diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index 1c7170165a956f6a2b6de246a3f929009868c52e..a672be22300ccbfdb5dcfb44765c70eddf42344a 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -4,7 +4,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors', - "version": (3, 2, 6), + "version": (3, 2, 7), 'blender': (3, 1, 0), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', @@ -379,6 +379,15 @@ class ExportGLTF2_Base: default=False ) + optimize_animation_size: BoolProperty( + name='Optimize Animation Size', + description=( + "Reduces exported filesize by removing duplicate keyframes" + "Can cause problems with stepped animation" + ), + default=True + ) + export_current_frame: BoolProperty( name='Use Current Frame', description='Export the scene in the current animation frame', @@ -571,11 +580,13 @@ class ExportGLTF2_Base: else: export_settings['gltf_def_bones'] = False export_settings['gltf_nla_strips'] = self.export_nla_strips + export_settings['gltf_optimize_animation'] = self.optimize_animation_size else: export_settings['gltf_frame_range'] = False export_settings['gltf_move_keyframes'] = False export_settings['gltf_force_sampling'] = False export_settings['gltf_def_bones'] = False + export_settings['gltf_optimize_animation'] = False export_settings['gltf_skins'] = self.export_skins if self.export_skins: export_settings['gltf_all_vertex_influences'] = self.export_all_influences @@ -863,6 +874,7 @@ class GLTF_PT_export_animation_export(bpy.types.Panel): layout.prop(operator, 'export_frame_step') layout.prop(operator, 'export_force_sampling') layout.prop(operator, 'export_nla_strips') + layout.prop(operator, 'optimize_animation_size') row = layout.row() row.active = operator.export_force_sampling diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py b/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py index 732d77e67b236e0ca279473903e5812447af73a6..61a9f5bf6a471b7e28368d0f4d6272c5d93256d2 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py @@ -46,6 +46,7 @@ EMBED_IMAGES = 'gltf_embed_images' BINARY = 'gltf_binary' EMBED_BUFFERS = 'gltf_embed_buffers' USE_NO_COLOR = 'gltf_use_no_color' +OPTIMIZE_ANIMS = 'gltf_optimize_animation' METALLIC_ROUGHNESS_IMAGE = "metallic_roughness_image" GROUP_INDEX = 'group_index' diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py index e138e26a0c0175306ef01835452f8cc182c79fa8..d24db395b6d413a66e1d1524bd14f3a78cd68976 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py @@ -306,6 +306,9 @@ def gather_keyframes(blender_object_if_armature: typing.Optional[bpy.types.Objec keyframes.append(key) + if not export_settings[gltf2_blender_export_keys.OPTIMIZE_ANIMS]: + return keyframes + # For armature only # Check if all values are the same # In that case, if there is no real keyframe on this channel for this given bone,