From 725f477722a2ab2cb0cbcf29e209b5eabb321675 Mon Sep 17 00:00:00 2001 From: Campbell Barton <ideasman42@gmail.com> Date: Mon, 20 Sep 2010 11:25:38 +0000 Subject: [PATCH] own changes broke scripts recently --- io_export_unreal_psk_psa.py | 2 +- io_import_scene_mhx.py | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index 70cf85a24..59bb37075 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -1174,7 +1174,7 @@ def parse_animation(blender_scene, blender_armatures, psa_file): #these must be ordered in the order the bones will show up in the PSA file! ordered_bones = {} - ordered_bones = sorted((psa_file.UseBone(x.name), x) for x in pose_data.bones, key=operator.itemgetter(0)) + ordered_bones = sorted([(psa_file.UseBone(x.name), x) for x in pose_data.bones], key=operator.itemgetter(0)) ############################# # ORDERED FRAME, BONE diff --git a/io_import_scene_mhx.py b/io_import_scene_mhx.py index 92e2e817f..5c6c7f822 100644 --- a/io_import_scene_mhx.py +++ b/io_import_scene_mhx.py @@ -1267,7 +1267,7 @@ def parseVertexGroup(ob, me, args, tokens): group = ob.vertex_groups.new(grpName) group.name = grpName loadedData['VertexGroup'][grpName] = group - ob.vertex_groups.assign(int(val[0]) for (key, val, sub) in tokens if key == 'wv', group, float(val[1]), 'REPLACE') + ob.vertex_groups.assign([int(val[0]) for (key, val, sub) in tokens if key == 'wv'], group, float(val[1]), 'REPLACE') return -- GitLab