From 6afae5b4ca977a2555e95bb2469a58fb024beefd Mon Sep 17 00:00:00 2001 From: Constantin Rahn <conz@vrchannel.de> Date: Sun, 16 Jan 2011 17:35:41 +0000 Subject: [PATCH] Unified the spelling of POV-Ray (official spelling) --- render_povray/__init__.py | 12 ++++----- render_povray/render.py | 52 +++++++++++++++++++-------------------- render_povray/ui.py | 2 +- 3 files changed, 33 insertions(+), 33 deletions(-) diff --git a/render_povray/__init__.py b/render_povray/__init__.py index 9f9517ddf..1249cad0f 100644 --- a/render_povray/__init__.py +++ b/render_povray/__init__.py @@ -17,14 +17,14 @@ # ##### END GPL LICENSE BLOCK ##### bl_info = { - "name": "PovRay 3.7", + "name": "POV-Ray 3.7", "author": "Campbell Barton, Silvio Falcinelli, Maurice Raybaud, Constantin Rahn", "version": (0, 0, 6), "blender": (2, 5, 6), "api": 34318, "location": "Info Header (engine dropdown)", - "description": "Basic povray 3.7 integration for blender", - "warning": "both povray 3.7 and this script are beta", + "description": "Basic POV-Ray 3.7 integration for blender", + "warning": "both POV-Ray 3.7 and this script are beta", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ "Scripts/Render/PovRay", "tracker_url": "https://projects.blender.org/tracker/index.php?"\ @@ -49,7 +49,7 @@ def register(): # Not a real pov option, just to know if we should write Scene.pov_radio_enable = BoolProperty( name="Enable Radiosity", - description="Enable povrays radiosity calculation", + description="Enable POV-Rays radiosity calculation", default=False) Scene.pov_radio_display_advanced = BoolProperty( name="Advanced Options", @@ -57,7 +57,7 @@ def register(): default=False) Scene.pov_media_enable = BoolProperty( name="Enable Media", - description="Enable povrays atmospheric media", + description="Enable POV-Rays atmospheric media", default=False) Scene.pov_media_samples = IntProperty( name="Samples", description="Number of samples taken from camera to first object encountered along ray path for media calculation", @@ -67,7 +67,7 @@ def register(): min=0.00, max=1.00, soft_min=0.01, soft_max=1.00, default=0.01) Scene.pov_baking_enable = BoolProperty( name="Enable Baking", - description="Enable povrays texture baking", + description="Enable POV-Rays texture baking", default=False) Scene.pov_indentation_character = EnumProperty( name="Indentation", diff --git a/render_povray/render.py b/render_povray/render.py index ba5edc222..a6114c623 100644 --- a/render_povray/render.py +++ b/render_povray/render.py @@ -63,8 +63,8 @@ def imgMap(ts): if ts.mapping=='FLAT':image_map= ' map_type 0 ' if ts.mapping=='SPHERE':image_map= ' map_type 1 '# map_type 7 in megapov if ts.mapping=='TUBE':image_map= ' map_type 2 ' - #if ts.mapping=='?':image_map= ' map_type 3 '# map_type 3 and 4 in development (?) for Povray, currently they just seem to default back to Flat (type 0) - #if ts.mapping=='?':image_map= ' map_type 4 '# map_type 3 and 4 in development (?) for Povray, currently they just seem to default back to Flat (type 0) + #if ts.mapping=='?':image_map= ' map_type 3 '# map_type 3 and 4 in development (?) for POV-Ray, currently they just seem to default back to Flat (type 0) + #if ts.mapping=='?':image_map= ' map_type 4 '# map_type 3 and 4 in development (?) for POV-Ray, currently they just seem to default back to Flat (type 0) if ts.texture.use_interpolation: image_map+= ' interpolate 2 ' if ts.texture.extension == 'CLIP': image_map+=' once ' #image_map+='}' @@ -301,7 +301,7 @@ def write_pov(filename, scene=None, info_callback=None): if material: - #Povray 3.7 now uses two diffuse values respectively for front and back shading (the back diffuse is like blender translucency) + #POV-Ray 3.7 now uses two diffuse values respectively for front and back shading (the back diffuse is like blender translucency) frontDiffuse=material.diffuse_intensity backDiffuse=material.translucency @@ -329,11 +329,11 @@ def write_pov(filename, scene=None, info_callback=None): #####################################Diffuse Shader###################################### # Not used for Full spec (Level=3) of the shader if material.diffuse_shader == 'OREN_NAYAR' and Level != 3: - tabWrite('brilliance %.3g\n' % (0.9+material.roughness))#blender roughness is what is generally called oren nayar Sigma, and brilliance in povray + tabWrite('brilliance %.3g\n' % (0.9+material.roughness))#blender roughness is what is generally called oren nayar Sigma, and brilliance in POV-Ray if material.diffuse_shader == 'TOON' and Level != 3: tabWrite('brilliance %.3g\n' % (0.01+material.diffuse_toon_smooth*0.25)) - frontDiffuse*=0.5 #Lower diffuse and increase specular for toon effect seems to look better in povray + frontDiffuse*=0.5 #Lower diffuse and increase specular for toon effect seems to look better in POV-Ray if material.diffuse_shader == 'MINNAERT' and Level != 3: #tabWrite('aoi %.3g\n' % material.darkness) @@ -350,7 +350,7 @@ def write_pov(filename, scene=None, info_callback=None): tabWrite('phong %.3g\n' % (material.specular_intensity)) tabWrite('phong_size %.3g\n'% (material.specular_hardness / 2 + 0.25)) - if material.specular_shader == 'BLINN':#Povray 'specular' keyword corresponds to a Blinn model, without the ior. + if material.specular_shader == 'BLINN':#POV-Ray 'specular' keyword corresponds to a Blinn model, without the ior. tabWrite('specular %.3g\n' % (material.specular_intensity * (material.specular_ior/4))) #Use blender Blinn's IOR just as some factor for spec intensity tabWrite('roughness %.3g\n' % roughness) #Could use brilliance 2(or varying around 2 depending on ior or factor) too. @@ -377,10 +377,10 @@ def write_pov(filename, scene=None, info_callback=None): tabWrite('ambient %.3g\n' % material.ambient) - #tabWrite('ambient rgb <%.3g, %.3g, %.3g>\n' % tuple([c*material.ambient for c in world.ambient_color])) # povray blends the global value - tabWrite('emission %.3g\n' % material.emit) #New in povray 3.7 + #tabWrite('ambient rgb <%.3g, %.3g, %.3g>\n' % tuple([c*material.ambient for c in world.ambient_color])) # POV-Ray blends the global value + tabWrite('emission %.3g\n' % material.emit) #New in POV-Ray 3.7 - #tabWrite('roughness %.3g\n' % roughness) #povray just ignores roughness if there's no specular keyword + #tabWrite('roughness %.3g\n' % roughness) #POV-Ray just ignores roughness if there's no specular keyword if material.pov_conserve_energy: tabWrite('conserve_energy\n')#added for more realistic shading. Needs some checking to see if it really works. --Maurice. @@ -1283,7 +1283,7 @@ def write_pov(filename, scene=None, info_callback=None): for material in bpy.data.materials: if material.subsurface_scattering.use and once: tabWrite('mm_per_unit %.6f\n' % (material.subsurface_scattering.scale * (-100) + 15))#In pov, the scale has reversed influence compared to blender. these number should correct that - once=0 #In povray, the scale factor for all subsurface shaders needs to be the same + once=0 #In POV-Ray, the scale factor for all subsurface shaders needs to be the same if world: tabWrite('ambient_light rgb<%.3g, %.3g, %.3g>\n' % tuple(world.ambient_color)) @@ -1301,7 +1301,7 @@ def write_pov(filename, scene=None, info_callback=None): sel = scene.objects comments = scene.pov_comments_enable - if comments: file.write('//---------------------------------------------\n//--Exported with Povray exporter for Blender--\n//---------------------------------------------\n') + if comments: file.write('//---------------------------------------------\n//--Exported with POV-Ray exporter for Blender--\n//---------------------------------------------\n') if comments: file.write('\n//--Global settings and background--\n\n') exportGlobalSettings(scene) @@ -1375,12 +1375,12 @@ def write_pov_ini(filename_ini, filename_pov, filename_image): file.write('Display=1\n')#Activated (turn this back off when better live exchange is done between the two programs (see next comment) file.write('Pause_When_Done=0\n') - file.write('Output_File_Type=N\n') # PNG, with POV 3.7, can show background color with alpha. In the long run using the Povray interactive preview like bishop 3D could solve the preview for all formats. + file.write('Output_File_Type=N\n') # PNG, with POV-Ray 3.7, can show background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats. #file.write('Output_File_Type=T\n') # TGA, best progressive loading file.write('Output_Alpha=1\n') if render.use_antialiasing: - aa_mapping = {'5': 2, '8': 3, '11': 4, '16': 5} # method 2 (recursive) with higher max subdiv forced because no mipmapping in povray needs higher sampling. + aa_mapping = {'5': 2, '8': 3, '11': 4, '16': 5} # method 2 (recursive) with higher max subdiv forced because no mipmapping in POV-Ray needs higher sampling. file.write('Antialias=on\n') file.write('Sampling_Method=2\n') file.write('Antialias_Depth=%d\n' % aa_mapping[render.antialiasing_samples]) @@ -1397,7 +1397,7 @@ def write_pov_ini(filename_ini, filename_pov, filename_image): class PovrayRender(bpy.types.RenderEngine): bl_idname = 'POVRAY_RENDER' - bl_label = 'Povray 3.7' + bl_label = 'POV-Ray 3.7' DELAY = 0.05 def _export(self, scene): @@ -1405,18 +1405,18 @@ class PovrayRender(bpy.types.RenderEngine): # mktemp is Deprecated since version 2.3, replaced with NamedTemporaryFile() #CR self._temp_file_in = tempfile.NamedTemporaryFile(suffix='.pov', delete=False) - self._temp_file_out = tempfile.NamedTemporaryFile(suffix='.png', delete=False)#PNG with POV 3.7, can show the background color with alpha. In the long run using the Povray interactive preview like bishop 3D could solve the preview for all formats. + self._temp_file_out = tempfile.NamedTemporaryFile(suffix='.png', delete=False)#PNG with POV 3.7, can show the background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats. #self._temp_file_out = tempfile.NamedTemporaryFile(suffix='.tga', delete=False) self._temp_file_ini = tempfile.NamedTemporaryFile(suffix='.ini', delete=False) ''' self._temp_file_in = '/test.pov' - self._temp_file_out = '/test.png'#PNG with POV 3.7, can show the background color with alpha. In the long run using the Povray interactive preview like bishop 3D could solve the preview for all formats. + self._temp_file_out = '/test.png'#PNG with POV-Ray 3.7, can show the background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats. #self._temp_file_out = '/test.tga' self._temp_file_ini = '/test.ini' ''' def info_callback(txt): - self.update_stats('', 'POVRAY 3.7: ' + txt) + self.update_stats('', 'POV-Ray 3.7: ' + txt) write_pov(self._temp_file_in, scene, info_callback) @@ -1454,12 +1454,12 @@ class PovrayRender(bpy.types.RenderEngine): # print('Extra Args: ' + str(extra_args)) if 1: - # TODO, when povray isnt found this gives a cryptic error, would be nice to be able to detect if it exists + # TODO, when POV-Ray isn't found this gives a cryptic error, would be nice to be able to detect if it exists try: self._process = subprocess.Popen([pov_binary, self._temp_file_ini.name] + extra_args) # stdout=subprocess.PIPE, stderr=subprocess.PIPE except OSError: # TODO, report api - print("POVRAY 3.7: could not execute '%s', possibly povray isn't installed" % pov_binary) + print("POV-Ray 3.7: could not execute '%s', possibly POV-Ray isn't installed" % pov_binary) import traceback traceback.print_exc() print ('***-DONE-***') @@ -1489,12 +1489,12 @@ class PovrayRender(bpy.types.RenderEngine): def render(self, scene): - self.update_stats('', 'POVRAY 3.7: Exporting data from Blender') + self.update_stats('', 'POV-Ray 3.7: Exporting data from Blender') self._export(scene) - self.update_stats('', 'POVRAY 3.7: Parsing File') + self.update_stats('', 'POV-Ray 3.7: Parsing File') if not self._render(scene): - self.update_stats('', 'POVRAY 3.7: Not found') + self.update_stats('', 'POV-Ray 3.7: Not found') return r = scene.render @@ -1525,14 +1525,14 @@ class PovrayRender(bpy.types.RenderEngine): poll_result = self._process.poll() if poll_result is not None: print('***POV PROCESS FAILED : %s ***' % poll_result) - self.update_stats('', 'POVRAY 3.7: Failed') + self.update_stats('', 'POV-Ray 3.7: Failed') break time.sleep(self.DELAY) if os.path.exists(self._temp_file_out.name): # print('***POV FILE OK***') - self.update_stats('', 'POVRAY 3.7: Rendering') + self.update_stats('', 'POV-Ray 3.7: Rendering') prev_size = -1 @@ -1547,11 +1547,11 @@ class PovrayRender(bpy.types.RenderEngine): pass self.end_result(result) - # Update while povray renders + # Update while POV-Ray renders while True: # print('***POV RENDER LOOP***') - # test if povray exists + # test if POV-Ray exists if self._process.poll() is not None: print('***POV PROCESS FINISHED***') update_image() diff --git a/render_povray/ui.py b/render_povray/ui.py index 898e363e8..c30257285 100644 --- a/render_povray/ui.py +++ b/render_povray/ui.py @@ -374,7 +374,7 @@ class RENDER_PT_povray_baking(RenderButtonsPanel, bpy.types.Panel): class RENDER_PT_povray_formatting(RenderButtonsPanel, bpy.types.Panel): - bl_label = "Formatting pov file" + bl_label = "Formatting POV-Ray file" COMPAT_ENGINES = {'POVRAY_RENDER'} def draw(self, context): -- GitLab