From 72a85d74000d6f5e568dc4fb73381cc3d1ae7af8 Mon Sep 17 00:00:00 2001 From: Julien Duroure <julien.duroure@gmail.com> Date: Tue, 16 Apr 2019 22:55:47 +0200 Subject: [PATCH] glTF exporter: Keep custom properties when applying modifiers to meshes --- io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py | 2 ++ 1 file changed, 2 insertions(+) diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py index df34d45c8..1671d6de5 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py @@ -227,6 +227,8 @@ def __gather_mesh(blender_object, export_settings): modifier.show_viewport = False blender_mesh = blender_object.to_mesh(bpy.context.depsgraph, True) + for prop in blender_object.data.keys(): + blender_mesh[prop] = blender_object.data[prop] skip_filter = True if export_settings[gltf2_blender_export_keys.SKINS]: -- GitLab