diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 1b7e646dba279e342ff38ea9eab361b5e4fee739..feea84369b476aa80e3a2fcc317940c04faf9119 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -3,7 +3,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (4, 36, 2), + "version": (4, 36, 3), "blender": (3, 2, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py index ae7be61c2d8a5c0bd1a518ec97cbc4ddf99991a8..c34a5182fb1bf04eb3a8bd9de9ca803295c89d51 100644 --- a/io_scene_fbx/export_fbx_bin.py +++ b/io_scene_fbx/export_fbx_bin.py @@ -865,9 +865,9 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes): if last_subsurf: elem_data_single_int32(geom, b"Smoothness", 2) # Display control mesh and smoothed if last_subsurf.boundary_smooth == "PRESERVE_CORNERS": - elem_data_single_int32(geom, b"BoundaryRule", 2) # CreaseAll + elem_data_single_int32(geom, b"BoundaryRule", 1) # CreaseAll else: - elem_data_single_int32(geom, b"BoundaryRule", 1) # CreaseEdge + elem_data_single_int32(geom, b"BoundaryRule", 2) # CreaseEdge elem_data_single_int32(geom, b"PreviewDivisionLevels", last_subsurf.levels) elem_data_single_int32(geom, b"RenderDivisionLevels", last_subsurf.render_levels) diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py index 90f0c016cecdcff3121fe38c13f8536cc0286869..72d666c1c4396762f1de576f9e9f399fbc240166 100644 --- a/io_scene_fbx/import_fbx.py +++ b/io_scene_fbx/import_fbx.py @@ -2929,7 +2929,7 @@ def load(operator, context, filepath="", mod.levels = preview_levels mod.render_levels = render_levels boundary_rule = elem_prop_first(elem_find_first(fbx_sdata, b'BoundaryRule'), default=1) - if boundary_rule == 2: + if boundary_rule == 1: mod.boundary_smooth = "PRESERVE_CORNERS" else: mod.boundary_smooth = "ALL"