diff --git a/render_povray/__init__.py b/render_povray/__init__.py index be6d152a126f3224c6979a1406fc619103f66bd3..59b6283ae3a98f9353698ecefbac0f66d05f8295 100644 --- a/render_povray/__init__.py +++ b/render_povray/__init__.py @@ -69,6 +69,22 @@ def register(): name="Enable Baking", description="Enable povrays texture baking", default=False) + Scene.pov_indentation_character = EnumProperty( + name="Indentation", + description="Select the indentation type", + items=(("0", "None", "No indentation"), + ("1", "Tabs", "Indentation with tabs"), + ("2", "Spaces", "Indentation with spaces")), + default="1") + Scene.pov_indentation_spaces = IntProperty( + name="Quantity of spaces", + description="The number of spaces for indentation", + min=1, max=10, default=3) + + Scene.pov_comments_enable = BoolProperty( + name="Enable Comments", + description="Add comments to pov and ini files", + default=True) # Real pov options Scene.pov_max_trace_level = IntProperty( @@ -257,6 +273,9 @@ def unregister(): del Scene.pov_media_color # MR del Scene.pov_baking_enable # MR del Scene.pov_max_trace_level # MR + del Scene.pov_indentation_character # CR + del Scene.pov_indentation_spaces #CR + del Scene.pov_comments_enable #CR del Mat.pov_irid_enable # MR del Mat.pov_mirror_use_IOR # MR del Mat.pov_mirror_metallic # MR diff --git a/render_povray/render.py b/render_povray/render.py index 044f9b128871b37430ed5b01c8b760dd072474a9..af5b729fe44fea2e6f0537c8de50a48d11a62cb1 100644 --- a/render_povray/render.py +++ b/render_povray/render.py @@ -41,7 +41,7 @@ def splitExt(path): def imageFormat(imgF): - ext = "" + ext = '' ext_orig = splitExt(imgF) if ext_orig == 'JPG' or ext_orig == 'JPEG': ext='jpeg' if ext_orig == 'GIF': ext = 'gif' @@ -64,7 +64,7 @@ def imgMap(ts): if ts.mapping=='TUBE':image_map= ' map_type 2 ' #if ts.mapping=='?':image_map= ' map_type 3 '# map_type 3 and 4 in development (?) for Povray, currently they just seem to default back to Flat (type 0) #if ts.mapping=='?':image_map= ' map_type 4 '# map_type 3 and 4 in development (?) for Povray, currently they just seem to default back to Flat (type 0) - if ts.texture.use_interpolation: image_map+= " interpolate 2 " + if ts.texture.use_interpolation: image_map+= ' interpolate 2 ' if ts.texture.extension == 'CLIP': image_map+=' once ' #image_map+='}' #if ts.mapping=='CUBE':image_map+= 'warp { cubic } rotate <-90,0,180>' #no direct cube type mapping. Though this should work in POV 3.7 it doesn't give that good results(best suited to environment maps?) @@ -76,7 +76,7 @@ def imgMapBG(wts): if wts.texture_coords== 'VIEW':image_mapBG= ' map_type 0 ' #texture_coords refers to the mapping of world textures if wts.texture_coords=='ANGMAP':image_mapBG= ' map_type 1 ' if wts.texture_coords=='TUBE':image_mapBG= ' map_type 2 ' - if wts.texture.use_interpolation: image_mapBG+= " interpolate 2 " + if wts.texture.use_interpolation: image_mapBG+= ' interpolate 2 ' if wts.texture.extension == 'CLIP': image_mapBG+=' once ' #image_mapBG+='}' #if wts.mapping=='CUBE':image_mapBG+= 'warp { cubic } rotate <-90,0,180>' #no direct cube type mapping. Though this should work in POV 3.7 it doesn't give that good results(best suited to environment maps?) @@ -87,7 +87,7 @@ def splitFile(path): idx = path.rfind('/') if idx == -1: idx = path.rfind('\\') - return path[idx:].replace("/", "").replace("\\", "") + return path[idx:].replace('/', '').replace('\\', '') def splitPath(path): idx = path.rfind('/') @@ -152,9 +152,21 @@ def safety(name, Level): ##############end safety string name material ##############################EndSF########################### +def setTab(tabtype, spaces): + TabStr = '' + if tabtype == '0': + TabStr = '' + elif tabtype == '1': + TabStr = '\t' + elif tabtype == '2': + TabStr = spaces * ' ' + return TabStr + + def write_pov(filename, scene=None, info_callback=None): import mathutils - file = open(filename, 'w') + #file = filename + file = open(filename.name, 'w') # Only for testing if not scene: @@ -163,7 +175,8 @@ def write_pov(filename, scene=None, info_callback=None): render = scene.render world = scene.world global_matrix = mathutils.Matrix.Rotation(-pi / 2.0, 4, 'X') - + Tab = setTab(scene.pov_indentation_character, scene.pov_indentation_spaces) + def uniqueName(name, nameSeq): if name not in nameSeq: @@ -177,8 +190,12 @@ def write_pov(filename, scene=None, info_callback=None): name = splitHyphen(name) return name + def fileWriteTab(Tabcount, str_o): + if Tabcount >= 1: file.write('%s' % Tab*Tabcount) + file.write(str_o) + def writeMatrix(matrix): - file.write('\tmatrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n' %\ + fileWriteTab(1, 'matrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n' %\ (matrix[0][0], matrix[0][1], matrix[0][2], matrix[1][0], matrix[1][1], matrix[1][2], matrix[2][0], matrix[2][1], matrix[2][2], matrix[3][0], matrix[3][1], matrix[3][2])) def writeObjectMaterial(material): @@ -189,34 +206,37 @@ def write_pov(filename, scene=None, info_callback=None): if material: #and material.transparency_method == 'RAYTRACE':#Commented out: always write IOR to be able to use it for SSS, Fresnel reflections... #But there can be only one! if material.subsurface_scattering.use:#SSS IOR get highest priority - file.write('\tinterior {\n\t\tior %.6f\n' % material.subsurface_scattering.ior) + fileWriteTab(1, 'interior {\n') + fileWriteTab(2, 'ior %.6f\n' % material.subsurface_scattering.ior) elif material.pov_mirror_use_IOR:#Then the raytrace IOR taken from raytrace transparency properties and used for reflections if IOR Mirror option is checked - file.write('\tinterior {\n\t\tior %.6f\n' % material.raytrace_transparency.ior) + fileWriteTab(1, 'interior {\n') + fileWriteTab(2, 'ior %.6f\n' % material.raytrace_transparency.ior) else: - file.write('\tinterior {\n\t\tior %.6f\n' % material.raytrace_transparency.ior) + fileWriteTab(1, 'interior {\n') + fileWriteTab(2, 'ior %.6f\n' % material.raytrace_transparency.ior) pov_fake_caustics = False pov_photons_refraction = False pov_photons_reflection = False - if material.pov_refraction_type=="0": + if material.pov_refraction_type=='0': pov_fake_caustics = False pov_photons_refraction = False pov_photons_reflection = True #should respond only to proper checkerbox - elif material.pov_refraction_type=="1": + elif material.pov_refraction_type=='1': pov_fake_caustics = True pov_photons_refraction = False - elif material.pov_refraction_type=="2": + elif material.pov_refraction_type=='2': pov_fake_caustics = False pov_photons_refraction = True - #If only Raytrace transparency is set, its IOR will be used for refraction, but user can set up "un-physical" fresnel reflections in raytrace mirror parameters. - #Last, if none of the above is specified, user can set up "un-physical" fresnel reflections in raytrace mirror parameters. And pov IOR defaults to 1. + #If only Raytrace transparency is set, its IOR will be used for refraction, but user can set up 'un-physical' fresnel reflections in raytrace mirror parameters. + #Last, if none of the above is specified, user can set up 'un-physical' fresnel reflections in raytrace mirror parameters. And pov IOR defaults to 1. if material.pov_caustics_enable: if pov_fake_caustics: - file.write('\t\tcaustics %.3g\n' % material.pov_fake_caustics_power) + fileWriteTab(2, 'caustics %.3g\n' % material.pov_fake_caustics_power) if pov_photons_refraction: - file.write('\t\tdispersion %.3g\n' % material.pov_photons_dispersion) #Default of 1 means no dispersion + fileWriteTab(2, 'dispersion %.3g\n' % material.pov_photons_dispersion) #Default of 1 means no dispersion #TODO # Other interior args # if material.use_transparency and material.transparency_method == 'RAYTRACE': @@ -225,41 +245,46 @@ def write_pov(filename, scene=None, info_callback=None): # fade_color # (variable) dispersion_samples (constant count for now) - file.write('\t}\n') + fileWriteTab(1, '}\n') if pov_photons_refraction or pov_photons_reflection: - file.write('\tphotons{\n') - file.write('\t\ttarget\n') + fileWriteTab(1, 'photons{\n') + fileWriteTab(2, 'target\n') if pov_photons_refraction: - file.write('\t\trefraction on\n') + fileWriteTab(2, 'refraction on\n') if pov_photons_reflection: - file.write('\t\treflection on\n') - file.write('\t}\n') + fileWriteTab(2, 'reflection on\n') + fileWriteTab(1, '}\n') materialNames = {} DEF_MAT_NAME = 'Default' def writeMaterial(material): # Assumes only called once on each material - if material: name_orig = material.name else: name_orig = DEF_MAT_NAME name = materialNames[name_orig] = uniqueName(bpy.path.clean_name(name_orig), materialNames) - + comments = scene.pov_comments_enable ##################Several versions of the finish: Level conditions are variations for specular/Mirror texture channel map with alternative finish of 0 specular and no mirror reflection # Level=1 Means No specular nor Mirror reflection # Level=2 Means translation of spec and mir levels for when no map influences them # Level=3 Means Maximum Spec and Mirror def povHasnoSpecularMaps(Level): - if Level == 2: - file.write('#declare %s = finish {\n' % safety(name, Level = 2)) - elif Level == 1: - file.write('#declare %s = finish {\n' % safety(name, Level = 1)) + if Level == 1: + fileWriteTab(0, '#declare %s = finish {' % safety(name, Level = 1)) + if comments: file.write(' //No specular nor Mirror reflection\n') + else: fileWriteTab(0, '\n') + elif Level == 2: + fileWriteTab(0, '#declare %s = finish {' % safety(name, Level = 2)) + if comments: file.write(' //translation of spec and mir levels for when no map influences them\n') + else: fileWriteTab(0, '\n') elif Level == 3: - file.write('#declare %s = finish {\n' % safety(name, Level = 3)) + fileWriteTab(0, '#declare %s = finish {' % safety(name, Level = 3)) + if comments: file.write(' //Maximum Spec and Mirror\n') + else: fileWriteTab(0, '\n') if material: @@ -274,7 +299,7 @@ def write_pov(filename, scene=None, info_callback=None): if (frontDiffuse + backDiffuse) <= 1.0: pass elif frontDiffuse==backDiffuse: - frontDiffuse = backDiffuse = 0.5 # Try to respect the user's "intention" by comparing the two values but bringing the total back to one + frontDiffuse = backDiffuse = 0.5 # Try to respect the user's 'intention' by comparing the two values but bringing the total back to one elif frontDiffuse>backDiffuse: # Let the highest value stay the highest value backDiffuse = 1-(1-frontDiffuse) else: @@ -291,87 +316,87 @@ def write_pov(filename, scene=None, info_callback=None): #####################################Diffuse Shader###################################### # Not used for Full spec (Level=3) of the shader if material.diffuse_shader == 'OREN_NAYAR' and Level != 3: - file.write('\tbrilliance %.3g\n' % (0.9+material.roughness))#blender roughness is what is generally called oren nayar Sigma, and brilliance in povray + fileWriteTab(1, 'brilliance %.3g\n' % (0.9+material.roughness))#blender roughness is what is generally called oren nayar Sigma, and brilliance in povray if material.diffuse_shader == 'TOON' and Level != 3: - file.write('\tbrilliance %.3g\n' % (0.01+material.diffuse_toon_smooth*0.25)) + fileWriteTab(1, 'brilliance %.3g\n' % (0.01+material.diffuse_toon_smooth*0.25)) frontDiffuse*=0.5 #Lower diffuse and increase specular for toon effect seems to look better in povray if material.diffuse_shader == 'MINNAERT' and Level != 3: - #file.write('\taoi %.3g\n' % material.darkness) + #fileWriteTab(1, 'aoi %.3g\n' % material.darkness) pass #let's keep things simple for now if material.diffuse_shader == 'FRESNEL' and Level != 3: - #file.write('\taoi %.3g\n' % material.diffuse_fresnel_factor) + #fileWriteTab(1, 'aoi %.3g\n' % material.diffuse_fresnel_factor) pass #let's keep things simple for now if material.diffuse_shader == 'LAMBERT' and Level != 3: - file.write('\tbrilliance 1.8\n') #trying to best match lambert attenuation by that constant brilliance value + fileWriteTab(1, 'brilliance 1.8\n') #trying to best match lambert attenuation by that constant brilliance value if Level == 2: ####################################Specular Shader###################################### if material.specular_shader == 'COOKTORR' or material.specular_shader == 'PHONG':#No difference between phong and cook torrence in blender HaHa! - file.write('\tphong %.3g\n' % (material.specular_intensity)) - file.write('\tphong_size %.3g\n'% (material.specular_hardness / 2 + 0.25)) + fileWriteTab(1, 'phong %.3g\n' % (material.specular_intensity)) + fileWriteTab(1, 'phong_size %.3g\n'% (material.specular_hardness / 2 + 0.25)) - if material.specular_shader == 'BLINN':#Povray "specular" keyword corresponds to a Blinn model, without the ior. - file.write('\tspecular %.3g\n' % (material.specular_intensity * (material.specular_ior/4))) #Use blender Blinn's IOR just as some factor for spec intensity - file.write('\troughness %.3g\n' % roughness) + if material.specular_shader == 'BLINN':#Povray 'specular' keyword corresponds to a Blinn model, without the ior. + fileWriteTab(1, 'specular %.3g\n' % (material.specular_intensity * (material.specular_ior/4))) #Use blender Blinn's IOR just as some factor for spec intensity + fileWriteTab(1, 'roughness %.3g\n' % roughness) #Could use brilliance 2(or varying around 2 depending on ior or factor) too. if material.specular_shader == 'TOON': - file.write('\tphong %.3g\n' % (material.specular_intensity * 2)) - file.write('\tphong_size %.3g\n' % (0.1+material.specular_toon_smooth / 2)) #use extreme phong_size + fileWriteTab(1, 'phong %.3g\n' % (material.specular_intensity * 2)) + fileWriteTab(1, 'phong_size %.3g\n' % (0.1+material.specular_toon_smooth / 2)) #use extreme phong_size if material.specular_shader == 'WARDISO': - file.write('\tspecular %.3g\n' % (material.specular_intensity / (material.specular_slope+0.0005))) #find best suited default constant for brilliance Use both phong and specular for some values. - file.write('\troughness %.4g\n' % (0.0005+material.specular_slope/10)) #find best suited default constant for brilliance Use both phong and specular for some values. - file.write('\tbrilliance %.4g\n' % (1.8-material.specular_slope*1.8)) #find best suited default constant for brilliance Use both phong and specular for some values. + fileWriteTab(1, 'specular %.3g\n' % (material.specular_intensity / (material.specular_slope+0.0005))) #find best suited default constant for brilliance Use both phong and specular for some values. + fileWriteTab(1, 'roughness %.4g\n' % (0.0005+material.specular_slope/10)) #find best suited default constant for brilliance Use both phong and specular for some values. + fileWriteTab(1, 'brilliance %.4g\n' % (1.8-material.specular_slope*1.8)) #find best suited default constant for brilliance Use both phong and specular for some values. ######################################################################################### elif Level == 1: - file.write('\tspecular 0\n') + fileWriteTab(1, 'specular 0\n') elif Level == 3: - file.write('\tspecular 1\n') - file.write('\tdiffuse %.3g %.3g\n' % (frontDiffuse, backDiffuse)) + fileWriteTab(1, 'specular 1\n') + fileWriteTab(1, 'diffuse %.3g %.3g\n' % (frontDiffuse, backDiffuse)) - file.write('\tambient %.3g\n' % material.ambient) - #file.write('\tambient rgb <%.3g, %.3g, %.3g>\n' % tuple([c*material.ambient for c in world.ambient_color])) # povray blends the global value - file.write('\temission %.3g\n' % material.emit) #New in povray 3.7 + fileWriteTab(1, 'ambient %.3g\n' % material.ambient) + #fileWriteTab(1, 'ambient rgb <%.3g, %.3g, %.3g>\n' % tuple([c*material.ambient for c in world.ambient_color])) # povray blends the global value + fileWriteTab(1, 'emission %.3g\n' % material.emit) #New in povray 3.7 - #file.write('\troughness %.3g\n' % roughness) #povray just ignores roughness if there's no specular keyword + #fileWriteTab(1, 'roughness %.3g\n' % roughness) #povray just ignores roughness if there's no specular keyword if material.pov_conserve_energy: - file.write('\tconserve_energy\n')#added for more realistic shading. Needs some checking to see if it really works. --Maurice. + fileWriteTab(1, 'conserve_energy\n')#added for more realistic shading. Needs some checking to see if it really works. --Maurice. # 'phong 70.0 ' if Level != 1: if material.raytrace_mirror.use: raytrace_mirror = material.raytrace_mirror if raytrace_mirror.reflect_factor: - file.write('\treflection {\n') - file.write('\t\trgb <%.3g, %.3g, %.3g>' % tuple(material.mirror_color)) + fileWriteTab(1, 'reflection {\n') + fileWriteTab(2, 'rgb <%.3g, %.3g, %.3g>' % tuple(material.mirror_color)) if material.pov_mirror_metallic: - file.write('\t\tmetallic %.3g' % (raytrace_mirror.reflect_factor)) + fileWriteTab(2, 'metallic %.3g' % (raytrace_mirror.reflect_factor)) if material.pov_mirror_use_IOR: #WORKING ? - file.write('\t\tfresnel 1 ')#Removed from the line below: gives a more physically correct material but needs proper IOR. --Maurice - file.write('\t\tfalloff %.3g exponent %.3g} ' % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_factor)) + fileWriteTab(2, 'fresnel 1 ')#Removed from the line below: gives a more physically correct material but needs proper IOR. --Maurice + fileWriteTab(2, 'falloff %.3g exponent %.3g} ' % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_factor)) if material.subsurface_scattering.use: subsurface_scattering = material.subsurface_scattering - file.write('\tsubsurface { <%.3g, %.3g, %.3g>, <%.3g, %.3g, %.3g> }\n' % (sqrt(subsurface_scattering.radius[0])*1.5, sqrt(subsurface_scattering.radius[1])*1.5, sqrt(subsurface_scattering.radius[2])*1.5, 1-subsurface_scattering.color[0], 1-subsurface_scattering.color[1], 1-subsurface_scattering.color[2])) + fileWriteTab(1, 'subsurface { <%.3g, %.3g, %.3g>, <%.3g, %.3g, %.3g> }\n' % (sqrt(subsurface_scattering.radius[0])*1.5, sqrt(subsurface_scattering.radius[1])*1.5, sqrt(subsurface_scattering.radius[2])*1.5, 1-subsurface_scattering.color[0], 1-subsurface_scattering.color[1], 1-subsurface_scattering.color[2])) if material.pov_irid_enable: - file.write('\tirid { %.4g thickness %.4g turbulence %.4g }' % (material.pov_irid_amount, material.pov_irid_thickness, material.pov_irid_turbulence)) + fileWriteTab(1, 'irid { %.4g thickness %.4g turbulence %.4g }' % (material.pov_irid_amount, material.pov_irid_thickness, material.pov_irid_turbulence)) else: - file.write('\tdiffuse 0.8\n') - file.write('\tphong 70.0\n') + fileWriteTab(1, 'diffuse 0.8\n') + fileWriteTab(1, 'phong 70.0\n') - #file.write('\tspecular 0.2\n') + #fileWriteTab(1, 'specular 0.2\n') # This is written into the object @@ -380,13 +405,13 @@ def write_pov(filename, scene=None, info_callback=None): 'interior { ior %.3g} ' % material.raytrace_transparency.ior ''' - #file.write('\t\t\tcrand 1.0\n') # Sand granyness - #file.write('\t\t\tmetallic %.6f\n' % material.spec) - #file.write('\t\t\tphong %.6f\n' % material.spec) - #file.write('\t\t\tphong_size %.6f\n' % material.spec) - #file.write('\t\t\tbrilliance %.6f ' % (material.specular_hardness/256.0) # Like hardness + #fileWriteTab(3, 'crand 1.0\n') # Sand granyness + #fileWriteTab(3, 'metallic %.6f\n' % material.spec) + #fileWriteTab(3, 'phong %.6f\n' % material.spec) + #fileWriteTab(3, 'phong_size %.6f\n' % material.spec) + #fileWriteTab(3, 'brilliance %.6f ' % (material.specular_hardness/256.0) # Like hardness - file.write('}\n') + fileWriteTab(0, '}\n\n') # Level=1 Means No specular nor Mirror reflection povHasnoSpecularMaps(Level=1) @@ -407,32 +432,32 @@ def write_pov(filename, scene=None, info_callback=None): # compute resolution Qsize = float(render.resolution_x) / float(render.resolution_y) - file.write('#declare camLocation = <%.6f, %.6f, %.6f>;\n' % (matrix[3][0], matrix[3][1], matrix[3][2])) - file.write('#declare camLookAt = <%.6f, %.6f, %.6f>;\n' % tuple([degrees(e) for e in matrix.rotation_part().to_euler()])) + fileWriteTab(0, '#declare camLocation = <%.6f, %.6f, %.6f>;\n' % (matrix[3][0], matrix[3][1], matrix[3][2])) + fileWriteTab(0, '#declare camLookAt = <%.6f, %.6f, %.6f>;\n' % tuple([degrees(e) for e in matrix.rotation_part().to_euler()])) - file.write('camera {\n') + fileWriteTab(0, 'camera {\n') if scene.pov_baking_enable and active_object and active_object.type=='MESH': - file.write('\tmesh_camera{ 1 3\n') # distribution 3 is what we want here - file.write('\t\tmesh{%s}\n' % active_object.name) - file.write('\t}\n') - file.write('location <0,0,.01>') - file.write('direction <0,0,-1>') + fileWriteTab(1, 'mesh_camera{ 1 3\n') # distribution 3 is what we want here + fileWriteTab(2, 'mesh{%s}\n' % active_object.name) + fileWriteTab(1, '}\n') + fileWriteTab(0, 'location <0,0,.01>') + fileWriteTab(0, 'direction <0,0,-1>') # Using standard camera otherwise else: - file.write('\tlocation <0, 0, 0>\n') - file.write('\tlook_at <0, 0, -1>\n') - file.write('\tright <%s, 0, 0>\n' % - Qsize) - file.write('\tup <0, 1, 0>\n') - file.write('\tangle %f \n' % (360.0 * atan(16.0 / camera.data.lens) / pi)) - - file.write('\trotate <%.6f, %.6f, %.6f>\n' % tuple([degrees(e) for e in matrix.rotation_part().to_euler()])) - file.write('\ttranslate <%.6f, %.6f, %.6f>\n' % (matrix[3][0], matrix[3][1], matrix[3][2])) + fileWriteTab(1, 'location <0, 0, 0>\n') + fileWriteTab(1, 'look_at <0, 0, -1>\n') + fileWriteTab(1, 'right <%s, 0, 0>\n' % - Qsize) + fileWriteTab(1, 'up <0, 1, 0>\n') + fileWriteTab(1, 'angle %f \n' % (360.0 * atan(16.0 / camera.data.lens) / pi)) + + fileWriteTab(1, 'rotate <%.6f, %.6f, %.6f>\n' % tuple([degrees(e) for e in matrix.rotation_part().to_euler()])) + fileWriteTab(1, 'translate <%.6f, %.6f, %.6f>\n' % (matrix[3][0], matrix[3][1], matrix[3][2])) if focal_point != 0: - file.write('\taperture 0.25\n') # fixed blur amount for now to do, add slider a button? - file.write('\tblur_samples 96 128\n') - file.write('\tvariance 1/10000\n') - file.write('\tfocal_point <0, 0, %f>\n' % focal_point) - file.write('}\n') + fileWriteTab(1, 'aperture 0.25\n') # fixed blur amount for now to do, add slider a button? + fileWriteTab(1, 'blur_samples 96 128\n') + fileWriteTab(1, 'variance 1/10000\n') + fileWriteTab(1, 'focal_point <0, 0, %f>\n' % focal_point) + fileWriteTab(0, '}\n') def exportLamps(lamps): # Get all lamps @@ -443,30 +468,30 @@ def write_pov(filename, scene=None, info_callback=None): color = tuple([c * lamp.energy *2 for c in lamp.color]) # Colour is modified by energy #muiltiplie by 2 for a better match --Maurice - file.write('light_source {\n') - file.write('\t< 0,0,0 >\n') - file.write('\tcolor rgb<%.3g, %.3g, %.3g>\n' % color) + fileWriteTab(0, 'light_source {\n') + fileWriteTab(1, '< 0,0,0 >\n') + fileWriteTab(1, 'color rgb<%.3g, %.3g, %.3g>\n' % color) if lamp.type == 'POINT': # Point Lamp pass elif lamp.type == 'SPOT': # Spot - file.write('\tspotlight\n') + fileWriteTab(1, 'spotlight\n') # Falloff is the main radius from the centre line - file.write('\tfalloff %.2f\n' % (degrees(lamp.spot_size) / 2.0)) # 1 TO 179 FOR BOTH - file.write('\tradius %.6f\n' % ((degrees(lamp.spot_size) / 2.0) * (1.0 - lamp.spot_blend))) + fileWriteTab(1, 'falloff %.2f\n' % (degrees(lamp.spot_size) / 2.0)) # 1 TO 179 FOR BOTH + fileWriteTab(1, 'radius %.6f\n' % ((degrees(lamp.spot_size) / 2.0) * (1.0 - lamp.spot_blend))) # Blender does not have a tightness equivilent, 0 is most like blender default. - file.write('\ttightness 0\n') # 0:10f + fileWriteTab(1, 'tightness 0\n') # 0:10f - file.write('\tpoint_at <0, 0, -1>\n') + fileWriteTab(1, 'point_at <0, 0, -1>\n') elif lamp.type == 'SUN': - file.write('\tparallel\n') - file.write('\tpoint_at <0, 0, -1>\n') # *must* be after 'parallel' + fileWriteTab(1, 'parallel\n') + fileWriteTab(1, 'point_at <0, 0, -1>\n') # *must* be after 'parallel' elif lamp.type == 'AREA': - file.write('\tfade_distance %.6f\n' % (lamp.distance / 5) ) - file.write('\tfade_power %d\n' % 2) # Area lights have no falloff type, so always use blenders lamp quad equivalent for those? + fileWriteTab(1, 'fade_distance %.6f\n' % (lamp.distance / 5) ) + fileWriteTab(1, 'fade_power %d\n' % 2) # Area lights have no falloff type, so always use blenders lamp quad equivalent for those? size_x = lamp.size samples_x = lamp.shadow_ray_samples_x if lamp.shape == 'SQUARE': @@ -476,33 +501,33 @@ def write_pov(filename, scene=None, info_callback=None): size_y = lamp.size_y samples_y = lamp.shadow_ray_samples_y - file.write('\tarea_light <%d,0,0>,<0,0,%d> %d, %d\n' % (size_x, size_y, samples_x, samples_y)) + fileWriteTab(1, 'area_light <%d,0,0>,<0,0,%d> %d, %d\n' % (size_x, size_y, samples_x, samples_y)) if lamp.shadow_ray_sample_method == 'CONSTANT_JITTERED': if lamp.jitter: - file.write('\tjitter\n') + fileWriteTab(1, 'jitter\n') else: - file.write('\tadaptive 1\n') - file.write('\tjitter\n') + fileWriteTab(1, 'adaptive 1\n') + fileWriteTab(1, 'jitter\n') if lamp.type == 'HEMI':#HEMI never has any shadow attribute - file.write('\tshadowless\n') + fileWriteTab(1, 'shadowless\n') elif lamp.shadow_method == 'NOSHADOW': - file.write('\tshadowless\n') + fileWriteTab(1, 'shadowless\n') if lamp.type != 'SUN' and lamp.type!='AREA' and lamp.type!='HEMI':#Sun shouldn't be attenuated. Hemi and area lights have no falloff attribute so they are put to type 2 attenuation a little higher above. - file.write('\tfade_distance %.6f\n' % (lamp.distance / 5) ) + fileWriteTab(1, 'fade_distance %.6f\n' % (lamp.distance / 5) ) if lamp.falloff_type == 'INVERSE_SQUARE': - file.write('\tfade_power %d\n' % 2) # Use blenders lamp quad equivalent + fileWriteTab(1, 'fade_power %d\n' % 2) # Use blenders lamp quad equivalent elif lamp.falloff_type == 'INVERSE_LINEAR': - file.write('\tfade_power %d\n' % 1) # Use blenders lamp linear + fileWriteTab(1, 'fade_power %d\n' % 1) # Use blenders lamp linear elif lamp.falloff_type == 'CONSTANT': #Supposing using no fade power keyword would default to constant, no attenuation. pass elif lamp.falloff_type == 'CUSTOM_CURVE': #Using Custom curve for fade power 3 for now. - file.write('\tfade_power %d\n' % 4) + fileWriteTab(1, 'fade_power %d\n' % 4) writeMatrix(matrix) - file.write('}\n') + fileWriteTab(0, '}\n') ################################################################################################################################## #Wip to be Used for fresnel, but not tested yet. ################################################################################################################################## @@ -547,8 +572,8 @@ def write_pov(filename, scene=None, info_callback=None): meta = ob.data importance=ob.pov_importance_value - file.write('blob {\n') - file.write('\t\tthreshold %.4g\n' % meta.threshold) + fileWriteTab(0, 'blob {\n') + fileWriteTab(1, 'threshold %.4g\n' % meta.threshold) try: material = meta.materials[0] # lame! - blender cant do enything else. @@ -568,16 +593,16 @@ def write_pov(filename, scene=None, info_callback=None): if elem.type == 'BALL': - file.write('\tsphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x, loc.y, loc.z, elem.radius, stiffness)) + fileWriteTab(1, 'sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x, loc.y, loc.z, elem.radius, stiffness)) # After this wecould do something simple like... - # "pigment {Blue} }" + # 'pigment {Blue} }' # except we'll write the color elif elem.type == 'ELLIPSOID': # location is modified by scale - file.write('\tsphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x / elem.size_x, loc.y / elem.size_y, loc.z / elem.size_z, elem.radius, stiffness)) - file.write('scale <%.6g, %.6g, %.6g> ' % (elem.size_x, elem.size_y, elem.size_z)) + fileWriteTab(1, 'sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x / elem.size_x, loc.y / elem.size_y, loc.z / elem.size_z, elem.radius, stiffness)) + fileWriteTab(2, 'scale <%.6g, %.6g, %.6g> ' % (elem.size_x, elem.size_y, elem.size_z)) if material: diffuse_color = material.diffuse_color @@ -589,21 +614,23 @@ def write_pov(filename, scene=None, info_callback=None): material_finish = materialNames[material.name] - file.write('pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} finish {%s} }\n' % \ + fileWriteTab(2, 'pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} finish {%s} }\n' % \ (diffuse_color[0], diffuse_color[1], diffuse_color[2], 1.0 - material.alpha, trans, safety(material_finish, Level=2))) else: - file.write('pigment {rgb<1 1 1>} finish {%s} }\n' % DEF_MAT_NAME) # Write the finish last. + fileWriteTab(2, 'pigment {rgb<1 1 1>} finish {%s} }\n' % DEF_MAT_NAME) # Write the finish last. writeObjectMaterial(material) writeMatrix(global_matrix * ob.matrix_world) #Importance for radiosity sampling added here: - file.write('\tradiosity { importance %3g }\n' % importance) + fileWriteTab(1, 'radiosity { \n') + fileWriteTab(2, 'importance %3g \n' % importance) + fileWriteTab(1, '}\n') - file.write('}\n') #End of Metaball block + fileWriteTab(0, '}\n') #End of Metaball block - file.write('}\n') + fileWriteTab(0, '}\n') objectNames = {} DEF_OBJ_NAME = 'Default' @@ -659,13 +686,16 @@ def write_pov(filename, scene=None, info_callback=None): quadCount = sum(1 for f in faces_verts if len(f) == 4) # Use named declaration to allow reference e.g. for baking. MR - file.write('#declare %s=\n' % name) - file.write('mesh2 {\n') - file.write('\tvertex_vectors {\n') - file.write('\t\t%s' % (len(me.vertices))) # vert count + fileWriteTab(0, '#declare %s=\n' % name) + fileWriteTab(0, 'mesh2 {\n') + fileWriteTab(1, 'vertex_vectors {\n') + fileWriteTab(2, '%s' % (len(me.vertices))) # vert count + for v in me.vertices: - file.write(',\n\t\t<%.6f, %.6f, %.6f>' % tuple(v.co)) # vert count - file.write('\n\t}\n') + fileWriteTab(0, ',\n') + fileWriteTab(2, '<%.6f, %.6f, %.6f>' % tuple(v.co)) # vert count + file.write('\n') + fileWriteTab(1, '}\n') # Build unique Normal list @@ -681,14 +711,16 @@ def write_pov(filename, scene=None, info_callback=None): key = faces_normals[fi] uniqueNormals[key] = [-1] - file.write('\tnormal_vectors {\n') - file.write('\t\t%d' % len(uniqueNormals)) # vert count + fileWriteTab(1, 'normal_vectors {\n') + fileWriteTab(2, '%d' % len(uniqueNormals)) # vert count idx = 0 for no, index in uniqueNormals.items(): - file.write(',\n\t\t<%.6f, %.6f, %.6f>' % no) # vert count + fileWriteTab(0, ',\n') + fileWriteTab(2, '<%.6f, %.6f, %.6f>' % no) # vert count index[0] = idx idx += 1 - file.write('\n\t}\n') + file.write('\n') + fileWriteTab(1, '}\n') # Vertex colours @@ -708,21 +740,23 @@ def write_pov(filename, scene=None, info_callback=None): for uv in uvs: uniqueUVs[tuple(uv)] = [-1] - file.write('\tuv_vectors {\n') + fileWriteTab(1, 'uv_vectors {\n') #print unique_uvs - file.write('\t\t%s' % (len(uniqueUVs))) # vert count + fileWriteTab(2, '%s' % (len(uniqueUVs))) # vert count idx = 0 for uv, index in uniqueUVs.items(): - file.write(',\n\t\t<%.6f, %.6f>' % uv) + fileWriteTab(0, ',\n') + fileWriteTab(0, '<%.6f, %.6f>' % uv) index[0] = idx idx += 1 ''' else: # Just add 1 dummy vector, no real UV's - file.write('\t\t1') # vert count + fileWriteTab(2, '1') # vert count file.write(',\n\t\t<0.0, 0.0>') ''' - file.write('\n\t}\n') + file.write('\n') + fileWriteTab(1, '}\n') if me.vertex_colors: @@ -762,11 +796,10 @@ def write_pov(filename, scene=None, info_callback=None): # Vert Colours - file.write('\ttexture_list {\n') - file.write('\t\t%s' % (len(vertCols))) # vert count + fileWriteTab(1, 'texture_list {\n') + fileWriteTab(2, '%s' % (len(vertCols))) # vert count idx = 0 for col, index in vertCols.items(): - if me_materials: material = me_materials[col[3]] material_finish = materialNames[material.name] @@ -795,7 +828,7 @@ def write_pov(filename, scene=None, info_callback=None): colvalue = t.default_value t_dif = t if t_dif.texture.pov_tex_gamma_enable: - imgGamma = (" gamma %.3g " % t_dif.texture.pov_tex_gamma_value) + imgGamma = (' gamma %.3g ' % t_dif.texture.pov_tex_gamma_value) if t.use_map_specular or t.use_map_raymir: texturesSpec = image_filename colvalue = t.default_value @@ -817,15 +850,17 @@ def write_pov(filename, scene=None, info_callback=None): ############################################################################################################## - file.write('\n\t\ttexture {') #THIS AREA NEEDS TO LEAVE THE TEXTURE OPEN UNTIL ALL MAPS ARE WRITTEN DOWN. --MR + fileWriteTab(1, '\n') + fileWriteTab(2, 'texture {\n') #THIS AREA NEEDS TO LEAVE THE TEXTURE OPEN UNTIL ALL MAPS ARE WRITTEN DOWN. --MR ############################################################################################################## if material.diffuse_shader == 'MINNAERT': - file.write('\n\t\t\taoi') - file.write('\n\t\t\ttexture_map {') - file.write('\n\t\t\t\t[%.3g finish {diffuse %.3g}]' % ((material.darkness/2), (2-material.darkness))) - file.write('\n\t\t\t\t[%.3g' % (1-(material.darkness/2))) + fileWriteTab(1, '\n') + fileWriteTab(3, 'aoi\n') + fileWriteTab(3, 'texture_map {\n') + fileWriteTab(4, '[%.3g finish {diffuse %.3g}]\n' % ((material.darkness/2), (2-material.darkness))) + fileWriteTab(4, '[%.3g' % (1-(material.darkness/2))) ######TO OPTIMIZE? or present a more elegant way? At least make it work!################################################################## #If Fresnel gets removed from 2.5, why bother? if material.diffuse_shader == 'FRESNEL': @@ -838,7 +873,7 @@ def write_pov(filename, scene=None, info_callback=None): ## b=lamp.Rotation[1] ## c=lamp.Rotation[2] ## lampLookAt=tuple (x,y,z) -## lampLookAt[3]= 0.0 #Put "target" of the lamp on the floor plane to elimianate one unknown value +## lampLookAt[3]= 0.0 #Put 'target' of the lamp on the floor plane to elimianate one unknown value ## degrees(atan((lampLocation - lampLookAt).y/(lampLocation - lampLookAt).z))=lamp.rotation[0] ## degrees(atan((lampLocation - lampLookAt).z/(lampLocation - lampLookAt).x))=lamp.rotation[1] ## degrees(atan((lampLocation - lampLookAt).x/(lampLocation - lampLookAt).y))=lamp.rotation[2] @@ -849,128 +884,136 @@ def write_pov(filename, scene=None, info_callback=None): #color = tuple([c * lamp.energy for c in lamp.color]) # Colour is modified by energy - - file.write('\n\t\t\tslope { lampTarget }') - file.write('\n\t\t\ttexture_map {') - file.write('\n\t\t\t\t[%.3g finish {diffuse %.3g}]' % ((material.diffuse_fresnel/2), (2-material.diffuse_fresnel_factor))) - file.write('\n\t\t\t\t[%.3g' % (1-(material.diffuse_fresnel/2))) + fileWriteTab(1, '\n') + fileWriteTab(3, 'slope { lampTarget }\n') + fileWriteTab(3, 'texture_map {\n') + fileWriteTab(4, '[%.3g finish {diffuse %.3g}]\n' % ((material.diffuse_fresnel/2), (2-material.diffuse_fresnel_factor))) + fileWriteTab(4, '[%.3g\n' % (1-(material.diffuse_fresnel/2))) #if material.diffuse_shader == 'FRESNEL': pigment pattern aoi pigment and texture map above, the rest below as one of its entry ########################################################################################################################## if texturesSpec !='': - file.write('\n\t\t\t\tpigment_pattern {') - mappingSpec = (" translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>" % (t_spec.offset.x / 10 ,t_spec.offset.y / 10 ,t_spec.offset.z / 10, t_spec.scale.x / 2.25, t_spec.scale.y / 2.25, t_spec.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. - file.write('\n\t\t\t\t\tuv_mapping image_map{%s \"%s\" %s}%s}' % (imageFormat(texturesSpec) ,texturesSpec ,imgMap(t_spec),mappingSpec)) - file.write('\n\t\t\t\t\t\ttexture_map {') - file.write('\n\t\t\t\t\t\t\t[0 ') + fileWriteTab(1, '\n') + fileWriteTab(4, 'pigment_pattern {\n') + mappingSpec = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_spec.offset.x / 10 ,t_spec.offset.y / 10 ,t_spec.offset.z / 10, t_spec.scale.x / 2.25, t_spec.scale.y / 2.25, t_spec.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. + fileWriteTab(5, 'uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesSpec) ,texturesSpec ,imgMap(t_spec),mappingSpec)) + fileWriteTab(6, 'texture_map {\n') + fileWriteTab(7, '[0 \n') if texturesDif == '': if texturesAlpha !='': - mappingAlpha = (" translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>" % (t_alpha.offset.x / 10 ,t_alpha.offset.y / 10 ,t_alpha.offset.z / 10, t_alpha.scale.x / 2.25, t_alpha.scale.y / 2.25, t_alpha.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. - file.write('\n\t\t\tpigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}' % (imageFormat(texturesAlpha) ,texturesAlpha ,imgMap(t_alpha),mappingAlpha)) - file.write('\n\t\t\t\t\tpigment_map {') - file.write('\n\t\t\t\t\t\t[0 color rgbft<0,0,0,1,1>]') - file.write('\n\t\t\t\t\t\t[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n\t\t\t\t\t}' % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) - file.write('\n\t\t\t\t}') + fileWriteTab(1, '\n') + mappingAlpha = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_alpha.offset.x / 10 ,t_alpha.offset.y / 10 ,t_alpha.offset.z / 10, t_alpha.scale.x / 2.25, t_alpha.scale.y / 2.25, t_alpha.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. + fileWriteTab(3, 'pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha) ,texturesAlpha ,imgMap(t_alpha),mappingAlpha)) + fileWriteTab(5, 'pigment_map {\n') + fileWriteTab(6, '[0 color rgbft<0,0,0,1,1>]\n') + fileWriteTab(6, '[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans) ) + fileWriteTab(5, '}\n') + fileWriteTab(4, '}\n') else: - file.write('\n\t\t\tpigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}' % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) + fileWriteTab(3, 'pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) if texturesSpec !='': - file.write('finish {%s}' % (safety(material_finish, Level=1)))# Level 1 is no specular + fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=1)))# Level 1 is no specular else: - file.write('finish {%s}' % (safety(material_finish, Level=2)))# Level 2 is translated spec + fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated spec else: - mappingDif = (" translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>" % (t_dif.offset.x / 10 ,t_dif.offset.y / 10 ,t_dif.offset.z / 10, t_dif.scale.x / 2.25, t_dif.scale.y / 2.25, t_dif.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. + mappingDif = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_dif.offset.x / 10 ,t_dif.offset.y / 10 ,t_dif.offset.z / 10, t_dif.scale.x / 2.25, t_dif.scale.y / 2.25, t_dif.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. if texturesAlpha !='': - mappingAlpha = (" translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>" % (t_alpha.offset.x / 10 ,t_alpha.offset.y / 10 ,t_alpha.offset.z / 10, t_alpha.scale.x / 2.25, t_alpha.scale.y / 2.25, t_alpha.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. - file.write('\n\t\t\tpigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}' % (imageFormat(texturesAlpha),texturesAlpha,imgMap(t_alpha),mappingAlpha)) - file.write('\n\t\t\t\t\tpigment_map {\n\t\t\t\t\t\t[0 color rgbft<0,0,0,1,1>]') - file.write('\n\t\t\t\t\t\t[1 uv_mapping image_map {%s \"%s\" %s}%s]\n\t\t\t\t}' % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif)) - file.write('\n\t\t\t\t}') + mappingAlpha = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_alpha.offset.x / 10 ,t_alpha.offset.y / 10 ,t_alpha.offset.z / 10, t_alpha.scale.x / 2.25, t_alpha.scale.y / 2.25, t_alpha.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. + fileWriteTab(3, 'pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha),texturesAlpha,imgMap(t_alpha),mappingAlpha)) + fileWriteTab(5, 'pigment_map {\n') + fileWriteTab(6, '[0 color rgbft<0,0,0,1,1>]\n') + fileWriteTab(6, '[1 uv_mapping image_map {%s \"%s\" %s}%s]\n' % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif)) + fileWriteTab(5, '}\n' ) + fileWriteTab(4, '}\n') else: - file.write("\n\t\t\tpigment {uv_mapping image_map {%s \"%s\" %s}%s}" % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif)) + fileWriteTab(3, 'pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n' % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif)) if texturesSpec !='': - file.write('finish {%s}' % (safety(material_finish, Level=1)))# Level 1 is no specular + fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=1)))# Level 1 is no specular else: - file.write('finish {%s}' % (safety(material_finish, Level=2)))# Level 2 is translated specular + fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated specular ## scale 1 rotate y*0 - #imageMap = ("{image_map {%s \"%s\" %s }" % (imageFormat(textures),textures,imgMap(t_dif))) - #file.write("\n\t\t\tuv_mapping pigment %s} %s finish {%s}" % (imageMap,mapping,safety(material_finish))) - #file.write("\n\t\t\tpigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}" % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish))) + #imageMap = ('{image_map {%s \"%s\" %s }\n' % (imageFormat(textures),textures,imgMap(t_dif))) + #fileWriteTab(3, 'uv_mapping pigment %s} %s finish {%s}\n' % (imageMap,mapping,safety(material_finish))) + #fileWriteTab(3, 'pigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}\n' % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish))) if texturesNorm !='': ## scale 1 rotate y*0 - mappingNor = (" translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>" % (t_nor.offset.x / 10 ,t_nor.offset.y / 10 ,t_nor.offset.z / 10, t_nor.scale.x / 2.25, t_nor.scale.y / 2.25, t_nor.scale.z / 2.25)) - #imageMapNor = ("{bump_map {%s \"%s\" %s mapping}" % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor))) + mappingNor = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_nor.offset.x / 10 ,t_nor.offset.y / 10 ,t_nor.offset.z / 10, t_nor.scale.x / 2.25, t_nor.scale.y / 2.25, t_nor.scale.z / 2.25)) + #imageMapNor = ('{bump_map {%s \"%s\" %s mapping}' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor))) #We were not using the above maybe we should? - file.write("\n\t\t\t\tnormal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}" % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor),(t_nor.normal_factor * 10),mappingNor)) + fileWriteTab(4, 'normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor),(t_nor.normal_factor * 10),mappingNor)) if texturesSpec !='': - file.write('\n\t\t\t\t\t\t\t]') + fileWriteTab(7, ']\n') ################################Second index for mapping specular max value################################################################################################## - file.write('\n\t\t\t\t\t\t\t[1 ') + fileWriteTab(7, '[1 \n') if texturesDif == '': if texturesAlpha !='': - mappingAlpha = (" translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>" % (t_alpha.offset.x / 10 ,t_alpha.offset.y / 10 ,t_alpha.offset.z / 10, t_alpha.scale.x / 2.25, t_alpha.scale.y / 2.25, t_alpha.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. - file.write('\n\t\t\tpigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}' % (imageFormat(texturesAlpha) ,texturesAlpha ,imgMap(t_alpha),mappingAlpha)) - file.write('\n\t\t\t\t\tpigment_map {') - file.write('\n\t\t\t\t\t\t[0 color rgbft<0,0,0,1,1>]') - file.write('\n\t\t\t\t\t\t[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n\t\t\t\t\t}' % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) - file.write('\n\t\t\t\t}') + mappingAlpha = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_alpha.offset.x / 10 ,t_alpha.offset.y / 10 ,t_alpha.offset.z / 10, t_alpha.scale.x / 2.25, t_alpha.scale.y / 2.25, t_alpha.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. + fileWriteTab(3, 'pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha) ,texturesAlpha ,imgMap(t_alpha),mappingAlpha)) + fileWriteTab(5, 'pigment_map {\n') + fileWriteTab(6, '[0 color rgbft<0,0,0,1,1>]\n') + fileWriteTab(6, '[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) + fileWriteTab(5, '}\n') + fileWriteTab(4, '}\n') else: - file.write('\n\t\t\tpigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}' % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) + fileWriteTab(3, 'pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) if texturesSpec !='': - file.write('finish {%s}' % (safety(material_finish, Level=3)))# Level 3 is full specular + fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=3)))# Level 3 is full specular else: - file.write('finish {%s}' % (safety(material_finish, Level=2)))# Level 2 is translated specular + fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated specular else: - mappingDif = (" translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>" % (t_dif.offset.x / 10 ,t_dif.offset.y / 10 ,t_dif.offset.z / 10, t_dif.scale.x / 2.25, t_dif.scale.y / 2.25, t_dif.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. + mappingDif = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_dif.offset.x / 10 ,t_dif.offset.y / 10 ,t_dif.offset.z / 10, t_dif.scale.x / 2.25, t_dif.scale.y / 2.25, t_dif.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. if texturesAlpha !='': - mappingAlpha = (" translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>" % (t_alpha.offset.x / 10 ,t_alpha.offset.y / 10 ,t_alpha.offset.z / 10, t_alpha.scale.x / 2.25, t_alpha.scale.y / 2.25, t_alpha.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. - file.write('\n\t\t\tpigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}' % (imageFormat(texturesAlpha),texturesAlpha,imgMap(t_alpha),mappingAlpha)) - file.write('\n\t\t\t\tpigment_map {\n\t\t\t\t\t[0 color rgbft<0,0,0,1,1>]') - file.write('\n\t\t\t\t\t\t[1 uv_mapping image_map {%s \"%s\" %s}%s]\n\t\t\t\t\t}' % (imageFormat(texturesDif),texturesDif,(imgMap(t_dif)+imgGamma),mappingDif)) - file.write('\n\t\t\t\t}') + mappingAlpha = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_alpha.offset.x / 10 ,t_alpha.offset.y / 10 ,t_alpha.offset.z / 10, t_alpha.scale.x / 2.25, t_alpha.scale.y / 2.25, t_alpha.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. + fileWriteTab(3, 'pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha),texturesAlpha,imgMap(t_alpha),mappingAlpha)) + fileWriteTab(4, 'pigment_map {\n') + fileWriteTab(5, '[0 color rgbft<0,0,0,1,1>]\n') + fileWriteTab(6, '[1 uv_mapping image_map {%s \"%s\" %s}%s]\n' % (imageFormat(texturesDif),texturesDif,(imgMap(t_dif)+imgGamma),mappingDif)) + fileWriteTab(5, '}\n') + fileWriteTab(4, '}\n') else: - file.write("\n\t\t\tpigment {uv_mapping image_map {%s \"%s\" %s}%s}" % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif)) + fileWriteTab(3, 'pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n' % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif)) if texturesSpec !='': - file.write('finish {%s}' % (safety(material_finish, Level=3)))# Level 3 is full specular + fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=3)))# Level 3 is full specular else: - file.write('finish {%s}' % (safety(material_finish, Level=2)))# Level 2 is translated specular + fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated specular ## scale 1 rotate y*0 - #imageMap = ("{image_map {%s \"%s\" %s }" % (imageFormat(textures),textures,imgMap(t_dif))) - #file.write("\n\t\t\tuv_mapping pigment %s} %s finish {%s}" % (imageMap,mapping,safety(material_finish))) - #file.write("\n\t\t\tpigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}" % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish))) + #imageMap = ('{image_map {%s \"%s\" %s }' % (imageFormat(textures),textures,imgMap(t_dif))) + #file.write('\n\t\t\tuv_mapping pigment %s} %s finish {%s}' % (imageMap,mapping,safety(material_finish))) + #file.write('\n\t\t\tpigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}' % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish))) if texturesNorm !='': ## scale 1 rotate y*0 - mappingNor = (" translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>" % (t_nor.offset.x / 10 ,t_nor.offset.y / 10 ,t_nor.offset.z / 10, t_nor.scale.x / 2.25, t_nor.scale.y / 2.25, t_nor.scale.z / 2.25)) - #imageMapNor = ("{bump_map {%s \"%s\" %s mapping}" % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor))) + mappingNor = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_nor.offset.x / 10 ,t_nor.offset.y / 10 ,t_nor.offset.z / 10, t_nor.scale.x / 2.25, t_nor.scale.y / 2.25, t_nor.scale.z / 2.25)) + #imageMapNor = ('{bump_map {%s \"%s\" %s mapping}' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor))) #We were not using the above maybe we should? - file.write("\n\t\t\t\tnormal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}" % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor),(t_nor.normal_factor * 10),mappingNor)) + fileWriteTab(4, 'normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor),(t_nor.normal_factor * 10),mappingNor)) if texturesSpec !='': - file.write('\n\t\t\t\t\t\t\t]') + fileWriteTab(7, ']\n') - file.write('\n\t\t\t\t}') + fileWriteTab(4, '}\n') #End of slope/ior texture_map if material.diffuse_shader == 'MINNAERT' or material.diffuse_shader == 'FRESNEL': - file.write('\n\t\t\t\t]') - file.write('\n\t\t\t}') - file.write('\n\t\t}') #THEN IT CAN CLOSE IT --MR + fileWriteTab(4, ']\n') + fileWriteTab(3, '}\n') + fileWriteTab(2, '}\n') #THEN IT CAN CLOSE IT --MR ############################################################################################################ @@ -978,11 +1021,12 @@ def write_pov(filename, scene=None, info_callback=None): index[0] = idx idx += 1 - file.write('\n\t}\n') + file.write('\n') + fileWriteTab(1, '}\n') # Face indicies - file.write('\tface_indices {\n') - file.write('\t\t%d' % (len(me.faces) + quadCount)) # faces count + fileWriteTab(1, 'face_indices {\n') + fileWriteTab(2, '%d' % (len(me.faces) + quadCount)) # faces count for fi, f in enumerate(me.faces): fv = faces_verts[fi] material_index = f.material_index @@ -1002,7 +1046,8 @@ def write_pov(filename, scene=None, info_callback=None): if not me_materials or me_materials[material_index] is None: # No materials for i1, i2, i3 in indicies: - file.write(',\n\t\t<%d,%d,%d>' % (fv[i1], fv[i2], fv[i3])) # vert count + fileWriteTab(0, ',\n') + fileWriteTab(2, '<%d,%d,%d>' % (fv[i1], fv[i2], fv[i3])) # vert count else: material = me_materials[material_index] for i1, i2, i3 in indicies: @@ -1021,14 +1066,16 @@ def write_pov(filename, scene=None, info_callback=None): diffuse_color = material.diffuse_color ci1 = ci2 = ci3 = vertCols[diffuse_color[0], diffuse_color[1], diffuse_color[2], f.material_index][0] - file.write(',\n\t\t<%d,%d,%d>, %d,%d,%d' % (fv[i1], fv[i2], fv[i3], ci1, ci2, ci3)) # vert count + fileWriteTab(0, ',\n') + fileWriteTab(2, '<%d,%d,%d>, %d,%d,%d' % (fv[i1], fv[i2], fv[i3], ci1, ci2, ci3)) # vert count - file.write('\n\t}\n') + file.write('\n') + fileWriteTab(1, '}\n') # normal_indices indicies - file.write('\tnormal_indices {\n') - file.write('\t\t%d' % (len(me.faces) + quadCount)) # faces count + fileWriteTab(1, 'normal_indices {\n') + fileWriteTab(2, '%d' % (len(me.faces) + quadCount)) # faces count for fi, fv in enumerate(faces_verts): if len(fv) == 4: @@ -1038,19 +1085,22 @@ def write_pov(filename, scene=None, info_callback=None): for i1, i2, i3 in indicies: if f.use_smooth: - file.write(',\n\t\t<%d,%d,%d>' %\ + fileWriteTab(0, ',\n') + fileWriteTab(2, '<%d,%d,%d>' %\ (uniqueNormals[verts_normals[fv[i1]]][0],\ uniqueNormals[verts_normals[fv[i2]]][0],\ uniqueNormals[verts_normals[fv[i3]]][0])) # vert count else: idx = uniqueNormals[faces_normals[fi]][0] - file.write(',\n\t\t<%d,%d,%d>' % (idx, idx, idx)) # vert count + fileWriteTab(0, ',\n') + fileWriteTab(2, '<%d,%d,%d>' % (idx, idx, idx)) # vert count - file.write('\n\t}\n') + file.write('\n') + fileWriteTab(1, '}\n') if uv_layer: - file.write('\tuv_indices {\n') - file.write('\t\t%d' % (len(me.faces) + quadCount)) # faces count + fileWriteTab(1, 'uv_indices {\n') + fileWriteTab(2, '%d' % (len(me.faces) + quadCount)) # faces count for fi, fv in enumerate(faces_verts): if len(fv) == 4: @@ -1065,11 +1115,13 @@ def write_pov(filename, scene=None, info_callback=None): uvs = tuple(uv.uv1), tuple(uv.uv2), tuple(uv.uv3) for i1, i2, i3 in indicies: - file.write(',\n\t\t<%d,%d,%d>' %\ + fileWriteTab(0, ',\n') + fileWriteTab(2, '<%d,%d,%d>' %\ (uniqueUVs[uvs[i1]][0],\ uniqueUVs[uvs[i2]][0],\ uniqueUVs[uvs[i3]][0])) - file.write('\n }\n') + file.write('\n') + fileWriteTab(1,'}\n') if me.materials: try: @@ -1081,10 +1133,12 @@ def write_pov(filename, scene=None, info_callback=None): writeMatrix(matrix) #Importance for radiosity sampling added here: - file.write('\tradiosity { importance %3g }\n' % importance) + fileWriteTab(1, 'radiosity { \n') + fileWriteTab(2, 'importance %3g \n' % importance) + fileWriteTab(1, '}\n') - file.write('}\n') # End of mesh block - file.write('%s\n' % name) # Use named declaration to allow reference e.g. for baking. MR + fileWriteTab(0, '}\n') # End of mesh block + fileWriteTab(0, '%s\n' % name) # Use named declaration to allow reference e.g. for baking. MR bpy.data.meshes.remove(me) @@ -1101,13 +1155,13 @@ def write_pov(filename, scene=None, info_callback=None): if not world.use_sky_blend: #Non fully transparent background could premultiply alpha and avoid anti-aliasing display issue: if render.alpha_mode == 'PREMUL' or render.alpha_mode == 'PREMUL' : - file.write('background {rgbt<%.3g, %.3g, %.3g, 0.75>}\n' % (tuple(world.horizon_color))) + fileWriteTab(0, 'background {rgbt<%.3g, %.3g, %.3g, 0.75>}\n' % (tuple(world.horizon_color))) #Currently using no alpha with Sky option: elif render.alpha_mode == 'SKY': - file.write('background {rgbt<%.3g, %.3g, %.3g, 0>}\n' % (tuple(world.horizon_color))) + fileWriteTab(0, 'background {rgbt<%.3g, %.3g, %.3g, 0>}\n' % (tuple(world.horizon_color))) #StraightAlpha: else: - file.write('background {rgbt<%.3g, %.3g, %.3g, 1>}\n' % (tuple(world.horizon_color))) + fileWriteTab(0, 'background {rgbt<%.3g, %.3g, %.3g, 1>}\n' % (tuple(world.horizon_color))) worldTexCount=0 @@ -1122,42 +1176,44 @@ def write_pov(filename, scene=None, info_callback=None): #colvalue = t.default_value t_blend = t #commented below was an idea to make the Background image oriented as camera taken here: http://news.povray.org/povray.newusers/thread/%3Cweb.4a5cddf4e9c9822ba2f93e20@news.povray.org%3E/ - #mappingBlend = (" translate <%.4g,%.4g,%.4g> rotate z*degrees(atan((camLocation - camLookAt).x/(camLocation - camLookAt).y)) rotate x*degrees(atan((camLocation - camLookAt).y/(camLocation - camLookAt).z)) rotate y*degrees(atan((camLocation - camLookAt).z/(camLocation - camLookAt).x)) scale <%.4g,%.4g,%.4g>b" % (t_blend.offset.x / 10 ,t_blend.offset.y / 10 ,t_blend.offset.z / 10, t_blend.scale.x ,t_blend.scale.y ,t_blend.scale.z))#replace 4/3 by the ratio of each image found by some custom or existing function + #mappingBlend = (' translate <%.4g,%.4g,%.4g> rotate z*degrees(atan((camLocation - camLookAt).x/(camLocation - camLookAt).y)) rotate x*degrees(atan((camLocation - camLookAt).y/(camLocation - camLookAt).z)) rotate y*degrees(atan((camLocation - camLookAt).z/(camLocation - camLookAt).x)) scale <%.4g,%.4g,%.4g>b' % (t_blend.offset.x / 10 ,t_blend.offset.y / 10 ,t_blend.offset.z / 10, t_blend.scale.x ,t_blend.scale.y ,t_blend.scale.z))#replace 4/3 by the ratio of each image found by some custom or existing function #using camera rotation valuesdirectly from blender seems much easier if t_blend.texture_coords=='ANGMAP': - mappingBlend = ("") + mappingBlend = ('') else: - mappingBlend = (" translate <%.4g-0.5,%.4g-0.5,%.4g-0.5> rotate<0,0,0> scale <%.4g,%.4g,%.4g>" % (t_blend.offset.x / 10 ,t_blend.offset.y / 10 ,t_blend.offset.z / 10, t_blend.scale.x*0.85 , t_blend.scale.y*0.85 , t_blend.scale.z*0.85 )) + mappingBlend = (' translate <%.4g-0.5,%.4g-0.5,%.4g-0.5> rotate<0,0,0> scale <%.4g,%.4g,%.4g>' % (t_blend.offset.x / 10 ,t_blend.offset.y / 10 ,t_blend.offset.z / 10, t_blend.scale.x*0.85 , t_blend.scale.y*0.85 , t_blend.scale.z*0.85 )) #The initial position and rotation of the pov camera is probably creating the rotation offset should look into it someday but at least background won't rotate with the camera now. #Putting the map on a plane would not introduce the skysphere distortion and allow for better image scale matching but also some waay to chose depth and size of the plane relative to camera. - file.write('sky_sphere {\n') - file.write('\tpigment {\n') - file.write("\t\timage_map{%s \"%s\" %s}\n\t}\n\t%s\n" % (imageFormat(texturesBlend),texturesBlend,imgMapBG(t_blend),mappingBlend)) - file.write('}\n') - #file.write('\t\tscale 2\n') - #file.write('\t\ttranslate -1\n') + fileWriteTab(0, 'sky_sphere {\n') + fileWriteTab(1, 'pigment {\n') + fileWriteTab(2, 'image_map{%s \"%s\" %s}\n' % (imageFormat(texturesBlend),texturesBlend,imgMapBG(t_blend))) + fileWriteTab(1, '}\n') + fileWriteTab(1, '%s\n' % (mappingBlend)) + fileWriteTab(0, '}\n') + #fileWriteTab(2, 'scale 2\n') + #fileWriteTab(2, 'translate -1\n') #For only Background gradient if worldTexCount==0: if world.use_sky_blend: - file.write('sky_sphere {\n') - file.write('\tpigment {\n') - file.write('\t\tgradient y\n')#maybe Should follow the advice of POV doc about replacing gradient for skysphere..5.5 - file.write('\t\tcolor_map {\n') + fileWriteTab(0, 'sky_sphere {\n') + fileWriteTab(1, 'pigment {\n') + fileWriteTab(2, 'gradient y\n')#maybe Should follow the advice of POV doc about replacing gradient for skysphere..5.5 + fileWriteTab(2, 'color_map {\n') if render.alpha_mode == 'STRAIGHT': - file.write('\t\t\t[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n' % (tuple(world.horizon_color))) - file.write('\t\t\t[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n' % (tuple(world.zenith_color))) + fileWriteTab(3, '[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n' % (tuple(world.horizon_color))) + fileWriteTab(3, '[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n' % (tuple(world.zenith_color))) elif render.alpha_mode == 'PREMUL': - file.write('\t\t\t[0.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n' % (tuple(world.horizon_color))) - file.write('\t\t\t[1.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n' % (tuple(world.zenith_color))) #aa premult not solved with transmit 1 + fileWriteTab(3, '[0.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n' % (tuple(world.horizon_color))) + fileWriteTab(3, '[1.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n' % (tuple(world.zenith_color))) #aa premult not solved with transmit 1 else: - file.write('\t\t\t[0.0 rgbt<%.3g, %.3g, %.3g, 0>]\n' % (tuple(world.horizon_color))) - file.write('\t\t\t[1.0 rgbt<%.3g, %.3g, %.3g, 0>]\n' % (tuple(world.zenith_color))) - file.write('\t\t}\n') - file.write('\t}\n') - file.write('}\n') - #sky_sphere alpha (transmit) is not translating into image alpha the same way as "background" + fileWriteTab(3, '[0.0 rgbt<%.3g, %.3g, %.3g, 0>]\n' % (tuple(world.horizon_color))) + fileWriteTab(3, '[1.0 rgbt<%.3g, %.3g, %.3g, 0>]\n' % (tuple(world.zenith_color))) + fileWriteTab(2, '}\n') + fileWriteTab(1, '}\n') + fileWriteTab(0, '}\n') + #sky_sphere alpha (transmit) is not translating into image alpha the same way as 'background' if world.light_settings.use_indirect_light: scene.pov_radio_enable=1 @@ -1170,83 +1226,110 @@ def write_pov(filename, scene=None, info_callback=None): mist = world.mist_settings if mist.use_mist: - file.write('fog {\n') - file.write('\tdistance %.6f\n' % mist.depth) - file.write('\tcolor rgbt<%.3g, %.3g, %.3g, %.3g>\n' % (tuple(world.horizon_color) + (1 - mist.intensity,))) - #file.write('\tfog_offset %.6f\n' % mist.start) - #file.write('\tfog_alt 5\n') - #file.write('\tturbulence 0.2\n') - #file.write('\tturb_depth 0.3\n') - file.write('\tfog_type 1\n') - file.write('}\n') + fileWriteTab(0, 'fog {\n') + fileWriteTab(1, 'distance %.6f\n' % mist.depth) + fileWriteTab(1, 'color rgbt<%.3g, %.3g, %.3g, %.3g>\n' % (tuple(world.horizon_color) + (1 - mist.intensity,))) + #fileWriteTab(1, 'fog_offset %.6f\n' % mist.start) + #fileWriteTab(1, 'fog_alt 5\n') + #fileWriteTab(1, 'turbulence 0.2\n') + #fileWriteTab(1, 'turb_depth 0.3\n') + fileWriteTab(1, 'fog_type 1\n') + fileWriteTab(0, '}\n') if scene.pov_media_enable: - file.write('media {\n') - file.write('\tscattering { 1, rgb %.3g}\n' % scene.pov_media_color) - file.write('\tsamples %.d\n' % scene.pov_media_samples) - file.write('}\n') + fileWriteTab(0, 'media {\n') + fileWriteTab(1, 'scattering { 1, rgb %.3g}\n' % scene.pov_media_color) + fileWriteTab(1, 'samples %.d\n' % scene.pov_media_samples) + fileWriteTab(0, '}\n') def exportGlobalSettings(scene): - file.write('global_settings {\n') - file.write('\tassumed_gamma 1.0\n') - file.write('\tmax_trace_level %d\n' % scene.pov_max_trace_level) + fileWriteTab(0, 'global_settings {\n') + fileWriteTab(1, 'assumed_gamma 1.0\n') + fileWriteTab(1, 'max_trace_level %d\n' % scene.pov_max_trace_level) if scene.pov_radio_enable: - file.write('\tradiosity {\n') - file.write("\t\tadc_bailout %.4g\n" % scene.pov_radio_adc_bailout) - file.write("\t\talways_sample %d\n" % scene.pov_radio_always_sample) - file.write("\t\tbrightness %.4g\n" % scene.pov_radio_brightness) - file.write("\t\tcount %d\n" % scene.pov_radio_count) - file.write("\t\terror_bound %.4g\n" % scene.pov_radio_error_bound) - file.write("\t\tgray_threshold %.4g\n" % scene.pov_radio_gray_threshold) - file.write("\t\tlow_error_factor %.4g\n" % scene.pov_radio_low_error_factor) - file.write("\t\tmedia %d\n" % scene.pov_radio_media) - file.write("\t\tminimum_reuse %.4g\n" % scene.pov_radio_minimum_reuse) - file.write("\t\tnearest_count %d\n" % scene.pov_radio_nearest_count) - file.write("\t\tnormal %d\n" % scene.pov_radio_normal) - file.write("\t\tpretrace_start %.3g\n" % scene.pov_radio_pretrace_start) - file.write("\t\tpretrace_end %.3g\n" % scene.pov_radio_pretrace_end) - file.write("\t\trecursion_limit %d\n" % scene.pov_radio_recursion_limit) - file.write('\t}\n') + fileWriteTab(1, 'radiosity {\n') + fileWriteTab(2, 'adc_bailout %.4g\n' % scene.pov_radio_adc_bailout) + fileWriteTab(2, 'always_sample %d\n' % scene.pov_radio_always_sample) + fileWriteTab(2, 'brightness %.4g\n' % scene.pov_radio_brightness) + fileWriteTab(2, 'count %d\n' % scene.pov_radio_count) + fileWriteTab(2, 'error_bound %.4g\n' % scene.pov_radio_error_bound) + fileWriteTab(2, 'gray_threshold %.4g\n' % scene.pov_radio_gray_threshold) + fileWriteTab(2, 'low_error_factor %.4g\n' % scene.pov_radio_low_error_factor) + fileWriteTab(2, 'media %d\n' % scene.pov_radio_media) + fileWriteTab(2, 'minimum_reuse %.4g\n' % scene.pov_radio_minimum_reuse) + fileWriteTab(2, 'nearest_count %d\n' % scene.pov_radio_nearest_count) + fileWriteTab(2, 'normal %d\n' % scene.pov_radio_normal) + fileWriteTab(2, 'pretrace_start %.3g\n' % scene.pov_radio_pretrace_start) + fileWriteTab(2, 'pretrace_end %.3g\n' % scene.pov_radio_pretrace_end) + fileWriteTab(2, 'recursion_limit %d\n' % scene.pov_radio_recursion_limit) + fileWriteTab(1, '}\n') once=1 for material in bpy.data.materials: if material.subsurface_scattering.use and once: - file.write("\tmm_per_unit %.6f\n" % (material.subsurface_scattering.scale * (-100) + 15))#In pov, the scale has reversed influence compared to blender. these number should correct that + fileWriteTab(1, 'mm_per_unit %.6f\n' % (material.subsurface_scattering.scale * (-100) + 15))#In pov, the scale has reversed influence compared to blender. these number should correct that once=0 #In povray, the scale factor for all subsurface shaders needs to be the same if world: - file.write("\tambient_light rgb<%.3g, %.3g, %.3g>\n" % tuple(world.ambient_color)) + fileWriteTab(1, 'ambient_light rgb<%.3g, %.3g, %.3g>\n' % tuple(world.ambient_color)) if material.pov_photons_refraction or material.pov_photons_reflection: - file.write("\tphotons {\n") - file.write("\t\tspacing 0.003\n") - file.write("\t\tmax_trace_level 5\n") - file.write("\t\tadc_bailout 0.1\n") - file.write("\t\tgather 30, 150\n") - - - file.write("\t}\n") - - file.write('}\n') + fileWriteTab(1, 'photons {\n') + fileWriteTab(2, 'spacing 0.003\n') + fileWriteTab(2, 'max_trace_level 5\n') + fileWriteTab(2, 'adc_bailout 0.1\n') + fileWriteTab(2, 'gather 30, 150\n') + fileWriteTab(1, '}\n') + fileWriteTab(0, '}\n') + + sel = scene.objects + comments = scene.pov_comments_enable + if comments: file.write('//---------------------------------------------\n//--Exported with Povray exporter for Blender--\n//---------------------------------------------\n') + if comments: file.write('\n//--Global settings and background--\n\n') + + exportGlobalSettings(scene) + + if comments: file.write('\n') + + exportWorld(scene.world) + + if comments: file.write('\n//--Cameras--\n\n') + + exportCamera() + + if comments: file.write('\n//--Lamps--\n\n') + + exportLamps([l for l in sel if l.type == 'LAMP']) + + if comments: file.write('\n//--Material Definitions--\n\n') + # Convert all materials to strings we can access directly per vertex. + #exportMaterials() writeMaterial(None) # default material - for material in bpy.data.materials: writeMaterial(material) + if comments: file.write('\n') + if comments: file.write('//--Meta objects--\n\n') # <- How can this be written only if the scene contains META? Activating a boolean just before meta export and testing it here? - #exportMaterials() - sel = scene.objects - exportLamps([l for l in sel if l.type == 'LAMP']) exportMeta([l for l in sel if l.type == 'META']) + + if comments: file.write('\n') # <- How can this be written only if the scene contains META? + if comments: file.write('//--Mesh objecs--\n\n') + exportMeshs(scene, sel) - exportCamera() - exportWorld(scene.world) - exportGlobalSettings(scene) + #What follow used to happen here: + #exportCamera() + #exportWorld(scene.world) + #exportGlobalSettings(scene) + #...and the order was important for an attempt to implement pov 3.7 baking (mesh camera) comment for the record + + #print('pov file closed %s' % file.closed) file.close() + #print('pov file closed %s' % file.closed) @@ -1257,9 +1340,9 @@ def write_pov_ini(filename_ini, filename_pov, filename_image): x = int(render.resolution_x * render.resolution_percentage * 0.01) y = int(render.resolution_y * render.resolution_percentage * 0.01) - file = open(filename_ini, 'w') - file.write('Input_File_Name="%s"\n' % filename_pov) - file.write('Output_File_Name="%s"\n' % filename_image) + file = open(filename_ini.name, 'w') + file.write("Input_File_Name='%s'\n" % filename_pov.name) + file.write("Output_File_Name='%s'\n" % filename_image.name) file.write('Width=%d\n' % x) file.write('Height=%d\n' % y) @@ -1292,21 +1375,24 @@ def write_pov_ini(filename_ini, filename_pov, filename_image): else: file.write('Antialias=0\n') file.write('Version=3.7') + #print('ini file closed %s' % file.closed) file.close() + #print('ini file closed %s' % file.closed) class PovrayRender(bpy.types.RenderEngine): bl_idname = 'POVRAY_RENDER' - bl_label = "Povray 3.7" + bl_label = 'Povray 3.7' DELAY = 0.05 def _export(self, scene): import tempfile - - self._temp_file_in = tempfile.mktemp(suffix='.pov') - self._temp_file_out = tempfile.mktemp(suffix='.png')#PNG with POV 3.7, can show the background color with alpha. In the long run using the Povray interactive preview like bishop 3D could solve the preview for all formats. - #self._temp_file_out = tempfile.mktemp(suffix='.tga') - self._temp_file_ini = tempfile.mktemp(suffix='.ini') + + # mktemp is Deprecated since version 2.3, replaced with NamedTemporaryFile() #CR + self._temp_file_in = tempfile.NamedTemporaryFile(suffix='.pov', delete=False) + self._temp_file_out = tempfile.NamedTemporaryFile(suffix='.png', delete=False)#PNG with POV 3.7, can show the background color with alpha. In the long run using the Povray interactive preview like bishop 3D could solve the preview for all formats. + #self._temp_file_out = tempfile.NamedTemporaryFile(suffix='.tga', delete=False) + self._temp_file_ini = tempfile.NamedTemporaryFile(suffix='.ini', delete=False) ''' self._temp_file_in = '/test.pov' self._temp_file_out = '/test.png'#PNG with POV 3.7, can show the background color with alpha. In the long run using the Povray interactive preview like bishop 3D could solve the preview for all formats. @@ -1315,22 +1401,22 @@ class PovrayRender(bpy.types.RenderEngine): ''' def info_callback(txt): - self.update_stats("", "POVRAY 3.7: " + txt) + self.update_stats('', 'POVRAY 3.7: ' + txt) write_pov(self._temp_file_in, scene, info_callback) def _render(self): try: - os.remove(self._temp_file_out) # so as not to load the old file + os.remove(self._temp_file_out.name) # so as not to load the old file except OSError: pass write_pov_ini(self._temp_file_ini, self._temp_file_in, self._temp_file_out) - print ("***-STARTING-***") + print ('***-STARTING-***') - pov_binary = "povray" + pov_binary = 'povray' extra_args = [] @@ -1344,44 +1430,50 @@ class PovrayRender(bpy.types.RenderEngine): pov_binary = winreg.QueryValueEx(regKey, 'Home')[0] + '\\bin\\pvengine' else: # DH - added -d option to prevent render window popup which leads to segfault on linux - extra_args.append("-d") + extra_args.append('-d') if 1: # TODO, when povray isnt found this gives a cryptic error, would be nice to be able to detect if it exists try: - self._process = subprocess.Popen([pov_binary, self._temp_file_ini] + extra_args) # stdout=subprocess.PIPE, stderr=subprocess.PIPE + self._process = subprocess.Popen([pov_binary, self._temp_file_ini.name] + extra_args) # stdout=subprocess.PIPE, stderr=subprocess.PIPE except OSError: # TODO, report api print("POVRAY 3.7: could not execute '%s', possibly povray isn't installed" % pov_binary) import traceback traceback.print_exc() - print ("***-DONE-***") + print ('***-DONE-***') return False else: # This works too but means we have to wait until its done - os.system('%s %s' % (pov_binary, self._temp_file_ini)) + os.system('%s %s' % (pov_binary, self._temp_file_ini.name)) - # print ("***-DONE-***") + # print ('***-DONE-***') return True def _cleanup(self): for f in (self._temp_file_in, self._temp_file_ini, self._temp_file_out): + #print('Name: %s' % f.name) + #print('File closed %s' % f.closed) + f.close() # Why do I have to close them again? Without closeing the pov and ini files are not deletable. PNG is not closable! try: - os.remove(f) + os.unlink(f.name) + #os.remove(f.name) except OSError: #was that the proper error type? + #print('Couldn't remove/unlink TEMP file %s' % f.name) pass + print('') - self.update_stats("", "") + self.update_stats('', '') def render(self, scene): - self.update_stats("", "POVRAY 3.7: Exporting data from Blender") + self.update_stats('', 'POVRAY 3.7: Exporting data from Blender') self._export(scene) - self.update_stats("", "POVRAY 3.7: Parsing File") + self.update_stats('', 'POVRAY 3.7: Parsing File') if not self._render(): - self.update_stats("", "POVRAY 3.7: Not found") + self.update_stats('', 'POVRAY 3.7: Not found') return r = scene.render @@ -1399,48 +1491,48 @@ class PovrayRender(bpy.types.RenderEngine): y = int(r.resolution_y * r.resolution_percentage * 0.01) # Wait for the file to be created - while not os.path.exists(self._temp_file_out): - # print("***POV WAITING FOR FILE***") + while not os.path.exists(self._temp_file_out.name): + # print('***POV WAITING FOR FILE***') if self.test_break(): try: self._process.terminate() - print("***POV INTERRUPTED***") + print('***POV INTERRUPTED***') except OSError: pass break poll_result = self._process.poll() if poll_result is not None: - print("***POV PROCESS FAILED : %s ***" % poll_result) - self.update_stats("", "POVRAY 3.7: Failed") + print('***POV PROCESS FAILED : %s ***' % poll_result) + self.update_stats('', 'POVRAY 3.7: Failed') break time.sleep(self.DELAY) - if os.path.exists(self._temp_file_out): - # print("***POV FILE OK***") - self.update_stats("", "POVRAY 3.7: Rendering") + if os.path.exists(self._temp_file_out.name): + # print('***POV FILE OK***') + self.update_stats('', 'POVRAY 3.7: Rendering') prev_size = -1 def update_image(): - # print("***POV UPDATING IMAGE***") + # print('***POV UPDATING IMAGE***') result = self.begin_result(0, 0, x, y) lay = result.layers[0] # possible the image wont load early on. try: - lay.load_from_file(self._temp_file_out) + lay.load_from_file(self._temp_file_out.name) except SystemError: pass self.end_result(result) # Update while povray renders while True: - # print("***POV RENDER LOOP***") + # print('***POV RENDER LOOP***') # test if povray exists if self._process.poll() is not None: - print("***POV PROCESS FINISHED***") + print('***POV PROCESS FINISHED***') update_image() break @@ -1448,7 +1540,7 @@ class PovrayRender(bpy.types.RenderEngine): if self.test_break(): try: self._process.terminate() - print("***POV PROCESS INTERRUPTED***") + print('***POV PROCESS INTERRUPTED***') except OSError: pass @@ -1459,7 +1551,7 @@ class PovrayRender(bpy.types.RenderEngine): # check if the file updated - new_size = os.path.getsize(self._temp_file_out) + new_size = os.path.getsize(self._temp_file_out.name) if new_size != prev_size: update_image() @@ -1467,9 +1559,10 @@ class PovrayRender(bpy.types.RenderEngine): time.sleep(self.DELAY) else: - print("***POV FILE NOT FOUND***") + print('***POV FILE NOT FOUND***') - print("***POV FINISHED***") + print('***POV FINISHED***') + #time.sleep(self.DELAY) self._cleanup() diff --git a/render_povray/ui.py b/render_povray/ui.py index 9046b44e45258197f2349c616ff0bac13561c2be..08b9bdb9c5eb67041c4536ae38d3cae7052e81b4 100644 --- a/render_povray/ui.py +++ b/render_povray/ui.py @@ -300,7 +300,7 @@ class RENDER_PT_povray_radiosity(RenderButtonsPanel, bpy.types.Panel): col.prop(scene, "pov_radio_count", text="Rays") col.prop(scene, "pov_radio_recursion_limit", text="Recursions") col = split.column() - col.prop(scene, "pov_radio_error_bound", text="Error") + col.prop(scene, "pov_radio_error_bound", text="Error Bound") layout.prop(scene, "pov_radio_display_advanced") @@ -349,6 +349,7 @@ class RENDER_PT_povray_media(RenderButtonsPanel, bpy.types.Panel): col = split.column() col.prop(scene, "pov_media_samples", text="Samples") + col = split.column() col.prop(scene, "pov_media_color", text="Color") @@ -369,6 +370,29 @@ class RENDER_PT_povray_baking(RenderButtonsPanel, bpy.types.Panel): layout.active = scene.pov_baking_enable + +class RENDER_PT_povray_formatting(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Formatting files" + COMPAT_ENGINES = {'POVRAY_RENDER'} + + def draw(self, context): + layout = self.layout + + scene = context.scene + rd = scene.render + + split = layout.split() + + col = split.column() + col.prop(scene, "pov_indentation_character", text="Indent") + col = split.column() + if scene.pov_indentation_character=="2": + col.prop(scene, "pov_indentation_spaces", text="Spaces") + split = layout.split() + col = split.column() + col.prop(scene, "pov_comments_enable", text="Comments") + + class TEXTURE_PT_povray_tex_gamma(TextureButtonsPanel, bpy.types.Panel): bl_label = "Image Gamma" COMPAT_ENGINES = {'POVRAY_RENDER'}