diff --git a/io_mesh_ply/export_ply.py b/io_mesh_ply/export_ply.py index 2b58186b3410e3da97a757d180497838cfc1a179..60d9b7ea3b8ff0f9e268676857da9c1c2d42da74 100644 --- a/io_mesh_ply/export_ply.py +++ b/io_mesh_ply/export_ply.py @@ -20,7 +20,7 @@ """ This script exports Stanford PLY files from Blender. It supports normals, -colours, and texture coordinates per face or per vertex. +colors, and texture coordinates per face or per vertex. Only one mesh can be exported at a time. """ diff --git a/io_scene_obj/export_obj.py b/io_scene_obj/export_obj.py index 017080907035cfe1143bdb19591d7ad9aa04b450..8a3978ca8abb0667b8979bbae7f229712e1ba9ae 100644 --- a/io_scene_obj/export_obj.py +++ b/io_scene_obj/export_obj.py @@ -72,7 +72,7 @@ def write_mtl(scene, filepath, path_mode, copy_set, mtl_dict): fw('Ns %.6f\n' % tspec) del tspec - fw('Ka %.6f %.6f %.6f\n' % (mat.ambient * world_amb)[:]) # Ambient, uses mirror colour, + fw('Ka %.6f %.6f %.6f\n' % (mat.ambient * world_amb)[:]) # Ambient, uses mirror color, fw('Kd %.6f %.6f %.6f\n' % (mat.diffuse_intensity * mat.diffuse_color)[:]) # Diffuse fw('Ks %.6f %.6f %.6f\n' % (mat.specular_intensity * mat.specular_color)[:]) # Specular if hasattr(mat, "ior"): @@ -92,7 +92,7 @@ def write_mtl(scene, filepath, path_mode, copy_set, mtl_dict): else: #write a dummy material here? fw('Ns 0\n') - fw('Ka %.6f %.6f %.6f\n' % world_amb[:]) # Ambient, uses mirror colour, + fw('Ka %.6f %.6f %.6f\n' % world_amb[:]) # Ambient, uses mirror color, fw('Kd 0.8 0.8 0.8\n') fw('Ks 0.8 0.8 0.8\n') fw('d 1\n') # No alpha diff --git a/render_povray/render.py b/render_povray/render.py index b6aad6c49b8ca983def07d87407e80a67fe57fa2..a009c9d5887947570cad0da77ce4d27972d4e969 100644 --- a/render_povray/render.py +++ b/render_povray/render.py @@ -567,7 +567,7 @@ def write_pov(filename, scene=None, info_callback=None): matrix = global_matrix * ob.matrix_world - # Colour is modified by energy #muiltiplie by 2 for a better match --Maurice + # Color is modified by energy #muiltiplie by 2 for a better match --Maurice color = tuple([c * lamp.energy * 2.0 for c in lamp.color]) tabWrite("light_source {\n") @@ -934,8 +934,8 @@ def write_pov(filename, scene=None, info_callback=None): file.write("\n") tabWrite("}\n") - # Vertex colours - vertCols = {} # Use for material colours also. + # Vertex colors + vertCols = {} # Use for material colors also. if uv_layer: # Generate unique UV's @@ -1012,7 +1012,7 @@ def write_pov(filename, scene=None, info_callback=None): vertCols[key] = [-1] else: - # No vertex colours, so write material colours as vertex colours + # No vertex colors, so write material colors as vertex colors for i, material in enumerate(me_materials): if material: @@ -1026,7 +1026,7 @@ def write_pov(filename, scene=None, info_callback=None): key = diffuse_color[0], diffuse_color[1], diffuse_color[2], i # i == f.mat vertCols[key] = [-1] - # Vert Colours + # Vert Colors tabWrite("texture_list {\n") file.write(tabStr + "%s" % (len(vertCols))) # vert count idx = 0 @@ -1426,7 +1426,7 @@ def write_pov(filename, scene=None, info_callback=None): material = me_materials[material_index] for i1, i2, i3 in indices: if me.vertex_colors and material.use_vertex_color_paint: - # Colour per vertex - vertex colour + # Color per vertex - vertex color col1 = cols[i1] col2 = cols[i2] @@ -1436,7 +1436,7 @@ def write_pov(filename, scene=None, info_callback=None): ci2 = vertCols[col2[0], col2[1], col2[2], material_index][0] ci3 = vertCols[col3[0], col3[1], col3[2], material_index][0] else: - # Colour per material - flat material colour + # Color per material - flat material color if material.subsurface_scattering.use: diffuse_color = [i * j for i, j in zip(material.subsurface_scattering.color[:], material.diffuse_color[:])] else: