diff --git a/render_ui_animation_render.py b/render_ui_animation_render.py
new file mode 100644
index 0000000000000000000000000000000000000000..27d84a4a23ca3a9230aec16bfaa7aa00aafff91b
--- /dev/null
+++ b/render_ui_animation_render.py
@@ -0,0 +1,223 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+import bpy
+
+bl_info = {
+    "name": "UI Animation Render",
+    "author": "Luca Rood",
+    "description": "Render animations of the Blender UI.",
+    "blender": (2, 80, 0),
+    "version": (0, 1, 0),
+    "location": "View3D > Sidebar > View Tab and Ctrl+Shift+F12",
+    "warning": "",
+    "category": "Render"
+}
+
+km = None
+
+
+def draw_ui(prefs, layout):
+    layout.prop(prefs, "delay")
+
+    col = layout.column(align=True)
+    col.label(text="Animation Highlight:")
+
+    row = col.row()
+    row.prop(prefs, "anim_highlight", expand=True)
+
+    if prefs.anim_highlight == "replace":
+        split = col.split(factor=0.2)
+        split.label(text="Color")
+        row = split.row(align=True)
+        row.prop(prefs, "highlight_color", text="")
+        row.prop(prefs, "highlight_blend", text="Blend")
+
+
+class UIAnimationRenderPreferences(bpy.types.AddonPreferences):
+    bl_idname = __name__
+
+    delay: bpy.props.FloatProperty(
+        name="Capture Delay",
+        description="How much time to wait (seconds) before capturing each frame, to allow the viewport to clean up",
+        default=0.5
+    )
+
+    anim_highlight: bpy.props.EnumProperty(
+        name="Animation Highlight",
+        description="What to do with the animated field highlight color",
+        items=[("keep", "Keep", "Keep the animated field highlight", 0),
+               ("hide", "Hide", "Hide the animated field highlight", 1),
+               ("replace", "Replace", "Replace the animated field highlight", 2)],
+        default="keep"
+    )
+
+    highlight_color: bpy.props.FloatVectorProperty(
+        name="Highlight Color",
+        description="Color to use for animated field highlights",
+        subtype='COLOR',
+        default=(1.0, 1.0, 1.0)
+    )
+
+    highlight_blend: bpy.props.FloatProperty(
+        name="Highlight Blend",
+        description="How much the highlight color influences the field color",
+        default=0.5
+    )
+
+    def draw(self, context):
+        draw_ui(self, self.layout)
+
+
+class RenderScreen(bpy.types.Operator):
+    bl_idname = "render.render_screen"
+    bl_label = "Render Screen"
+    bl_description = "Capture the screen for each animation frame and write to the render output path"
+
+    _timer = None
+    _f_initial = 1
+    _theme_blend = 0.0
+    _theme_key = (0, 0, 0)
+    _theme_key_sel = (0, 0, 0)
+    _theme_anim = (0, 0, 0)
+    _theme_anim_sel = (0, 0, 0)
+    _theme_driven = (0, 0, 0)
+    _theme_driven_sel = (0, 0, 0)
+
+    def modal(self, context, event):
+        if event.type in {'RIGHTMOUSE', 'ESC'}:
+            self.stop(context)
+            return {'CANCELLED'}
+
+        if event.type == 'TIMER':
+            scene = context.scene
+            f_curr = scene.frame_current
+
+            bpy.ops.screen.screenshot(filepath=context.scene.render.frame_path(frame=f_curr))
+
+            if f_curr < scene.frame_end:
+                scene.frame_set(f_curr + 1)
+            else:
+                self.stop(context)
+                return {'FINISHED'}
+
+        return {'RUNNING_MODAL'}
+
+    def execute(self, context):
+        # Adjust animation highlight (theme)
+        prefs = context.preferences
+        addon_prefs = prefs.addons[__name__].preferences
+        theme = prefs.themes[0].user_interface.wcol_state
+
+        if addon_prefs.anim_highlight == "hide":
+            self._theme_blend = theme.blend
+            theme.blend = 0.0
+        elif addon_prefs.anim_highlight == "replace":
+            self._theme_blend = theme.blend
+            self._theme_key = theme.inner_key.copy()
+            self._theme_key_sel = theme.inner_key_sel.copy()
+            self._theme_anim = theme.inner_anim.copy()
+            self._theme_anim_sel = theme.inner_anim_sel.copy()
+            self._theme_driven = theme.inner_driven.copy()
+            self._theme_driven_sel = theme.inner_driven_sel.copy()
+
+            theme.blend = addon_prefs.highlight_blend
+            theme.inner_key = addon_prefs.highlight_color
+            theme.inner_key_sel = addon_prefs.highlight_color
+            theme.inner_anim = addon_prefs.highlight_color
+            theme.inner_anim_sel = addon_prefs.highlight_color
+            theme.inner_driven = addon_prefs.highlight_color
+            theme.inner_driven_sel = addon_prefs.highlight_color
+
+        # Set frame
+        scene = context.scene
+        self._f_initial = scene.frame_current
+        scene.frame_set(scene.frame_start)
+
+        # Start timer
+        wm = context.window_manager
+        self._timer = wm.event_timer_add(addon_prefs.delay, window=context.window)
+        wm.modal_handler_add(self)
+        return {'RUNNING_MODAL'}
+
+    def stop(self, context):
+        # Stop timer
+        wm = context.window_manager
+        wm.event_timer_remove(self._timer)
+
+        # Reset frame
+        context.scene.frame_set(self._f_initial)
+
+        # Reset theme
+        prefs = context.preferences
+        addon_prefs = prefs.addons[__name__].preferences
+        theme = prefs.themes[0].user_interface.wcol_state
+
+        if addon_prefs.anim_highlight == "hide":
+            theme.blend = self._theme_blend
+        elif addon_prefs.anim_highlight == "replace":
+            theme.blend = self._theme_blend
+            theme.inner_key = self._theme_key
+            theme.inner_key_sel = self._theme_key_sel
+            theme.inner_anim = self._theme_anim
+            theme.inner_anim_sel = self._theme_anim_sel
+            theme.inner_driven = self._theme_driven
+            theme.inner_driven_sel = self._theme_driven_sel
+
+
+class VIEW3D_PT_ui_animation_render(bpy.types.Panel):
+    bl_space_type = 'VIEW_3D'
+    bl_region_type = 'UI'
+    bl_category = "View"
+    bl_label = "UI Animation Render"
+    bl_options = {'DEFAULT_CLOSED'}
+
+    def draw(self, context):
+        layout = self.layout
+        layout.use_property_split = False
+
+        prefs = context.preferences
+        addon_prefs = prefs.addons[__name__].preferences
+
+        layout.operator(RenderScreen.bl_idname)
+        draw_ui(addon_prefs, layout)
+
+
+def register():
+    global km
+
+    bpy.utils.register_class(UIAnimationRenderPreferences)
+    bpy.utils.register_class(RenderScreen)
+    bpy.utils.register_class(VIEW3D_PT_ui_animation_render)
+
+    wm = bpy.context.window_manager
+    km = wm.keyconfigs.addon.keymaps.new(name='Screen', space_type='EMPTY')
+    km.keymap_items.new('render.render_screen', 'F12', 'PRESS', shift=True, ctrl=True)
+
+
+def unregister():
+    global km
+
+    bpy.utils.unregister_class(UIAnimationRenderPreferences)
+    bpy.utils.unregister_class(RenderScreen)
+    bpy.utils.unregister_class(VIEW3D_PT_ui_animation_render)
+
+    if km is not None:
+        wm = bpy.context.window_manager
+        wm.keyconfigs.addon.keymaps.remove(km)
+        km = None