diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index ca14d7f946f9b1e6fde5d61fc753fb2a81901486..cace8af6304de9ae6fefd2d6a3cffdcf36be5359 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -3,7 +3,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (4, 37, 4), + "version": (4, 37, 5), "blender": (3, 4, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py index 31c9e4ba76f14d38697947147d1f3a74df6c163f..7c8f92d1c760538e43623b3016ca51752cb5c5cf 100644 --- a/io_scene_fbx/import_fbx.py +++ b/io_scene_fbx/import_fbx.py @@ -3154,7 +3154,7 @@ def load(operator, context, filepath="", # Intensity actually, not color... ma_wrap.metallic_texture.image = image texture_mapping_set(fbx_lnk, ma_wrap.metallic_texture) - elif lnk_type in {b'TransparentColor', b'TransparentFactor'}: + elif lnk_type in {b'TransparentColor', b'TransparencyFactor'}: ma_wrap.alpha_texture.image = image texture_mapping_set(fbx_lnk, ma_wrap.alpha_texture) if use_alpha_decals: