diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py index 48f133d842d63916cf7508f57f6bca2c7a9963e4..06cfaaedc99877a0fe29eb1f85f38941ea07dcf3 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py @@ -54,7 +54,7 @@ def __filter_texture_info(blender_shader_sockets_or_texture_slots, export_settin return False resolution = __get_tex_from_socket(blender_shader_sockets_or_texture_slots[0]).shader_node.image.size - if any(__get_tex_from_socket(elem).shader_node.image.size != resolution + if any(any(a != b for a, b in zip(__get_tex_from_socket(elem).shader_node.image.size, resolution)) for elem in blender_shader_sockets_or_texture_slots): def format_image(image_node): return "{} ({}x{})".format(image_node.name, image_node.image.size[0], image_node.image.size[1])