diff --git a/blenderkit/asset_inspector.py b/blenderkit/asset_inspector.py
index 14224b21fc15915297b40826927a9d1e68c4264b..e6fdc65938ec1ad3167a70e5fbf318bae78deec2 100644
--- a/blenderkit/asset_inspector.py
+++ b/blenderkit/asset_inspector.py
@@ -87,7 +87,9 @@ def check_render_engine(props, obs):
     shaders = []
     textures = []
     props.uv = False
-
+    props.texture_count = 0
+    props.total_megapixels = 0
+    props.node_count = 0
     for ob in obs:  # TODO , this is duplicated here for other engines, otherwise this should be more clever.
         for ms in ob.material_slots:
             if ms.material is not None:
@@ -109,6 +111,7 @@ def check_render_engine(props, obs):
                 checknodes = m.node_tree.nodes[:]
                 while len(checknodes) > 0:
                     n = checknodes.pop()
+                    props.node_count +=1
                     if n.type == 'GROUP':  # dive deeper here.
                         checknodes.extend(n.node_tree.nodes)
                     if len(n.outputs) == 1 and n.outputs[0].type == 'SHADER' and n.type != 'GROUP':
diff --git a/blenderkit/upload.py b/blenderkit/upload.py
index eaa0e6d3dc199d856740e97d218d85a924c7b6e5..f2f295e5998b810167acc3e41d583ec1c832eaef 100644
--- a/blenderkit/upload.py
+++ b/blenderkit/upload.py
@@ -232,6 +232,10 @@ def get_upload_data(self, context, asset_type):
             "manifold": props.manifold,
             "objectCount": props.object_count,
 
+            "procedural": props.is_procedural,
+            "nodeCount": props.node_count,
+            "textureCount": props.texture_count,
+            "megapixels": round(props.total_megapixels/ 1000000),
             # "scene": props.is_scene,
         }
         if props.use_design_year:
@@ -359,6 +363,7 @@ def get_upload_data(self, context, asset_type):
             "procedural": props.is_procedural,
             "nodeCount": props.node_count,
             "textureCount": props.texture_count,
+            "megapixels": round(props.total_megapixels/ 1000000),
 
         }