diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index ca14d7f946f9b1e6fde5d61fc753fb2a81901486..cace8af6304de9ae6fefd2d6a3cffdcf36be5359 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -3,7 +3,7 @@
 bl_info = {
     "name": "FBX format",
     "author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
-    "version": (4, 37, 4),
+    "version": (4, 37, 5),
     "blender": (3, 4, 0),
     "location": "File > Import-Export",
     "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index 31c9e4ba76f14d38697947147d1f3a74df6c163f..7c8f92d1c760538e43623b3016ca51752cb5c5cf 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -3154,7 +3154,7 @@ def load(operator, context, filepath="",
                         # Intensity actually, not color...
                         ma_wrap.metallic_texture.image = image
                         texture_mapping_set(fbx_lnk, ma_wrap.metallic_texture)
-                    elif lnk_type in {b'TransparentColor', b'TransparentFactor'}:
+                    elif lnk_type in {b'TransparentColor', b'TransparencyFactor'}:
                         ma_wrap.alpha_texture.image = image
                         texture_mapping_set(fbx_lnk, ma_wrap.alpha_texture)
                         if use_alpha_decals: