From 7aebdfb396ef1a7899f361bf429dbeba4fdab67b Mon Sep 17 00:00:00 2001
From: Bastien Montagne <montagne29@wanadoo.fr>
Date: Fri, 25 Apr 2014 14:39:40 +0200
Subject: [PATCH] Fix T39792: Tangents/bitangents missing from exported FBX
 model.

Yet another stupid mistake. :/
---
 io_scene_fbx/export_fbx_bin.py | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index f77a4048b..c81c1bc88 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -1581,6 +1581,13 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
     lay_nor = elem_empty(layer, b"LayerElement")
     elem_data_single_string(lay_nor, b"Type", b"LayerElementNormal")
     elem_data_single_int32(lay_nor, b"TypedIndex", 0)
+    if tspacenumber:
+        lay_binor = elem_empty(layer, b"LayerElement")
+        elem_data_single_string(lay_binor, b"Type", b"LayerElementBinormal")
+        elem_data_single_int32(lay_binor, b"TypedIndex", 0)
+        lay_tan = elem_empty(layer, b"LayerElement")
+        elem_data_single_string(lay_tan, b"Type", b"LayerElementTangent")
+        elem_data_single_int32(lay_tan, b"TypedIndex", 0)
     if smooth_type in {'FACE', 'EDGE'}:
         lay_smooth = elem_empty(layer, b"LayerElement")
         elem_data_single_string(lay_smooth, b"Type", b"LayerElementSmoothing")
-- 
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