diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index af851de862d8829a8feabe9fbc0d70944cbf7632..98eb235308fefb51bf2adb6089d6df94c5097826 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -4,7 +4,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin SchmithĂĽsen, Jim Eckerlein, and many external contributors', - "version": (3, 4, 34), + "version": (3, 4, 35), 'blender': (3, 3, 0), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitive_attributes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitive_attributes.py index ce2f9a59fd925a48178cf88b520df3b7bfca55b1..565378d1cab2c7033ce346755d7fba5e5919d296 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitive_attributes.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitive_attributes.py @@ -127,6 +127,7 @@ def __gather_skins(blender_primitive, export_settings): # Normalize weights so they sum to 1 weight_total = weight_total.reshape(-1, 1) for s in range(0, max_bone_set_index+1): + weight_id = 'WEIGHTS_' + str(s) weight_arrs[s] /= weight_total weight = array_to_accessor(