From 82cc62d31778ebd71d666ce1a6460c211fa5c196 Mon Sep 17 00:00:00 2001 From: Campbell Barton <ideasman42@gmail.com> Date: Mon, 21 Mar 2011 12:37:20 +0000 Subject: [PATCH] updates for changes in blender. --- render_povray/ui.py | 14 +++++++------- render_renderfarmfi.py | 8 ++++---- 2 files changed, 11 insertions(+), 11 deletions(-) diff --git a/render_povray/ui.py b/render_povray/ui.py index 7619d2b25..233cc601f 100644 --- a/render_povray/ui.py +++ b/render_povray/ui.py @@ -22,7 +22,7 @@ import bpy from bpy.props import EnumProperty # Use some of the existing buttons. -import properties_render +from bl_ui import properties_render properties_render.RENDER_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER') properties_render.RENDER_PT_dimensions.COMPAT_ENGINES.add('POVRAY_RENDER') # properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER') @@ -31,7 +31,7 @@ properties_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER') del properties_render # Use only a subset of the world panels -import properties_world +from bl_ui import properties_world properties_world.WORLD_PT_preview.COMPAT_ENGINES.add('POVRAY_RENDER') properties_world.WORLD_PT_context_world.COMPAT_ENGINES.add('POVRAY_RENDER') properties_world.WORLD_PT_world.COMPAT_ENGINES.add('POVRAY_RENDER') @@ -39,7 +39,7 @@ properties_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER') del properties_world # Example of wrapping every class 'as is' -import properties_material +from bl_ui import properties_material for member in dir(properties_material): subclass = getattr(properties_material, member) try: @@ -48,7 +48,7 @@ for member in dir(properties_material): pass del properties_material -import properties_data_mesh +from bl_ui import properties_data_mesh for member in dir(properties_data_mesh): subclass = getattr(properties_data_mesh, member) try: @@ -57,7 +57,7 @@ for member in dir(properties_data_mesh): pass del properties_data_mesh -import properties_texture +from bl_ui import properties_texture for member in dir(properties_texture): subclass = getattr(properties_texture, member) try: @@ -66,7 +66,7 @@ for member in dir(properties_texture): pass del properties_texture -import properties_data_camera +from bl_ui import properties_data_camera for member in dir(properties_data_camera): subclass = getattr(properties_data_camera, member) try: @@ -75,7 +75,7 @@ for member in dir(properties_data_camera): pass del properties_data_camera -import properties_data_lamp +from bl_ui import properties_data_lamp for member in dir(properties_data_lamp): subclass = getattr(properties_data_lamp, member) try: diff --git a/render_renderfarmfi.py b/render_renderfarmfi.py index d15bd6f7a..e140f6c07 100644 --- a/render_renderfarmfi.py +++ b/render_renderfarmfi.py @@ -115,28 +115,28 @@ class ORESettings(bpy.types.PropertyGroup): # all panels, except render panel # Example of wrapping every class 'as is' -import properties_scene +from bl_ui import properties_scene for member in dir(properties_scene): subclass = getattr(properties_scene, member) try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER') except: pass del properties_scene -import properties_world +from bl_ui import properties_world for member in dir(properties_world): subclass = getattr(properties_world, member) try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER') except: pass del properties_world -import properties_material +from bl_ui import properties_material for member in dir(properties_material): subclass = getattr(properties_material, member) try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER') except: pass del properties_material -import properties_object +from bl_ui import properties_object for member in dir(properties_object): subclass = getattr(properties_object, member) try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER') -- GitLab