From 72a85d74000d6f5e568dc4fb73381cc3d1ae7af8 Mon Sep 17 00:00:00 2001
From: Julien Duroure <julien.duroure@gmail.com>
Date: Tue, 16 Apr 2019 22:55:47 +0200
Subject: [PATCH] glTF exporter: Keep custom properties when applying modifiers
 to meshes

---
 io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
index df34d45c8..1671d6de5 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
@@ -227,6 +227,8 @@ def __gather_mesh(blender_object, export_settings):
                     modifier.show_viewport = False
 
         blender_mesh = blender_object.to_mesh(bpy.context.depsgraph, True)
+        for prop in blender_object.data.keys():
+            blender_mesh[prop] = blender_object.data[prop]
         skip_filter = True
 
         if export_settings[gltf2_blender_export_keys.SKINS]:
-- 
GitLab