diff --git a/io_export_directx_x.py b/io_export_directx_x.py
index cfc8c83716dec4baa2d5be8b728bf4285d400001..20949e6c841a011f79f5b854a9d5d40ce84b9401 100644
--- a/io_export_directx_x.py
+++ b/io_export_directx_x.py
@@ -529,7 +529,7 @@ def WriteMeshUVCoordinates(Config, Mesh):
     Config.File.write("{}MeshTextureCoords {{ //{} UV Coordinates\n".format("  " * Config.Whitespace, LegalName(Mesh.name)))
     Config.Whitespace += 1
 
-    UVCoordinates = Mesh.uv_loop_layers.active.data
+    UVCoordinates = Mesh.uv_layers.active.data
 
     Index = 0
     VertexCount = GetMeshVertexCount(Mesh)
diff --git a/io_import_scene_lwo.py b/io_import_scene_lwo.py
index b1853880f6bed197a81d8f5f2694027ff5cda562..1fa44c2c7ef10eeaa3ddf7240f7e68dd4c45d4b5 100644
--- a/io_import_scene_lwo.py
+++ b/io_import_scene_lwo.py
@@ -1110,7 +1110,7 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub
             for uvmap_key in layer_data.uvmaps:
                 map_pack= create_mappack(layer_data, uvmap_key, "UV")
                 uvm= me.uv_textures.new(name=uvmap_key)
-                uvloop = me.uv_loop_layers[-1]
+                uvloop = me.uv_layers[-1]
                 uvm = uvloop.data
                 if not uvm:
                     break
diff --git a/io_import_scene_mhx.py b/io_import_scene_mhx.py
index 9b43437884b58c9f0fdb56e609cad424a85887e3..5c9b84de827d008f409eb0dce321d0a1b1da39b6 100644
--- a/io_import_scene_mhx.py
+++ b/io_import_scene_mhx.py
@@ -1359,7 +1359,7 @@ def parseUvTextureBMesh(args, tokens, me):
     bpy.ops.mesh.uv_texture_add()
     uvtex = me.uv_textures[-1]
     uvtex.name = name
-    uvloop = me.uv_loop_layers[-1]
+    uvloop = me.uv_layers[-1]
     loadedData['MeshTextureFaceLayer'][name] = uvloop    
     for (key, val, sub) in tokens:
         if key == 'Data':
diff --git a/io_mesh_ply/__init__.py b/io_mesh_ply/__init__.py
index 8f3be6bc5cfe219e5d69752e5cd807ba241674ea..2e97dcfb92da65812bda34d8faedcff9a8dfcfe7 100644
--- a/io_mesh_ply/__init__.py
+++ b/io_mesh_ply/__init__.py
@@ -96,8 +96,10 @@ class ExportPLY(bpy.types.Operator, ExportHelper):
             )
     use_normals = BoolProperty(
             name="Normals",
-            description="Export Normals for smooth and hard shaded faces " \
-                        "(hard shaded faces will be exported as individual faces)",
+            description="Export Normals for smooth and "
+                        "hard shaded faces "
+                        "(hard shaded faces will be exported "
+                        "as individual faces)",
             default=True,
             )
     use_uv_coords = BoolProperty(
diff --git a/io_mesh_uv_layout/__init__.py b/io_mesh_uv_layout/__init__.py
index 6bd3aae6187c8d77c18c6ebdad3869f7ef0fefe5..0113affd6304f5828d858a4475873c49c189707a 100644
--- a/io_mesh_uv_layout/__init__.py
+++ b/io_mesh_uv_layout/__init__.py
@@ -138,7 +138,7 @@ class ExportUVLayout(bpy.types.Operator):
         return image_width, image_height
 
     def _face_uv_iter(self, context, mesh, tessellated):
-        uv_layer = mesh.uv_loop_layers.active.data
+        uv_layer = mesh.uv_layers.active.data
         polys = mesh.polygons
 
         if not self.export_all:
diff --git a/io_scene_3ds/import_3ds.py b/io_scene_3ds/import_3ds.py
index 338bf02a0cee0cb6c9b25db6277c8d25d0d43058..77fdcf7073e0ba138b5ff896b8771130f70ce571 100644
--- a/io_scene_3ds/import_3ds.py
+++ b/io_scene_3ds/import_3ds.py
@@ -339,7 +339,7 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH):
                         bmesh.polygons[fidx].material_index = mat_idx
 
             if uv_faces:
-                uvl = bmesh.uv_loop_layers.active.data[:]
+                uvl = bmesh.uv_layers.active.data[:]
                 for fidx, pl in enumerate(bmesh.polygons):
                     face = myContextMesh_facels[fidx]
                     v1, v2, v3 = face