diff --git a/io_scene_map/export_map.py b/io_scene_map/export_map.py index 88dbfb463ec63bd0f7dd6f148bc57d75963eb240..1950434fadb5a4abc47af63ef772a41bb98df397 100644 --- a/io_scene_map/export_map.py +++ b/io_scene_map/export_map.py @@ -239,7 +239,7 @@ def write_node_map(file, ob): as a MAP node as long as it has the property name - classname returns True/False based on weather a node was written ''' - props = [(p.name, p.data) for p in ob.game_properties] + props = [(p.name, p.value) for p in ob.game.properties] IS_MAP_NODE = False for name, value in props: