diff --git a/archimesh/achm_door_maker.py b/archimesh/achm_door_maker.py index 9a8644a725b6178b9b20df3c381d07b7edf400b9..7f534be5bfb3846aeaf90b7e7e551c1de8b141ce 100644 --- a/archimesh/achm_door_maker.py +++ b/archimesh/achm_door_maker.py @@ -237,12 +237,11 @@ def shape_children(mainobject, update=False): myctrl.hide_viewport = False myctrl.hide_render = True if bpy.context.scene.render.engine in {'CYCLES', 'BLENDER_EEVEE'}: - myctrl.cycles_visibility.camera = False - myctrl.cycles_visibility.diffuse = False - myctrl.cycles_visibility.glossy = False - myctrl.cycles_visibility.transmission = False - myctrl.cycles_visibility.scatter = False - myctrl.cycles_visibility.shadow = False + myctrl.visible_camera = False + myctrl.visible_diffuse = False + myctrl.visible_glossy = False + myctrl.visible_transmission = False + myctrl.visible_shadow = False # Create control box for baseboard myctrlbase = create_control_box("CTRL_Baseboard", @@ -260,12 +259,11 @@ def shape_children(mainobject, update=False): myctrlbase.hide_viewport = False myctrlbase.hide_render = True if bpy.context.scene.render.engine in {'CYCLES', 'BLENDER_EEVEE'}: - myctrlbase.cycles_visibility.camera = False - myctrlbase.cycles_visibility.diffuse = False - myctrlbase.cycles_visibility.glossy = False - myctrlbase.cycles_visibility.transmission = False - myctrlbase.cycles_visibility.scatter = False - myctrlbase.cycles_visibility.shadow = False + myctrlbase.visible_camera = False + myctrlbase.visible_diffuse = False + myctrlbase.visible_glossy = False + myctrlbase.visible_transmission = False + myctrlbase.visible_shadow = False mat = create_transparent_material("hidden_material", False) set_material(myctrl, mat) diff --git a/archimesh/achm_window_maker.py b/archimesh/achm_window_maker.py index 2389387fd8f5717a86264d35a5c81a82f53da6b6..e9b6131d04c2ffa60f80137d3050b3eb75fceb21 100644 --- a/archimesh/achm_window_maker.py +++ b/archimesh/achm_window_maker.py @@ -220,12 +220,11 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False): myctrl.hide_viewport = False myctrl.hide_render = True if bpy.context.scene.render.engine in {'CYCLES', 'BLENDER_EEVEE'}: - myctrl.cycles_visibility.camera = False - myctrl.cycles_visibility.diffuse = False - myctrl.cycles_visibility.glossy = False - myctrl.cycles_visibility.transmission = False - myctrl.cycles_visibility.scatter = False - myctrl.cycles_visibility.shadow = False + myctrl.visible_camera = False + myctrl.visible_diffuse = False + myctrl.visible_glossy = False + myctrl.visible_transmission = False + myctrl.visible_shadow = False mat = create_transparent_material("hidden_material", False) set_material(myctrl, mat) diff --git a/archimesh/achm_window_panel.py b/archimesh/achm_window_panel.py index b2050875aced2f037b746327759cf9f603dae663..6899c2e968a85e8b0bd0fca2cc36944a803110a6 100644 --- a/archimesh/achm_window_panel.py +++ b/archimesh/achm_window_panel.py @@ -398,12 +398,11 @@ def do_ctrl_box(myobject): myctrl.hide_viewport = False myctrl.hide_render = True if bpy.context.scene.render.engine in {'CYCLES', 'BLENDER_EEVEE'}: - myctrl.cycles_visibility.camera = False - myctrl.cycles_visibility.diffuse = False - myctrl.cycles_visibility.glossy = False - myctrl.cycles_visibility.transmission = False - myctrl.cycles_visibility.scatter = False - myctrl.cycles_visibility.shadow = False + myctrl.visible_camera = False + myctrl.visible_diffuse = False + myctrl.visible_glossy = False + myctrl.visible_transmission = False + myctrl.visible_shadow = False mat = create_transparent_material("hidden_material", False) set_material(myctrl, mat)