diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 8787fe2e64b6d38382ce28fc422101fc830cf47e..33af11115afd2db75f28bb80514b24449ec22c27 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin SchmithĂĽsen, Jim Eckerlein, and many external contributors',
-    "version": (1, 7, 20),
+    "version": (1, 7, 21),
     'blender': (2, 91, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
@@ -122,12 +122,12 @@ class ExportGLTF2_Base:
         items=(('GLB', 'glTF Binary (.glb)',
                 'Exports a single file, with all data packed in binary form. '
                 'Most efficient and portable, but more difficult to edit later'),
-               ('GLTF_EMBEDDED', 'glTF Embedded (.gltf)',
-                'Exports a single file, with all data packed in JSON. '
-                'Less efficient than binary, but easier to edit later'),
                ('GLTF_SEPARATE', 'glTF Separate (.gltf + .bin + textures)',
                 'Exports multiple files, with separate JSON, binary and texture data. '
-                'Easiest to edit later')),
+                'Easiest to edit later'),
+                ('GLTF_EMBEDDED', 'glTF Embedded (.gltf)',
+                 'Exports a single file, with all data packed in JSON. '
+                 'Less efficient than binary, but easier to edit later')),
         description=(
             'Output format and embedding options. Binary is most efficient, '
             'but JSON (embedded or separate) may be easier to edit later'