From 63b8ef77a73c2d04e9d2d63a8edfa109f5e2493d Mon Sep 17 00:00:00 2001
From: Antonio Vazquez <blendergit@gmail.com>
Date: Mon, 1 Nov 2021 18:23:39 +0100
Subject: [PATCH] Fix T92714: Archimesh fails due Cycles refactor

The properties `cycles.visibility` have changed.
---
 archimesh/achm_door_maker.py   | 22 ++++++++++------------
 archimesh/achm_window_maker.py | 11 +++++------
 archimesh/achm_window_panel.py | 11 +++++------
 3 files changed, 20 insertions(+), 24 deletions(-)

diff --git a/archimesh/achm_door_maker.py b/archimesh/achm_door_maker.py
index 9a8644a72..7f534be5b 100644
--- a/archimesh/achm_door_maker.py
+++ b/archimesh/achm_door_maker.py
@@ -237,12 +237,11 @@ def shape_children(mainobject, update=False):
     myctrl.hide_viewport = False
     myctrl.hide_render = True
     if bpy.context.scene.render.engine in {'CYCLES', 'BLENDER_EEVEE'}:
-        myctrl.cycles_visibility.camera = False
-        myctrl.cycles_visibility.diffuse = False
-        myctrl.cycles_visibility.glossy = False
-        myctrl.cycles_visibility.transmission = False
-        myctrl.cycles_visibility.scatter = False
-        myctrl.cycles_visibility.shadow = False
+        myctrl.visible_camera = False
+        myctrl.visible_diffuse = False
+        myctrl.visible_glossy = False
+        myctrl.visible_transmission = False
+        myctrl.visible_shadow = False
 
     # Create control box for baseboard
     myctrlbase = create_control_box("CTRL_Baseboard",
@@ -260,12 +259,11 @@ def shape_children(mainobject, update=False):
     myctrlbase.hide_viewport = False
     myctrlbase.hide_render = True
     if bpy.context.scene.render.engine in {'CYCLES', 'BLENDER_EEVEE'}:
-        myctrlbase.cycles_visibility.camera = False
-        myctrlbase.cycles_visibility.diffuse = False
-        myctrlbase.cycles_visibility.glossy = False
-        myctrlbase.cycles_visibility.transmission = False
-        myctrlbase.cycles_visibility.scatter = False
-        myctrlbase.cycles_visibility.shadow = False
+        myctrlbase.visible_camera = False
+        myctrlbase.visible_diffuse = False
+        myctrlbase.visible_glossy = False
+        myctrlbase.visible_transmission = False
+        myctrlbase.visible_shadow = False
 
         mat = create_transparent_material("hidden_material", False)
         set_material(myctrl, mat)
diff --git a/archimesh/achm_window_maker.py b/archimesh/achm_window_maker.py
index 2389387fd..e9b6131d0 100644
--- a/archimesh/achm_window_maker.py
+++ b/archimesh/achm_window_maker.py
@@ -220,12 +220,11 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False):
     myctrl.hide_viewport = False
     myctrl.hide_render = True
     if bpy.context.scene.render.engine in {'CYCLES', 'BLENDER_EEVEE'}:
-        myctrl.cycles_visibility.camera = False
-        myctrl.cycles_visibility.diffuse = False
-        myctrl.cycles_visibility.glossy = False
-        myctrl.cycles_visibility.transmission = False
-        myctrl.cycles_visibility.scatter = False
-        myctrl.cycles_visibility.shadow = False
+        myctrl.visible_camera = False
+        myctrl.visible_diffuse = False
+        myctrl.visible_glossy = False
+        myctrl.visible_transmission = False
+        myctrl.visible_shadow = False
 
         mat = create_transparent_material("hidden_material", False)
         set_material(myctrl, mat)
diff --git a/archimesh/achm_window_panel.py b/archimesh/achm_window_panel.py
index b2050875a..6899c2e96 100644
--- a/archimesh/achm_window_panel.py
+++ b/archimesh/achm_window_panel.py
@@ -398,12 +398,11 @@ def do_ctrl_box(myobject):
     myctrl.hide_viewport = False
     myctrl.hide_render = True
     if bpy.context.scene.render.engine in {'CYCLES', 'BLENDER_EEVEE'}:
-        myctrl.cycles_visibility.camera = False
-        myctrl.cycles_visibility.diffuse = False
-        myctrl.cycles_visibility.glossy = False
-        myctrl.cycles_visibility.transmission = False
-        myctrl.cycles_visibility.scatter = False
-        myctrl.cycles_visibility.shadow = False
+        myctrl.visible_camera = False
+        myctrl.visible_diffuse = False
+        myctrl.visible_glossy = False
+        myctrl.visible_transmission = False
+        myctrl.visible_shadow = False
 
         mat = create_transparent_material("hidden_material", False)
         set_material(myctrl, mat)
-- 
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