diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 1c7170165a956f6a2b6de246a3f929009868c52e..a672be22300ccbfdb5dcfb44765c70eddf42344a 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (3, 2, 6),
+    "version": (3, 2, 7),
     'blender': (3, 1, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
@@ -379,6 +379,15 @@ class ExportGLTF2_Base:
         default=False
     )
 
+    optimize_animation_size: BoolProperty(
+        name='Optimize Animation Size',
+        description=(
+            "Reduces exported filesize by removing duplicate keyframes"
+            "Can cause problems with stepped animation"
+        ),
+        default=True
+    )
+
     export_current_frame: BoolProperty(
         name='Use Current Frame',
         description='Export the scene in the current animation frame',
@@ -571,11 +580,13 @@ class ExportGLTF2_Base:
             else:
                 export_settings['gltf_def_bones'] = False
             export_settings['gltf_nla_strips'] = self.export_nla_strips
+            export_settings['gltf_optimize_animation'] = self.optimize_animation_size
         else:
             export_settings['gltf_frame_range'] = False
             export_settings['gltf_move_keyframes'] = False
             export_settings['gltf_force_sampling'] = False
             export_settings['gltf_def_bones'] = False
+            export_settings['gltf_optimize_animation'] = False
         export_settings['gltf_skins'] = self.export_skins
         if self.export_skins:
             export_settings['gltf_all_vertex_influences'] = self.export_all_influences
@@ -863,6 +874,7 @@ class GLTF_PT_export_animation_export(bpy.types.Panel):
         layout.prop(operator, 'export_frame_step')
         layout.prop(operator, 'export_force_sampling')
         layout.prop(operator, 'export_nla_strips')
+        layout.prop(operator, 'optimize_animation_size')
 
         row = layout.row()
         row.active = operator.export_force_sampling
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py b/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py
index 732d77e67b236e0ca279473903e5812447af73a6..61a9f5bf6a471b7e28368d0f4d6272c5d93256d2 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py
@@ -46,6 +46,7 @@ EMBED_IMAGES = 'gltf_embed_images'
 BINARY = 'gltf_binary'
 EMBED_BUFFERS = 'gltf_embed_buffers'
 USE_NO_COLOR = 'gltf_use_no_color'
+OPTIMIZE_ANIMS = 'gltf_optimize_animation'
 
 METALLIC_ROUGHNESS_IMAGE = "metallic_roughness_image"
 GROUP_INDEX = 'group_index'
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py
index e138e26a0c0175306ef01835452f8cc182c79fa8..d24db395b6d413a66e1d1524bd14f3a78cd68976 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py
@@ -306,6 +306,9 @@ def gather_keyframes(blender_object_if_armature: typing.Optional[bpy.types.Objec
 
             keyframes.append(key)
 
+    if not export_settings[gltf2_blender_export_keys.OPTIMIZE_ANIMS]:
+        return keyframes
+
     # For armature only
     # Check if all values are the same
     # In that case, if there is no real keyframe on this channel for this given bone,