diff --git a/add_mesh_gem.py b/add_mesh_gem.py
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+++ b/add_mesh_gem.py
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+# add_mesh_gem.py Copyright (C) 2010, Dreampainter
+#
+# add gem to the blender 2.50 add->mesh menu
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+
+# Blender Add-Ons menu registration (in User Prefs)
+"Add Gem (View3D > Add > Mesh > Gem)"
+
+"""
+Name: 'Gem'
+Blender: 250.1
+Group: 'AddMesh'
+Tip: 'Add Gem Object...'
+__author__ = ["Dreampainter"]
+__version__ = '1.0.1'
+__url__ = ["http://blenderartists.org/forum/showpost.php?p=1564840&postcount=173"]
+email__=["n/a"]
+
+
+Usage:
+
+* Launch from Add Mesh menu
+
+* Modify parameters as desired or keep defaults
+
+"""
+
+import bpy
+import Mathutils
+from math import cos,sin,pi
+from bpy.props import IntProperty, FloatProperty, BoolProperty
+def add_gem(r1, r2, seg, h1, h2):
+    """
+    r1 = pavillion radius
+    r2 = crown radius
+    seg = number of segments
+    h1 = pavillion height
+    h2 = crown height
+    Generates the vertices and faces of the gem
+    """
+    
+    tot_verts = 2 + 4 * seg
+    tot_faces = 6 * seg
+    a = 2*pi/seg                   # angle between segments
+    offset = a/2.0                 # middle between segments
+    
+    r3 = ((r1+r2)/2.0)/cos(offset) # middle of crown
+    r4 = (r1/2.0)/cos(offset)      # middle of pavillion
+    h3 = h2/2.0                    # middle of crown height
+    h4 = -h1/2.0                   # middle of pavillion height
+    verts = [0,0,-h1,0,0,h2]
+    for i in range(seg):
+        s1 = sin(i*a)
+        s2 = sin(offset+i*a)
+        c1 = cos(i*a)
+        c2 = cos(offset+i*a)
+        verts.extend([ r4*s1,r4*c1,h4,r1*s2,r1*c2,0, 
+                       r3*s1,r3*c1,h3,r2*s2,r2*c2,h2 ])  
+    faces = []
+    
+    for index in range(seg):
+        i = index*4
+        j = ((index+1)%seg)*4
+        faces.extend([0,   j+2, i+3, i+2])
+        faces.extend([i+3, j+2, j+3, i+3])
+        faces.extend([i+3, j+3, j+4, i+3])
+        faces.extend([i+3, j+4, i+5, i+4])
+        faces.extend([i+5, j+4, j+5, i+5])
+        faces.extend([i+5, j+5, 1  , i+5])
+    return verts, faces, tot_verts, tot_faces
+       
+class Parameter_Panel_Gem(bpy.types.Panel):
+    bl_space_type = "VIEW_3D"
+    bl_region_type = "TOOLS"
+    bl_context = "objectmode"
+    bl_label = "Gem parameters"
+    def poll(self, context):
+        # only show this panel if the object selected has propertie "Gem"
+        try:
+            return "Gem" in context.object
+        except TypeError: return False
+    def draw(self,context):
+        layout = self.layout
+        layout.operator("Gem_Parameter_Edit", text="Edit")
+class EditGem(bpy.types.Operator):
+    """Reapply the operator"""
+    bl_idname = "Gem_Parameter_Edit"
+    bl_label = "Edit Gem"
+    def invoke(self,context,event):
+        # invoke the adding operator again,
+        #  only this time with the Edit property = true
+        ob = context.active_object    
+        bpy.ops.mesh.primitive_gem_add(Edit = True, 
+                   segments=ob["Segments"],
+                   pav_radius = ob["pav_radius"],
+                   crown_radius = ob["tab_radius"],
+                   crown_height = ob["tab_height"],
+                   pav_height = ob["pav_height"])
+        return {'FINISHED'}
+class AddGem(bpy.types.Operator):
+    """Add a diamond gem"""
+    bl_idname = "mesh.primitive_gem_add"
+    bl_label = "Add Gem"
+    bl_description = "Create an offset faceted gem."
+    bl_options = {'REGISTER', 'UNDO'}
+    Edit = BoolProperty(name = "", description = "", 
+           default = False, options = {'HIDDEN'})   # whether to add or update
+    segments = IntProperty(name = "Segments", 
+           description="Longitudial segmentation", 
+           default=8, min=3, max=265)
+    pav_radius = FloatProperty(name = "Radius",
+           description="Radius of the gem",
+           default = 1.0, min = 0.01, max = 100.0)
+    crown_radius = FloatProperty(name = "Table Radius",
+           description = "Radius of the table(top).",
+           default = 0.6, min = 0.01, max = 100.0)
+    crown_height = FloatProperty(name = "Table height",
+           description = "Height of the top half.",
+           default = 0.35, min = 0.01, max = 100.0)
+    pav_height = FloatProperty(name = "Pavillion height",
+           description = "Height of bottom half.",
+           default = 0.8, min = 0.01, max = 100.0)
+        
+    def execute(self, context):
+        # create mesh
+        verts, faces, nV, nF = add_gem(self.properties.pav_radius,
+               self.properties.crown_radius,
+               self.properties.segments,
+               self.properties.pav_height,
+               self.properties.crown_height)
+    
+        mesh = bpy.data.meshes.new("Gem")
+        mesh.add_geometry(nV,0,nF)
+        mesh.verts.foreach_set("co",verts)
+        mesh.faces.foreach_set("verts_raw",faces)
+        mesh.update()
+        if self.properties.Edit:
+            # only update
+            ob_new = context.active_object
+            bpy.ops.object.mode_set(mode='EDIT')
+            bpy.ops.mesh.select_all(action='SELECT')
+            bpy.ops.mesh.delete(type = 'VERT')
+            bpy.ops.object.mode_set(mode='OBJECT')
+            
+            ob_new.data = mesh
+            
+            scene = context.scene
+    
+            # ugh
+            for ob in scene.objects:
+                ob.selected = False
+            
+            ob_new.selected = True
+            scene.objects.active = ob_new
+            bpy.ops.object.shade_flat()
+        else:
+            # create new object
+            scene = context.scene
+    
+            # ugh
+            for ob in scene.objects:
+                ob.selected = False
+    
+            ob_new = bpy.data.objects.new("Gem", mesh)
+            ob_new.data = mesh
+            scene.objects.link(ob_new)
+            ob_new.selected = True
+    
+            ob_new.location = scene.cursor_location
+    
+            obj_act = scene.objects.active
+    
+            if obj_act and obj_act.mode == 'EDIT':
+                # if the mesh is added in edit mode, add the mesh to the
+                #  excisting mesh
+                bpy.ops.object.mode_set(mode='OBJECT')
+    
+                obj_act.selected = True
+                scene.update() # apply location
+    
+                bpy.ops.object.join() # join into the active.
+    
+                bpy.ops.object.mode_set(mode='EDIT')
+            else:
+                # add new object and make faces flat
+                scene.objects.active = ob_new
+                bpy.ops.object.shade_flat()
+                if context.user_preferences.edit.enter_edit_mode:
+                    bpy.ops.object.mode_set(mode='EDIT')
+        # add custom properties to the object to make the edit parameters
+        #  thingy work
+        ob_new["Gem"] = 1
+        ob_new["Segments"] = self.properties.segments
+        ob_new["pav_radius"] = self.properties.pav_radius 
+        ob_new["tab_radius"] = self.properties.crown_radius
+        ob_new["pav_height"] = self.properties.pav_height
+        ob_new["tab_height"] = self.properties.crown_height
+        return {'FINISHED'}
+
+# register all operators and panels
+
+
+menu_func = (lambda self, context: self.layout.operator(AddGem.bl_idname,
+                                        text="Gem", icon='GEARS'))
+
+def register():
+    bpy.types.register(AddGem)
+    bpy.types.register(Parameter_Panel_Gem)
+    bpy.types.register(EditGem)
+    bpy.types.INFO_MT_mesh_add.append(menu_func)
+
+def unregister():
+    bpy.types.unregister(AddGem)
+    bpy.types.INFO_MT_mesh_add.remove(menu_func)