diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index af851de862d8829a8feabe9fbc0d70944cbf7632..98eb235308fefb51bf2adb6089d6df94c5097826 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin SchmithĂĽsen, Jim Eckerlein, and many external contributors',
-    "version": (3, 4, 34),
+    "version": (3, 4, 35),
     'blender': (3, 3, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitive_attributes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitive_attributes.py
index ce2f9a59fd925a48178cf88b520df3b7bfca55b1..565378d1cab2c7033ce346755d7fba5e5919d296 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitive_attributes.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitive_attributes.py
@@ -127,6 +127,7 @@ def __gather_skins(blender_primitive, export_settings):
     # Normalize weights so they sum to 1
     weight_total = weight_total.reshape(-1, 1)
     for s in range(0, max_bone_set_index+1):
+        weight_id = 'WEIGHTS_' + str(s)
         weight_arrs[s] /= weight_total
 
         weight = array_to_accessor(