From 8521155924da9dbe3016d344b2bcaef5d889d363 Mon Sep 17 00:00:00 2001 From: Julien Duroure <julien.duroure@gmail.com> Date: Tue, 2 Apr 2019 22:12:55 +0200 Subject: [PATCH] glTF exporter: Fix channel mixup --- io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py index 48f133d84..06cfaaedc 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py @@ -54,7 +54,7 @@ def __filter_texture_info(blender_shader_sockets_or_texture_slots, export_settin return False resolution = __get_tex_from_socket(blender_shader_sockets_or_texture_slots[0]).shader_node.image.size - if any(__get_tex_from_socket(elem).shader_node.image.size != resolution + if any(any(a != b for a, b in zip(__get_tex_from_socket(elem).shader_node.image.size, resolution)) for elem in blender_shader_sockets_or_texture_slots): def format_image(image_node): return "{} ({}x{})".format(image_node.name, image_node.image.size[0], image_node.image.size[1]) -- GitLab