From 76ec1eb13abe74aeeeb14deb0e6e18b1fbab85ae Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sybren=20A=2E=20St=C3=BCvel?= <sybren@stuvel.eu> Date: Thu, 20 Oct 2022 11:37:32 +0200 Subject: [PATCH] BVH Import: fix scene FPS adjustment The `scene.render.fps` setting must be an integer nowadays. Instead of storing a `float` there, the rounded FPS is stored as integer, and the `fps_base` property is used to scale this to the desired frame rate. --- io_anim_bvh/import_bvh.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/io_anim_bvh/import_bvh.py b/io_anim_bvh/import_bvh.py index 1392e74fb..832488d59 100644 --- a/io_anim_bvh/import_bvh.py +++ b/io_anim_bvh/import_bvh.py @@ -742,8 +742,8 @@ def _update_scene_fps(context, report, bvh_frame_time): if scene.render.fps != new_fps or scene.render.fps_base != 1.0: print("\tupdating scene FPS (was %f) to BVH FPS (%f)" % (scene_fps, new_fps)) - scene.render.fps = new_fps - scene.render.fps_base = 1.0 + scene.render.fps = int(round(new_fps)) + scene.render.fps_base = scene.render.fps / new_fps def _update_scene_duration( -- GitLab