diff --git a/io_import_images_as_planes.py b/io_import_images_as_planes.py index 4a7e947a07ae8007b8dc328bd02c96b22cdd5de1..dc29104c56670df24c58993e889d1fbfb518f803 100644 --- a/io_import_images_as_planes.py +++ b/io_import_images_as_planes.py @@ -21,8 +21,8 @@ bl_info = { "name": "Import Images as Planes", "author": "Florian Meyer (tstscr), mont29, matali, Ted Schundler (SpkyElctrc)", - "version": (3, 1, 1), - "blender": (2, 78, 0), + "version": (3, 2, 0), + "blender": (2, 80, 0), "location": "File > Import > Images as Planes or Add > Mesh > Images as Planes", "description": "Imports images and creates planes with the appropriate aspect ratio. " "The images are mapped to the planes.", @@ -200,11 +200,10 @@ def offset_planes(planes, gap, axis): prior = planes[0] offset = Vector() for current in planes[1:]: - - local_offset = abs((prior.dimensions + current.dimensions) * axis) / 2.0 + gap + local_offset = abs((prior.dimensions + current.dimensions).dot(axis)) / 2.0 + gap offset += local_offset * axis - current.location = current.matrix_world * offset + current.location = current.matrix_world @ offset prior = current @@ -242,7 +241,7 @@ def compute_camera_size(context, center, fill_mode, aspect): def center_in_camera(scene, camera, obj, axis=(1, 1)): - """Center object along specified axiis of the camera""" + """Center object along specified axis of the camera""" camera_matrix_col = camera.matrix_world.col location = obj.location @@ -250,11 +249,11 @@ def center_in_camera(scene, camera, obj, axis=(1, 1)): delta = camera_matrix_col[3].xyz - location # How far off center we are along the camera's local X - camera_x_mag = delta * camera_matrix_col[0].xyz * axis[0] + camera_x_mag = delta.dot(camera_matrix_col[0].xyz) * axis[0] # How far off center we are along the camera's local Y - camera_y_mag = delta * camera_matrix_col[1].xyz * axis[1] + camera_y_mag = delta.dot(camera_matrix_col[1].xyz) * axis[1] - # Now offet only along camera local axiis + # Now offset only along camera local axis offset = camera_matrix_col[0].xyz * camera_x_mag + \ camera_matrix_col[1].xyz * camera_y_mag @@ -262,7 +261,7 @@ def center_in_camera(scene, camera, obj, axis=(1, 1)): # ----------------------------------------------------------------------------- -# Cycles utils +# Cycles/Eevee utils def get_input_nodes(node, links): """Get nodes that are a inputs to the given node""" @@ -327,7 +326,7 @@ def clean_node_tree(node_tree): def get_shadeless_node(dest_node_tree): - """Return a "shadless" cycles node, creating a node group if nonexistant""" + """Return a "shadless" cycles/eevee node, creating a node group if nonexistant""" try: node_tree = bpy.data.node_groups['IAP_SHADELESS'] @@ -474,7 +473,7 @@ def find_plane_corner(object_name, x, y, axis, camera=None, *args, **kwargs): v = plane.dimensions.copy() v.x *= x / scale.x v.y *= y / scale.y - v = plane.matrix_world * v + v = plane.matrix_world @ v camera_vertex = world_to_camera_view( bpy.context.scene, camera, v) @@ -795,7 +794,7 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper): box.prop(self, "emit_strength") engine = context.scene.render.engine - if engine not in ('CYCLES', 'BLENDER_RENDER'): + if engine not in ('CYCLES', 'BLENDER_EEVEE', 'BLENDER_OPENGL'): box.label(text="%s is not supported" % engine, icon='ERROR') box.prop(self, "overwrite_material") @@ -853,9 +852,13 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper): # Core functionality def invoke(self, context, event): engine = context.scene.render.engine - if engine not in ('CYCLES', 'BLENDER_RENDER', 'BLENDER_GAME'): - # Use default blender texture, but acknowledge things may not work - self.report({'WARNING'}, "Cannot generate materials for unknown %s render engine" % engine) + if engine not in {'CYCLES', 'BLENDER_EEVEE'}: + if engine not in {'BLENDER_OPENGL'}: + self.report({'ERROR'}, "Cannot generate materials for unknown %s render engine" % engine) + return {'CANCELLED'} + else: + self.report({'WARNING'}, + "Generating Cycles/EEVEE compatible material, but won't be visible with %s engine" % engine) # Open file browser context.window_manager.fileselect_add(self) @@ -906,7 +909,7 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper): # setup new selection for plane in planes: - plane.select = True + plane.select_set('SELECT') # all done! self.report({'INFO'}, "Added {} Image Plane(s)".format(len(planes))) @@ -919,18 +922,14 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper): # Configure material engine = context.scene.render.engine - if engine == 'CYCLES': + if engine in {'CYCLES', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}: material = self.create_cycles_material(context, img_spec) - else: - tex = self.create_image_textures(context, img_spec) - material = self.create_material_for_texture(tex) # Create and position plane object plane = self.create_image_plane(context, material.name, img_spec) # Assign Material plane.data.materials.append(material) - plane.data.uv_textures[0].data[0].image = img_spec.image # If applicable, setup Corner Pin node if self.compositing_nodes: @@ -962,48 +961,6 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper): texture.extension = 'CLIP' # Default of "Repeat" can cause artifacts - # ------------------------------------------------------------------------- - # Blender Internal Material - def create_image_textures(self, context, img_spec): - image = img_spec.image - fn_full = os.path.normpath(bpy.path.abspath(image.filepath)) - - # look for texture referencing this file - for texture in bpy.data.textures: - if texture.type == 'IMAGE': - tex_img = texture.image - if (tex_img is not None) and (tex_img.library is None): - fn_tex_full = os.path.normpath(bpy.path.abspath(tex_img.filepath)) - if fn_full == fn_tex_full: - if self.overwrite_material: - self.apply_texture_options(texture, img_spec) - return texture - - # if no texture is found: create one - name_compat = bpy.path.display_name_from_filepath(image.filepath) - texture = bpy.data.textures.new(name=name_compat, type='IMAGE') - texture.image = image - self.apply_texture_options(texture, img_spec) - return texture - - def create_material_for_texture(self, texture): - # look for material with the needed texture - for material in bpy.data.materials: - slot = material.texture_slots[0] - if slot and slot.texture == texture: - if self.overwrite_material: - self.apply_material_options(material, slot) - return material - - # if no material found: create one - name_compat = bpy.path.display_name_from_filepath(texture.image.filepath) - material = bpy.data.materials.new(name=name_compat) - slot = material.texture_slots.add() - slot.texture = texture - slot.texture_coords = 'UV' - self.apply_material_options(material, slot) - return material - def apply_material_options(self, material, slot): shader = self.shader @@ -1025,7 +982,7 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper): material.emit = self.emit_strength if shader == 'EMISSION' else 0.0 # ------------------------------------------------------------------------- - # Cycles + # Cycles/Eevee def create_cycles_texnode(self, context, node_tree, img_spec): tex_image = node_tree.nodes.new('ShaderNodeTexImage') tex_image.image = img_spec.image @@ -1083,14 +1040,13 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper): # Create new mesh bpy.ops.mesh.primitive_plane_add('INVOKE_REGION_WIN') - plane = context.scene.objects.active + plane = context.active_object # Why does mesh.primitive_plane_add leave the object in edit mode??? if plane.mode is not 'OBJECT': bpy.ops.object.mode_set(mode='OBJECT') plane.dimensions = width, height, 0.0 plane.data.name = plane.name = name bpy.ops.object.transform_apply(scale=True) - plane.data.uv_textures.new() # If sizing for camera, also insert into the camera's field of view if self.size_mode == 'CAMERA': @@ -1139,7 +1095,7 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper): camera = context.scene.camera if (camera): # Find the axis that best corresponds to the camera's view direction - axis = camera.matrix_world * \ + axis = camera.matrix_world @ \ Vector((0, 0, 1)) - camera.matrix_world.col[3].xyz # pick the axis with the greatest magnitude mag = max(map(abs, axis))