diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index 8787fe2e64b6d38382ce28fc422101fc830cf47e..33af11115afd2db75f28bb80514b24449ec22c27 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -15,7 +15,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin SchmithĂĽsen, Jim Eckerlein, and many external contributors', - "version": (1, 7, 20), + "version": (1, 7, 21), 'blender': (2, 91, 0), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', @@ -122,12 +122,12 @@ class ExportGLTF2_Base: items=(('GLB', 'glTF Binary (.glb)', 'Exports a single file, with all data packed in binary form. ' 'Most efficient and portable, but more difficult to edit later'), - ('GLTF_EMBEDDED', 'glTF Embedded (.gltf)', - 'Exports a single file, with all data packed in JSON. ' - 'Less efficient than binary, but easier to edit later'), ('GLTF_SEPARATE', 'glTF Separate (.gltf + .bin + textures)', 'Exports multiple files, with separate JSON, binary and texture data. ' - 'Easiest to edit later')), + 'Easiest to edit later'), + ('GLTF_EMBEDDED', 'glTF Embedded (.gltf)', + 'Exports a single file, with all data packed in JSON. ' + 'Less efficient than binary, but easier to edit later')), description=( 'Output format and embedding options. Binary is most efficient, ' 'but JSON (embedded or separate) may be easier to edit later'