From 725f477722a2ab2cb0cbcf29e209b5eabb321675 Mon Sep 17 00:00:00 2001
From: Campbell Barton <ideasman42@gmail.com>
Date: Mon, 20 Sep 2010 11:25:38 +0000
Subject: [PATCH] own changes broke scripts recently

---
 io_export_unreal_psk_psa.py | 2 +-
 io_import_scene_mhx.py      | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py
index 70cf85a24..59bb37075 100644
--- a/io_export_unreal_psk_psa.py
+++ b/io_export_unreal_psk_psa.py
@@ -1174,7 +1174,7 @@ def parse_animation(blender_scene, blender_armatures, psa_file):
         
             #these must be ordered in the order the bones will show up in the PSA file!
             ordered_bones = {}
-            ordered_bones = sorted((psa_file.UseBone(x.name), x) for x in pose_data.bones, key=operator.itemgetter(0))
+            ordered_bones = sorted([(psa_file.UseBone(x.name), x) for x in pose_data.bones], key=operator.itemgetter(0))
             
             #############################
             # ORDERED FRAME, BONE
diff --git a/io_import_scene_mhx.py b/io_import_scene_mhx.py
index 92e2e817f..5c6c7f822 100644
--- a/io_import_scene_mhx.py
+++ b/io_import_scene_mhx.py
@@ -1267,7 +1267,7 @@ def parseVertexGroup(ob, me, args, tokens):
         group = ob.vertex_groups.new(grpName)
         group.name = grpName
         loadedData['VertexGroup'][grpName] = group
-        ob.vertex_groups.assign(int(val[0]) for (key, val, sub) in tokens if key == 'wv', group, float(val[1]), 'REPLACE')
+        ob.vertex_groups.assign([int(val[0]) for (key, val, sub) in tokens if key == 'wv'], group, float(val[1]), 'REPLACE')
     return
 
 
-- 
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