians(angle) #make the rotation go clockwise if axisFlag == 'x': - matrix = MATHUTILS.Matrix(((1,0,0,0),(0,cos(q),sin(q),0),(0,-sin(q),cos(q),0),(0,0,0,1))) + matrix = mathutils.Matrix(((1,0,0,0),(0,cos(q),sin(q),0),(0,-sin(q),cos(q),0),(0,0,0,1))) elif axisFlag == 'y': - matrix = MATHUTILS.Matrix(((cos(q),0,-sin(q),0),(0,1,0,0),(sin(q),0,cos(q),0),(0,0,0,1))) + matrix = mathutils.Matrix(((cos(q),0,-sin(q),0),(0,1,0,0),(sin(q),0,cos(q),0),(0,0,0,1))) elif axisFlag == 'z': - matrix = MATHUTILS.Matrix(((cos(q),sin(q),0,0),(-sin(q),cos(q),0,0),(0,0,1,0),(0,0,0,1))) + matrix = mathutils.Matrix(((cos(q),sin(q),0,0),(-sin(q),cos(q),0,0),(0,0,1,0),(0,0,0,1))) else: print ("Simple_RotationMatrix can only do x y z axis") return matrix @@ -175,7 +168,7 @@ def Get_Phillips_Bit_Height(Bit_Dia): # Returns a list of verts rotated by the given matrix. Used by SpinDup def Rot_Mesh(verts, matrix): - Vector = MATHUTILS.Vector + Vector = mathutils.Vector return [(matrix * Vector(v))[:] for v in verts] @@ -771,48 +764,48 @@ def Create_Hex_Head(FLAT,HOLE_DIA,SHANK_DIA,HEIGHT): x = sin(radians(0))*TopBevelRadius y = cos(radians(0))*TopBevelRadius - vec1 = MATHUTILS.Vector([x,y,0.0]) + vec1 = mathutils.Vector([x,y,0.0]) verts.append([x,y,0.0]) x = sin(radians(60/6))*TopBevelRadius y = cos(radians(60/6))*TopBevelRadius - vec2 = MATHUTILS.Vector([x,y,0.0]) + vec2 = mathutils.Vector([x,y,0.0]) verts.append([x,y,0.0]) x = sin(radians(60/3))*TopBevelRadius y = cos(radians(60/3))*TopBevelRadius - vec3 = MATHUTILS.Vector([x,y,0.0]) + vec3 = mathutils.Vector([x,y,0.0]) verts.append([x,y,0.0]) x = sin(radians(60/2))*TopBevelRadius y = cos(radians(60/2))*TopBevelRadius - vec4 = MATHUTILS.Vector([x,y,0.0]) + vec4 = mathutils.Vector([x,y,0.0]) verts.append([x,y,0.0]) Row += 1 #Flats x = tan(radians(0))*Half_Flat - dvec = vec1 - MATHUTILS.Vector([x,Half_Flat,0.0]) + dvec = vec1 - mathutils.Vector([x,Half_Flat,0.0]) verts.append([x,Half_Flat,-dvec.length]) x = tan(radians(60/6))*Half_Flat - dvec = vec2 - MATHUTILS.Vector([x,Half_Flat,0.0]) + dvec = vec2 - mathutils.Vector([x,Half_Flat,0.0]) verts.append([x,Half_Flat,-dvec.length]) x = tan(radians(60/3))*Half_Flat - dvec = vec3 - MATHUTILS.Vector([x,Half_Flat,0.0]) + dvec = vec3 - mathutils.Vector([x,Half_Flat,0.0]) Lowest_Point = -dvec.length verts.append([x,Half_Flat,-dvec.length]) x = tan(radians(60/2))*Half_Flat - dvec = vec4 - MATHUTILS.Vector([x,Half_Flat,0.0]) + dvec = vec4 - mathutils.Vector([x,Half_Flat,0.0]) Lowest_Point = -dvec.length verts.append([x,Half_Flat,-dvec.length]) Row += 1 @@ -851,88 +844,88 @@ def Create_Hex_Head(FLAT,HOLE_DIA,SHANK_DIA,HEIGHT): x = sin(radians(0))*Half_Flat y = cos(radians(0))*Half_Flat - vec1 = MATHUTILS.Vector([x,y,0.0]) + vec1 = mathutils.Vector([x,y,0.0]) verts.append([x,y,-Flat_Height]) x = sin(radians(60/6))*Half_Flat y = cos(radians(60/6))*Half_Flat - vec2 = MATHUTILS.Vector([x,y,0.0]) + vec2 = mathutils.Vector([x,y,0.0]) verts.append([x,y,-Flat_Height]) x = sin(radians(60/3))*Half_Flat y = cos(radians(60/3))*Half_Flat - vec3 = MATHUTILS.Vector([x,y,0.0]) + vec3 = mathutils.Vector([x,y,0.0]) verts.append([x,y,-Flat_Height]) x = sin(radians(60/2))*Half_Flat y = cos(radians(60/2))*Half_Flat - vec3 = MATHUTILS.Vector([x,y,0.0]) + vec3 = mathutils.Vector([x,y,0.0]) verts.append([x,y,-Flat_Height]) Row += 1 #under cut down bit x = sin(radians(0))*Half_Flat y = cos(radians(0))*Half_Flat - vec1 = MATHUTILS.Vector([x,y,0.0]) + vec1 = mathutils.Vector([x,y,0.0]) verts.append([x,y,-Flat_Height-Undercut_Height]) x = sin(radians(60/6))*Half_Flat y = cos(radians(60/6))*Half_Flat - vec2 = MATHUTILS.Vector([x,y,0.0]) + vec2 = mathutils.Vector([x,y,0.0]) verts.append([x,y,-Flat_Height-Undercut_Height]) x = sin(radians(60/3))*Half_Flat y = cos(radians(60/3))*Half_Flat - vec3 = MATHUTILS.Vector([x,y,0.0]) + vec3 = mathutils.Vector([x,y,0.0]) verts.append([x,y,-Flat_Height-Undercut_Height]) x = sin(radians(60/2))*Half_Flat y = cos(radians(60/2))*Half_Flat - vec3 = MATHUTILS.Vector([x,y,0.0]) + vec3 = mathutils.Vector([x,y,0.0]) verts.append([x,y,-Flat_Height-Undercut_Height]) Row += 1 #under cut to Shank BEVEAL x = sin(radians(0))*(SHANK_RADIUS+Shank_Bevel) y = cos(radians(0))*(SHANK_RADIUS+Shank_Bevel) - vec1 = MATHUTILS.Vector([x,y,0.0]) + vec1 = mathutils.Vector([x,y,0.0]) verts.append([x,y,-Flat_Height-Undercut_Height]) x = sin(radians(60/6))*(SHANK_RADIUS+Shank_Bevel) y = cos(radians(60/6))*(SHANK_RADIUS+Shank_Bevel) - vec2 = MATHUTILS.Vector([x,y,0.0]) + vec2 = mathutils.Vector([x,y,0.0]) verts.append([x,y,-Flat_Height-Undercut_Height]) x = sin(radians(60/3))*(SHANK_RADIUS+Shank_Bevel) y = cos(radians(60/3))*(SHANK_RADIUS+Shank_Bevel) - vec3 = MATHUTILS.Vector([x,y,0.0]) + vec3 = mathutils.Vector([x,y,0.0]) verts.append([x,y,-Flat_Height-Undercut_Height]) x = sin(radians(60/2))*(SHANK_RADIUS+Shank_Bevel) y = cos(radians(60/2))*(SHANK_RADIUS+Shank_Bevel) - vec3 = MATHUTILS.Vector([x,y,0.0]) + vec3 = mathutils.Vector([x,y,0.0]) verts.append([x,y,-Flat_Height-Undercut_Height]) Row += 1 #under cut to Shank BEVEAL x = sin(radians(0))*SHANK_RADIUS y = cos(radians(0))*SHANK_RADIUS - vec1 = MATHUTILS.Vector([x,y,0.0]) + vec1 = mathutils.Vector([x,y,0.0]) verts.append([x,y,-Flat_Height-Undercut_Height-Shank_Bevel]) x = sin(radians(60/6))*SHANK_RADIUS y = cos(radians(60/6))*SHANK_RADIUS - vec2 = MATHUTILS.Vector([x,y,0.0]) + vec2 = mathutils.Vector([x,y,0.0]) verts.append([x,y,-Flat_Height-Undercut_Height-Shank_Bevel]) x = sin(radians(60/3))*SHANK_RADIUS y = cos(radians(60/3))*SHANK_RADIUS - vec3 = MATHUTILS.Vector([x,y,0.0]) + vec3 = mathutils.Vector([x,y,0.0]) verts.append([x,y,-Flat_Height-Undercut_Height-Shank_Bevel]) x = sin(radians(60/2))*SHANK_RADIUS y = cos(radians(60/2))*SHANK_RADIUS - vec3 = MATHUTILS.Vector([x,y,0.0]) + vec3 = mathutils.Vector([x,y,0.0]) verts.append([x,y,-Flat_Height-Undercut_Height-Shank_Bevel]) Row += 1 @@ -1473,50 +1466,50 @@ def add_Hex_Nut(FLAT,HOLE_DIA,HEIGHT): x = sin(radians(0))*TopBevelRadius y = cos(radians(0))*TopBevelRadius - vec1 = MATHUTILS.Vector([x,y,0.0]) + vec1 = mathutils.Vector([x,y,0.0]) verts.append([x,y,0.0]) x = sin(radians(60/6))*TopBevelRadius y = cos(radians(60/6))*TopBevelRadius - vec2 = MATHUTILS.Vector([x,y,0.0]) + vec2 = mathutils.Vector([x,y,0.0]) verts.append([x,y,0.0]) x = sin(radians(60/3))*TopBevelRadius y = cos(radians(60/3))*TopBevelRadius - vec3 = MATHUTILS.Vector([x,y,0.0]) + vec3 = mathutils.Vector([x,y,0.0]) verts.append([x,y,0.0]) x = sin(radians(60/2))*TopBevelRadius y = cos(radians(60/2))*TopBevelRadius - vec4 = MATHUTILS.Vector([x,y,0.0]) + vec4 = mathutils.Vector([x,y,0.0]) verts.append([x,y,0.0]) Row += 1 #Flats x = tan(radians(0))*Half_Flat - dvec = vec1 - MATHUTILS.Vector([x,Half_Flat,0.0]) + dvec = vec1 - mathutils.Vector([x,Half_Flat,0.0]) verts.append([x,Half_Flat,-dvec.length]) Lowest_Z_Vert = min(Lowest_Z_Vert,-dvec.length) x = tan(radians(60/6))*Half_Flat - dvec = vec2 - MATHUTILS.Vector([x,Half_Flat,0.0]) + dvec = vec2 - mathutils.Vector([x,Half_Flat,0.0]) verts.append([x,Half_Flat,-dvec.length]) Lowest_Z_Vert = min(Lowest_Z_Vert,-dvec.length) x = tan(radians(60/3))*Half_Flat - dvec = vec3 - MATHUTILS.Vector([x,Half_Flat,0.0]) + dvec = vec3 - mathutils.Vector([x,Half_Flat,0.0]) Lowest_Point = -dvec.length verts.append([x,Half_Flat,-dvec.length]) Lowest_Z_Vert = min(Lowest_Z_Vert,-dvec.length) x = tan(radians(60/2))*Half_Flat - dvec = vec4 - MATHUTILS.Vector([x,Half_Flat,0.0]) + dvec = vec4 - mathutils.Vector([x,Half_Flat,0.0]) Lowest_Point = -dvec.length verts.append([x,Half_Flat,-dvec.length]) Lowest_Z_Vert = min(Lowest_Z_Vert,-dvec.length)