diff --git a/export_directx_x.py b/export_directx_x.py
new file mode 100644
index 0000000000000000000000000000000000000000..627226cba40308d2a6d5113e5e0637e12160cb8a
--- /dev/null
+++ b/export_directx_x.py
@@ -0,0 +1,870 @@
+ #  ***** GPL LICENSE BLOCK *****
+ #
+ #  This program is free software: you can redistribute it and/or modify
+ #  it under the terms of the GNU General Public License as published by
+ #  the Free Software Foundation, either version 3 of the License, or
+ #  (at your option) any later version.
+ #
+ #  This program is distributed in the hope that it will be useful,
+ #  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ #  GNU General Public License for more details.
+ #
+ #  You should have received a copy of the GNU General Public License
+ #  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ #  All rights reserved.
+ #  ***** GPL LICENSE BLOCK *****
+
+#One line description for early versions of Blender 2.52.
+"Export: DirectX Model Format (.x)"
+
+bl_addon_info = {
+    'name': 'Export: DirectX Model Format (.x)',
+    'author': 'Chris Foster (Kira Vakaan)',
+    'version': '1.1',
+    'blender': (2, 5, 3),
+    'location': 'location":"File > Export',
+    'description': 'Export to the DirectX Model Format',
+    'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
+        'Scripts/File_I-O/DirectX_Exporter',
+    'tracker_url': 'https://projects.blender.org/tracker/index.php?'\
+        'func=detail&aid=22795&group_id=153&atid=467',
+    'category': 'Import/Export'}
+"""
+Name: 'DirectX Exporter'
+Blender: 252
+Group: 'Export'
+Tooltip: 'Exports to the DirectX model file format (.x)'
+"""
+
+__author__="Chris Foster (Kira Vakaan)"
+__url__="www.tobedecided.com"
+__version__="1.1"
+__bpydoc__="""\
+"""
+
+import bpy
+from math import radians
+from mathutils import *
+import os
+
+
+#Container for the exporter settings
+class DirectXExporterSettings:
+    def __init__(self,
+                 context,
+                 FilePath,
+                 CoordinateSystem=1,
+                 RotateX=True,
+                 FlipNormals=False,
+                 ApplyModifiers=False,
+                 IncludeFrameRate=False,
+                 ExportTextures=True,
+                 ExportArmatures=False,
+                 ExportAnimation=0,
+                 ExportMode=1,
+                 Verbose=False):
+        self.context=context
+        self.FilePath=FilePath
+        self.CoordinateSystem=int(CoordinateSystem)
+        self.RotateX=RotateX
+        self.FlipNormals=FlipNormals
+        self.ApplyModifiers=ApplyModifiers
+        self.IncludeFrameRate=IncludeFrameRate
+        self.ExportTextures=ExportTextures
+        self.ExportArmatures=ExportArmatures
+        self.ExportAnimation=int(ExportAnimation)
+        self.ExportMode=int(ExportMode)
+        self.Verbose=Verbose
+
+def LegalName(Name):
+    NewName=Name.replace(".","_")
+    NewName=NewName.replace(" ","_")
+    if NewName[0].isdigit() or NewName in ["ARRAY","DWORD","UCHAR","BINARY","FLOAT","ULONGLONG","BINARY_RESOURCE","SDWORD","UNICODE","CHAR","STRING","WORD","CSTRING","SWORD","DOUBLE","TEMPLATE"]:
+        NewName="_"+NewName
+    return NewName
+
+def ExportDirectX(Config):
+    print("----------\nExporting to {}".format(Config.FilePath))
+    if Config.Verbose: print("Opening File...",end=" ")
+    Config.File=open(Config.FilePath,"w")
+    if Config.Verbose: print("Done")
+    
+    if Config.Verbose: print("Generating Object list for export...",end=" ")
+    if Config.ExportMode==1:
+        Config.ExportList=[Object for Object in Config.context.scene.objects if Object.type in ("ARMATURE","EMPTY","MESH") and Object.parent==None]
+    else:
+        ExportList=[Object for Object in Config.context.selected_objects if Object.type in ("ARMATURE","EMPTY","MESH")]
+        Config.ExportList=[Object for Object in ExportList if Object.parent not in ExportList]
+    if Config.Verbose: print("Done")
+    
+    if Config.Verbose: print("Setting up...",end=" ")
+    Config.SystemMatrix=Matrix()
+    if Config.RotateX:
+        Config.SystemMatrix*=RotationMatrix(radians(-90),4,"X")
+    if Config.CoordinateSystem==1:
+        Config.SystemMatrix*=ScaleMatrix(-1,4,Vector((0,1,0)))
+    Config.InverseSystemMatrix=Config.SystemMatrix.copy().invert()
+    
+    if Config.ExportAnimation:
+        CurrentFrame=bpy.context.scene.frame_current
+        bpy.context.scene.frame_current=bpy.context.scene.frame_current
+    if Config.Verbose: print("Done")
+    
+    if Config.Verbose: print("Writing Header...",end=" ")
+    WriteHeader(Config)
+    if Config.Verbose: print("Done")
+    
+    Config.Whitespace=0
+    Config.ObjectList=[]
+    if Config.Verbose: print("Writing Objects...")
+    WriteObjects(Config,Config.ExportList)
+    if Config.Verbose: print("Done")
+    
+    if Config.ExportAnimation:
+        if Config.IncludeFrameRate:
+            if Config.Verbose: print("Writing Frame Rate...",end=" ")
+            Config.File.write("{}AnimTicksPerSecond {{\n".format("  "*Config.Whitespace))
+            Config.Whitespace+=1
+            Config.File.write("{}{};\n".format("  "*Config.Whitespace,int(bpy.context.scene.render.fps/bpy.context.scene.render.fps_base)))
+            Config.Whitespace-=1
+            Config.File.write("{}}}\n".format("  "*Config.Whitespace))
+            if Config.Verbose: print("Done")
+        if Config.Verbose: print("Writing Animation...")
+        WriteAnimationSet(Config)
+        bpy.context.scene.frame_current=CurrentFrame
+        if Config.Verbose: print("Done")
+    
+    CloseFile(Config)
+    print("Finished")
+
+def GetObjectChildren(Parent):
+    return [Object for Object in Parent.children if Object.type in ("ARMATURE","EMPTY","MESH")]
+
+def GetMeshVertexCount(Mesh):
+    VertexCount=0
+    for Face in Mesh.faces:
+        VertexCount+=len(Face.verts)
+    return VertexCount
+
+def GetMaterialTexture(Material):
+    if Material:
+        ImageTextures=[Material.texture_slots[TextureSlot].texture for TextureSlot in Material.texture_slots.keys() if Material.texture_slots[TextureSlot].texture.type=="IMAGE"]
+        ImageFiles=[os.path.basename(Texture.image.filename) for Texture in ImageTextures if Texture.image.source=="FILE"]
+        if ImageFiles:
+            return ImageFiles[0]
+    return None
+
+def WriteHeader(Config):
+    Config.File.write("xof 0303txt 0032\n\n")
+    if Config.ExportArmatures:
+        Config.File.write("template XSkinMeshHeader {\n\
+  <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>\n\
+  WORD nMaxSkinWeightsPerVertex;\n\
+  WORD nMaxSkinWeightsPerFace;\n\
+  WORD nBones;\n\
+}\n\n\
+template SkinWeights {\n\
+  <6f0d123b-bad2-4167-a0d0-80224f25fabb>\n\
+  STRING transformNodeName;\n\
+  DWORD nWeights;\n\
+  array DWORD vertexIndices[nWeights];\n\
+  array float weights[nWeights];\n\
+  Matrix4x4 matrixOffset;\n\
+}\n\n")
+
+def WriteObjects(Config,ObjectList):
+    Config.ObjectList+=ObjectList
+    
+    for Object in ObjectList:
+        if Config.Verbose: print("  Writing Object: {}...".format(Object.name))
+        Config.File.write("{}Frame {} {{\n".format("  "*Config.Whitespace,LegalName(Object.name)))
+        
+        Config.Whitespace+=1
+        if Config.Verbose: print("    Writing Local Matrix...",end=" ")
+        WriteLocalMatrix(Config,Object)
+        if Config.Verbose: print("Done")
+        
+        if Config.ExportArmatures and Object.type=="ARMATURE":
+            Armature=Object.data
+            ParentList=[Bone for Bone in Armature.bones if Bone.parent==None]
+            if Config.Verbose: print("    Writing Armature Bones...")
+            WriteArmatureBones(Config,Object,ParentList)
+            if Config.Verbose: print("    Done")
+        
+        ChildList=GetObjectChildren(Object)
+        if Config.Verbose: print("    Writing Children...")
+        WriteObjects(Config,ChildList)
+        if Config.Verbose: print("    Done Writing Children")
+        
+        if Object.type=="MESH":
+            if Config.Verbose: print("    Generating Mesh...",end=" ")
+            Mesh=Object.create_mesh(bpy.context.scene,(Config.ApplyModifiers|Config.ExportArmatures),"PREVIEW")
+            if Config.Verbose: print("Done")
+            if Config.Verbose: print("    Writing Mesh...")
+            WriteMesh(Config,Object,Mesh)
+            if Config.Verbose: print("    Done")
+            bpy.data.meshes.remove(Mesh)
+        
+        Config.Whitespace-=1
+        Config.File.write("{}}} //End of {}\n".format("  "*Config.Whitespace,LegalName(Object.name)))
+        if Config.Verbose: print("  Done Writing Object: {}".format(Object.name))
+
+def WriteLocalMatrix(Config,Object):
+    if Object.parent:
+        LocalMatrix=Object.parent.matrix_world.copy().invert()
+    else:
+        LocalMatrix=Matrix()
+    LocalMatrix*=Object.matrix_world
+    LocalMatrix=Config.SystemMatrix*LocalMatrix*Config.InverseSystemMatrix
+    
+    Config.File.write("{}FrameTransformMatrix {{\n".format("  "*Config.Whitespace))
+    Config.Whitespace+=1
+    Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format("  "*Config.Whitespace,LocalMatrix[0][0],LocalMatrix[0][1],LocalMatrix[0][2],LocalMatrix[0][3]))
+    Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format("  "*Config.Whitespace,LocalMatrix[1][0],LocalMatrix[1][1],LocalMatrix[1][2],LocalMatrix[1][3]))
+    Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format("  "*Config.Whitespace,LocalMatrix[2][0],LocalMatrix[2][1],LocalMatrix[2][2],LocalMatrix[2][3]))
+    Config.File.write("{}{:9f},{:9f},{:9f},{:9f};;\n".format("  "*Config.Whitespace,LocalMatrix[3][0],LocalMatrix[3][1],LocalMatrix[3][2],LocalMatrix[3][3]))
+    Config.Whitespace-=1
+    Config.File.write("{}}}\n".format("  "*Config.Whitespace))
+
+def WriteArmatureBones(Config,Object,ChildList):
+    PoseBones=Object.pose.bones
+    for Bone in ChildList:
+        if Config.Verbose: print("      Writing Bone: {}...".format(Bone.name),end=" ")
+        Config.File.write("{}Frame {} {{\n".format("  "*Config.Whitespace,LegalName(Object.name)+"_"+LegalName(Bone.name)))
+        Config.Whitespace+=1
+        
+        PoseBone=PoseBones[Bone.name]
+        
+        if Bone.parent:
+            BoneMatrix=(PoseBone.parent.matrix*RotationMatrix(radians(-90),4,"X")).invert()
+        else:
+            BoneMatrix=Matrix()
+        
+        BoneMatrix*=PoseBone.matrix*RotationMatrix(radians(-90),4,"X")
+        BoneMatrix=Config.SystemMatrix*BoneMatrix*Config.InverseSystemMatrix
+        
+        Config.File.write("{}FrameTransformMatrix {{\n".format("  "*Config.Whitespace))
+        Config.Whitespace+=1
+        Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format("  "*Config.Whitespace,BoneMatrix[0][0],BoneMatrix[0][1],BoneMatrix[0][2],BoneMatrix[0][3]))
+        Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format("  "*Config.Whitespace,BoneMatrix[1][0],BoneMatrix[1][1],BoneMatrix[1][2],BoneMatrix[1][3]))
+        Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format("  "*Config.Whitespace,BoneMatrix[2][0],BoneMatrix[2][1],BoneMatrix[2][2],BoneMatrix[2][3]))
+        Config.File.write("{}{:9f},{:9f},{:9f},{:9f};;\n".format("  "*Config.Whitespace,BoneMatrix[3][0],BoneMatrix[3][1],BoneMatrix[3][2],BoneMatrix[3][3]))
+        Config.Whitespace-=1
+        Config.File.write("{}}}\n".format("  "*Config.Whitespace))
+        
+        if Config.Verbose: print("Done")
+        WriteArmatureBones(Config,Object,Bone.children)
+        Config.Whitespace-=1
+        
+        Config.File.write("{}}} //End of {}\n".format("  "*Config.Whitespace,LegalName(Object.name)+"_"+LegalName(Bone.name)))
+
+def WriteMesh(Config,Object,Mesh):
+    Config.File.write("{}Mesh {{ //{} Mesh\n".format("  "*Config.Whitespace,LegalName(Mesh.name)))
+    Config.Whitespace+=1
+    
+    if Config.Verbose: print("      Writing Mesh Vertices...",end=" ")
+    WriteMeshVertices(Config,Mesh)
+    if Config.Verbose: print("Done\n      Writing Mesh Normals...",end=" ")
+    WriteMeshNormals(Config,Mesh)
+    if Config.Verbose: print("Done\n      Writing Mesh Materials...",end=" ")
+    WriteMeshMaterials(Config,Mesh)
+    if Config.Verbose: print("Done")
+    if Mesh.uv_textures:
+        if Config.Verbose: print("      Writing Mesh UV Coordinates...",end=" ")
+        WriteMeshUVCoordinates(Config,Mesh)
+        if Config.Verbose: print("Done")
+    if Config.ExportArmatures:
+        if Config.Verbose: print("      Writing Mesh Skin Weights...",end=" ")
+        WriteMeshSkinWeights(Config,Object,Mesh)
+        if Config.Verbose: print("Done")
+        
+    Config.Whitespace-=1
+    Config.File.write("{}}} //End of {} Mesh\n".format("  "*Config.Whitespace,LegalName(Mesh.name)))
+
+def WriteMeshVertices(Config,Mesh):
+    Index=0
+    VertexCount=GetMeshVertexCount(Mesh)
+    Config.File.write("{}{};\n".format("  "*Config.Whitespace,VertexCount))
+    
+    for Face in Mesh.faces:
+        Vertices=list(Face.verts)
+        
+        if Config.CoordinateSystem==1: Vertices=Vertices[::-1]
+        for Vertex in [Mesh.verts[Vertex] for Vertex in Vertices]:
+            Position=Config.SystemMatrix*Vertex.co
+            Config.File.write("{}{:9f};{:9f};{:9f};".format("  "*Config.Whitespace,Position[0],Position[1],Position[2]))
+            Index+=1
+            if Index==VertexCount: Config.File.write(";\n")
+            else: Config.File.write(",\n")
+    
+    Index=0
+    Config.File.write("{}{};\n".format("  "*Config.Whitespace,len(Mesh.faces)))
+    
+    for Face in Mesh.faces:
+        Config.File.write("{}{};".format("  "*Config.Whitespace,len(Face.verts)))
+        for Vertex in Face.verts:
+            Config.File.write("{};".format(Index))
+            Index+=1
+        if Index==VertexCount: Config.File.write(";\n")
+        else: Config.File.write(",\n")
+
+def WriteMeshNormals(Config,Mesh):
+    Config.File.write("{}MeshNormals {{ //{} Normals\n".format("  "*Config.Whitespace,LegalName(Mesh.name)))
+    Config.Whitespace+=1
+    
+    Index=0
+    VertexCount=GetMeshVertexCount(Mesh)
+    Config.File.write("{}{};\n".format("  "*Config.Whitespace,VertexCount))
+    
+    for Face in Mesh.faces:
+        Vertices=list(Face.verts)
+        
+        if Config.CoordinateSystem==1: Vertices=Vertices[::-1]
+        for Vertex in [Mesh.verts[Vertex] for Vertex in Vertices]:
+            if Face.smooth: Normal=Config.SystemMatrix*Vertex.normal
+            else: Normal=Config.SystemMatrix*Face.normal
+            if Config.FlipNormals: Normal=-Normal
+            Config.File.write("{}{:9f};{:9f};{:9f};".format("  "*Config.Whitespace,Normal[0],Normal[1],Normal[2]))
+            Index+=1
+            if Index==VertexCount: Config.File.write(";\n")
+            else: Config.File.write(",\n")
+    
+    Index=0
+    Config.File.write("{}{};\n".format("  "*Config.Whitespace,len(Mesh.faces)))
+    
+    for Face in Mesh.faces:
+        Config.File.write("{}{};".format("  "*Config.Whitespace,len(Face.verts)))
+        for Vertex in Face.verts:
+            Config.File.write("{};".format(Index))
+            Index+=1
+        if Index==VertexCount: Config.File.write(";\n")
+        else: Config.File.write(",\n")
+    Config.Whitespace-=1
+    Config.File.write("{}}} //End of {} Normals\n".format("  "*Config.Whitespace,LegalName(Mesh.name)))
+
+def WriteMeshMaterials(Config,Mesh):
+    Config.File.write("{}MeshMaterialList {{ //{} Material List\n".format("  "*Config.Whitespace,LegalName(Mesh.name)))
+    Config.Whitespace+=1
+    
+    Materials=Mesh.materials
+    if Materials.keys():
+        MaterialIndexes={}
+        for Face in Mesh.faces:
+            if Materials[Face.material_index] not in MaterialIndexes:
+                MaterialIndexes[Materials[Face.material_index]]=len(MaterialIndexes)
+        
+        FaceCount=len(Mesh.faces)
+        Index=0
+        Config.File.write("{}{};\n{}{};\n".format("  "*Config.Whitespace,len(MaterialIndexes),"  "*Config.Whitespace,FaceCount))
+        for Face in Mesh.faces:
+            Config.File.write("{}{}".format("  "*Config.Whitespace,MaterialIndexes[Materials[Face.material_index]]))
+            Index+=1
+            if Index==FaceCount: Config.File.write(";;\n")
+            else: Config.File.write(",\n")
+        
+        Materials=[Item[::-1] for Item in MaterialIndexes.items()]
+        Materials.sort()
+        for Material in Materials:
+            WriteMaterial(Config,Material[1])
+    else:
+        Config.File.write("{}1;\n{}1;\n{}0;;\n".format("  "*Config.Whitespace,"  "*Config.Whitespace,"  "*Config.Whitespace))
+        WriteMaterial(Config)
+    
+    Config.Whitespace-=1
+    Config.File.write("{}}} //End of {} Material List\n".format("  "*Config.Whitespace,LegalName(Mesh.name)))
+
+def WriteMaterial(Config,Material=None):
+    if Material:
+        Config.File.write("{}Material {} {{\n".format("  "*Config.Whitespace,LegalName(Material.name)))
+        Config.Whitespace+=1
+        
+        Diffuse=list(Material.diffuse_color)
+        Diffuse.append(Material.alpha)
+        Specularity=Material.specular_intensity
+        Specular=list(Material.specular_color)
+        
+        Config.File.write("{}{:9f};{:9f};{:9f};{:9f};;\n".format("  "*Config.Whitespace,Diffuse[0],Diffuse[1],Diffuse[2],Diffuse[3]))
+        Config.File.write("{}{:9f};\n".format("  "*Config.Whitespace,2*(1.0-Specularity)))
+        Config.File.write("{}{:9f};{:9f};{:9f};;\n".format("  "*Config.Whitespace,Specular[0],Specular[1],Specular[2]))
+    else:
+        Config.File.write("{}Material Default_Material {{\n".format("  "*Config.Whitespace))
+        Config.Whitespace+=1
+        Config.File.write("{} 1.000000; 1.000000; 1.000000; 1.000000;;\n".format("  "*Config.Whitespace))
+        Config.File.write("{} 1.500000;\n".format("  "*Config.Whitespace))
+        Config.File.write("{} 1.000000; 1.000000; 1.000000;;\n".format("  "*Config.Whitespace))
+    Config.File.write("{} 0.000000; 0.000000; 0.000000;;\n".format("  "*Config.Whitespace))
+    if Config.ExportTextures:
+        Texture=GetMaterialTexture(Material)
+        if Texture: Config.File.write("{}TextureFilename {{\"{}\";}}\n".format("  "*Config.Whitespace,Texture))
+    Config.Whitespace-=1
+    Config.File.write("{}}}\n".format("  "*Config.Whitespace))
+
+def WriteMeshUVCoordinates(Config,Mesh):
+    Config.File.write("{}MeshTextureCoords {{ //{} UV Coordinates\n".format("  "*Config.Whitespace,LegalName(Mesh.name)))
+    Config.Whitespace+=1
+    
+    UVCoordinates=None
+    for UV in Mesh.uv_textures:
+        if UV.active_render:
+            UVCoordinates=UV.data
+            break
+    
+    Index=0
+    VertexCount=GetMeshVertexCount(Mesh)
+    Config.File.write("{}{};\n".format("  "*Config.Whitespace,VertexCount))
+    
+    for Face in UVCoordinates:
+        Vertices=[]
+        for Vertex in Face.uv:
+            Vertices.append(tuple(Vertex))
+        if Config.CoordinateSystem==1:
+            Vertices=Vertices[::-1]
+        for Vertex in Vertices:
+            Config.File.write("{}{:9f};{:9f};".format("  "*Config.Whitespace,Vertex[0],1-Vertex[1]))
+            Index+=1
+            if Index==VertexCount: Config.File.write(";\n")
+            else: Config.File.write(",\n")
+    Config.Whitespace-=1
+    Config.File.write("{}}} //End of {} UV Coordinates\n".format("  "*Config.Whitespace,LegalName(Mesh.name)))
+
+def WriteMeshSkinWeights(Config,Object,Mesh):
+    ArmatureList=[Modifier for Modifier in Object.modifiers if Modifier.type=="ARMATURE"]
+    if ArmatureList:
+        ArmatureObject=ArmatureList[0].object
+        Armature=ArmatureObject.data
+        
+        PoseBones=ArmatureObject.pose.bones
+        
+        MaxInfluences=0
+        UsedBones=set()
+        VertexGroups={}
+        
+        for Vertex in Mesh.verts:
+            BoneInfluences=[PoseBones[Object.vertex_groups[Group.group].name] for Group in Vertex.groups if Object.vertex_groups[Group.group].name in PoseBones]
+            if len(BoneInfluences)>MaxInfluences: MaxInfluences=len(BoneInfluences)
+            for Bone in BoneInfluences:
+                UsedBones.add(Bone)
+                if Bone not in VertexGroups:
+                    VertexGroups[Bone]=[Vertex]
+                else:
+                    VertexGroups[Bone].append(Vertex)
+        BoneCount=len(UsedBones)
+        
+        Config.File.write("{}XSkinMeshHeader {{\n".format("  "*Config.Whitespace))
+        Config.Whitespace+=1
+        Config.File.write("{}{};\n{}{};\n{}{};\n".format("  "*Config.Whitespace,MaxInfluences,"  "*Config.Whitespace,MaxInfluences*3,"  "*Config.Whitespace,BoneCount))
+        Config.Whitespace-=1
+        Config.File.write("{}}}\n".format("  "*Config.Whitespace))
+        
+        for Bone in UsedBones:
+            VertexCount=0
+            VertexIndexes=[Vertex.index for Vertex in VertexGroups[Bone]]
+            for Face in Mesh.faces:
+                for Vertex in Face.verts:
+                    if Vertex in VertexIndexes: VertexCount+=1
+            
+            Config.File.write("{}SkinWeights {{\n".format("  "*Config.Whitespace))
+            Config.Whitespace+=1
+            Config.File.write("{}\"{}\";\n{}{};\n".format("  "*Config.Whitespace,LegalName(ArmatureObject.name)+"_"+LegalName(Bone.name),"  "*Config.Whitespace,VertexCount))
+            
+            VertexWeights=[]
+            Index=0
+            WrittenIndexes=0
+            for Face in Mesh.faces:
+                FaceVertices=list(Face.verts)
+                if Config.CoordinateSystem==1: FaceVertices=FaceVertices[::-1]
+                for Vertex in FaceVertices:
+                    if Vertex in VertexIndexes:
+                        Config.File.write("{}{}".format("  "*Config.Whitespace,Index))
+                        
+                        GroupIndexes={Object.vertex_groups[Group.group].name:Index for Index,Group in enumerate(Mesh.verts[Vertex].groups) if Object.vertex_groups[Group.group].name in PoseBones}
+                        
+                        WeightTotal=0.0
+                        for Weight in [Group.weight for Group in Mesh.verts[Vertex].groups if Object.vertex_groups[Group.group].name in PoseBones]:
+                            WeightTotal+=Weight
+                        
+                        if WeightTotal:
+                            VertexWeights.append(Mesh.verts[Vertex].groups[GroupIndexes[Bone.name]].weight/WeightTotal)
+                        else:
+                            VertexWeights.append(0.0)
+                        
+                        WrittenIndexes+=1
+                        if WrittenIndexes==VertexCount: Config.File.write(";\n")
+                        else: Config.File.write(",\n")
+                    Index+=1
+            
+            for Index,Weight in enumerate(VertexWeights):
+                Config.File.write("{}{:8f}".format("  "*Config.Whitespace,Weight))
+                if Index==(VertexCount-1): Config.File.write(";\n")
+                else: Config.File.write(",\n")
+            
+            PoseBone=PoseBones[Bone.name]
+            
+            BoneMatrix=(PoseBone.matrix*RotationMatrix(radians(-90),4,"X")).invert()
+            BoneMatrix*=ArmatureObject.matrix_world.copy().invert()
+            
+            if Object.parent and Object.parent!=ArmatureObject:
+                BoneMatrix*=Object.parent.matrix_world.copy().invert()
+            
+            BoneMatrix*=Object.matrix_world
+            
+            BoneMatrix=Config.SystemMatrix*BoneMatrix*Config.InverseSystemMatrix
+            
+            Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format("  "*Config.Whitespace,BoneMatrix[0][0],BoneMatrix[0][1],BoneMatrix[0][2],BoneMatrix[0][3]))
+            Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format("  "*Config.Whitespace,BoneMatrix[1][0],BoneMatrix[1][1],BoneMatrix[1][2],BoneMatrix[1][3]))
+            Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format("  "*Config.Whitespace,BoneMatrix[2][0],BoneMatrix[2][1],BoneMatrix[2][2],BoneMatrix[2][3]))
+            Config.File.write("{}{:9f},{:9f},{:9f},{:9f};;\n".format("  "*Config.Whitespace,BoneMatrix[3][0],BoneMatrix[3][1],BoneMatrix[3][2],BoneMatrix[3][3]))
+            Config.Whitespace-=1
+            Config.File.write("{}}}  //End of {} Skin Weights\n".format("  "*Config.Whitespace,LegalName(ArmatureObject.name)+"_"+LegalName(Bone.name)))
+                            
+
+def WriteAnimationSet(Config):
+    Config.File.write("{}AnimationSet {{\n".format("  "*Config.Whitespace))
+    Config.Whitespace+=1
+    for Object in [Object for Object in Config.ObjectList if Object.animation_data]:
+        if Config.Verbose: print("  Writing Animation Data for Object: {}".format(Object.name))
+        Action=Object.animation_data.action
+        if Action:
+            PositionFCurves=[None,None,None]
+            RotationFCurves=[None,None,None]
+            ScaleFCurves=[None,None,None]
+            for FCurve in Action.fcurves:
+                if FCurve.data_path=="location":
+                    PositionFCurves[FCurve.array_index]=FCurve
+                elif FCurve.data_path=="rotation_euler":
+                    RotationFCurves[FCurve.array_index]=FCurve
+                elif FCurve.data_path=="scale":
+                    ScaleFCurves[FCurve.array_index]=FCurve
+            if [FCurve for FCurve in PositionFCurves+RotationFCurves+ScaleFCurves if FCurve]:
+                Config.File.write("{}Animation {{\n".format("  "*Config.Whitespace))
+                Config.Whitespace+=1
+                Config.File.write("{}{{{}}}\n".format("  "*Config.Whitespace,LegalName(Object.name)))
+                
+                #Position
+                if Config.Verbose: print("    Writing Position...",end=" ")
+                AllKeyframes=set()
+                for Index,FCurve in enumerate(PositionFCurves):
+                    if FCurve:
+                        Keyframes=[]
+                        for Keyframe in FCurve.keyframe_points:
+                            Keyframes.append(Keyframe.co)
+                            AllKeyframes.add(int(Keyframe.co[0]))
+                        PositionFCurves[Index]={int(Keyframe):Value for Keyframe,Value in Keyframes}
+                Config.File.write("{}AnimationKey {{ //Position\n".format("  "*Config.Whitespace))
+                Config.Whitespace+=1
+                AllKeyframes=list(AllKeyframes)
+                AllKeyframes.sort()
+                if len(AllKeyframes):
+                    Config.File.write("{}2;\n{}{};\n".format("  "*Config.Whitespace,"  "*Config.Whitespace,len(AllKeyframes)))
+                    for Keyframe in AllKeyframes:
+                        bpy.context.scene.set_frame(Keyframe)
+                        Position=Vector()
+                        Position[0]=((PositionFCurves[0][Keyframe] if Keyframe in PositionFCurves[0] else Object.location[0]) if PositionFCurves[0] else Object.location[0])
+                        Position[1]=((PositionFCurves[1][Keyframe] if Keyframe in PositionFCurves[1] else Object.location[1]) if PositionFCurves[1] else Object.location[1])
+                        Position[2]=((PositionFCurves[2][Keyframe] if Keyframe in PositionFCurves[2] else Object.location[2]) if PositionFCurves[2] else Object.location[2])
+                        Position=Config.SystemMatrix*Position
+                        Config.File.write("{}{}{:9f},{:9f},{:9f};;\n".format("  "*Config.Whitespace,(str(Keyframe-bpy.context.scene.frame_start)+";3;").ljust(8),Position[0],Position[1],Position[2]))
+                else:
+                    Config.File.write("{}2;\n{}1;\n".format("  "*Config.Whitespace,"  "*Config.Whitespace))
+                    bpy.context.scene.set_frame(bpy.context.scene.frame_start)
+                    Position=Config.SystemMatrix*Object.location
+                    Config.File.write("{}{}{:9f},{:9f},{:9f};;\n".format("  "*Config.Whitespace,("0;3;").ljust(8),Position[0],Position[1],Position[2]))
+                Config.Whitespace-=1
+                Config.File.write("{}}}\n".format("  "*Config.Whitespace))
+                if Config.Verbose: print("Done")
+                
+                #Rotation
+                if Config.Verbose: print("    Writing Rotation...",end=" ")
+                AllKeyframes=set()
+                for Index,FCurve in enumerate(RotationFCurves):
+                    if FCurve:
+                        Keyframes=[]
+                        for Keyframe in FCurve.keyframe_points:
+                            Keyframes.append(Keyframe.co)
+                            AllKeyframes.add(int(Keyframe.co[0]))
+                        RotationFCurves[Index]={int(Keyframe):Value for Keyframe,Value in Keyframes}
+                Config.File.write("{}AnimationKey {{ //Rotation\n".format("  "*Config.Whitespace))
+                Config.Whitespace+=1
+                AllKeyframes=list(AllKeyframes)
+                AllKeyframes.sort()
+                if len(AllKeyframes):
+                    Config.File.write("{}0;\n{}{};\n".format("  "*Config.Whitespace,"  "*Config.Whitespace,len(AllKeyframes)))
+                    for Keyframe in AllKeyframes:
+                        bpy.context.scene.set_frame(Keyframe)
+                        Rotation=Euler()
+                        Rotation[0]=((RotationFCurves[0][Keyframe] if Keyframe in RotationFCurves[0] else Object.rotation_euler[0]) if RotationFCurves[0] else Object.rotation_euler[0])
+                        Rotation[1]=((RotationFCurves[1][Keyframe] if Keyframe in RotationFCurves[1] else Object.rotation_euler[1]) if RotationFCurves[1] else Object.rotation_euler[1])
+                        Rotation[2]=((RotationFCurves[2][Keyframe] if Keyframe in RotationFCurves[2] else Object.rotation_euler[2]) if RotationFCurves[2] else Object.rotation_euler[2])
+                        Rotation=(Config.SystemMatrix*(Rotation.to_matrix().to_4x4())*Config.InverseSystemMatrix).to_quat()
+                        Config.File.write("{}{}{:9f},{:9f},{:9f},{:9f};;\n".format("  "*Config.Whitespace,(str(Keyframe-bpy.context.scene.frame_start)+";4;").ljust(8),-Rotation[0],Rotation[1],Rotation[2],Rotation[3]))
+                else:
+                    Config.File.write("{}0;\n{}1;\n".format("  "*Config.Whitespace,"  "*Config.Whitespace))
+                    bpy.context.scene.set_frame(bpy.context.scene.frame_start)
+                    Rotation=(Config.SystemMatrix*(Object.rotation_euler.to_matrix().to_4x4())*Config.InverseSystemMatrix).to_quat()
+                    Config.File.write("{}{}{:9f},{:9f},{:9f},{:9f};;\n".format("  "*Config.Whitespace,("0;4;").ljust(8),-Rotation[0],Rotation[1],Rotation[2],Rotation[3]))
+                Config.Whitespace-=1
+                Config.File.write("{}}}\n".format("  "*Config.Whitespace))
+                if Config.Verbose: print("Done")
+                
+                #Scale
+                if Config.Verbose: print("    Writing Scale...",end=" ")
+                AllKeyframes=set()
+                for Index,FCurve in enumerate(ScaleFCurves):
+                    if FCurve:
+                        Keyframes=[]
+                        for Keyframe in FCurve.keyframe_points:
+                            Keyframes.append(Keyframe.co)
+                            AllKeyframes.add(int(Keyframe.co[0]))
+                        ScaleFCurves[Index]={int(Keyframe):Value for Keyframe,Value in Keyframes}
+                Config.File.write("{}AnimationKey {{ //Scale\n".format("  "*Config.Whitespace))
+                Config.Whitespace+=1
+                AllKeyframes=list(AllKeyframes)
+                AllKeyframes.sort()
+                if len(AllKeyframes):
+                    Config.File.write("{}1;\n{}{};\n".format("  "*Config.Whitespace,"  "*Config.Whitespace,len(AllKeyframes)))
+                    for Keyframe in AllKeyframes:
+                        bpy.context.scene.set_frame(Keyframe)
+                        Scale=Vector()
+                        Scale[0]=((ScaleFCurves[0][Keyframe] if Keyframe in ScaleFCurves[0] else Object.scale[0]) if ScaleFCurves[0] else Object.scale[0])
+                        Scale[1]=((ScaleFCurves[1][Keyframe] if Keyframe in ScaleFCurves[1] else Object.scale[1]) if ScaleFCurves[1] else Object.scale[1])
+                        Scale[2]=((ScaleFCurves[2][Keyframe] if Keyframe in ScaleFCurves[2] else Object.scale[2]) if ScaleFCurves[2] else Object.scale[2])
+                        Scale=Config.SystemMatrix*Scale
+                        Config.File.write("{}{}{:9f},{:9f},{:9f};;\n".format("  "*Config.Whitespace,(str(Keyframe-bpy.context.scene.frame_start)+";3;").ljust(8),Scale[0],Scale[1],Scale[2]))
+                else:
+                    Config.File.write("{}1;\n{}1;\n".format("  "*Config.Whitespace,"  "*Config.Whitespace))
+                    bpy.context.scene.set_frame(bpy.context.scene.frame_start)
+                    Scale=Config.SystemMatrix*Object.scale
+                    Config.File.write("{}{}{:9f},{:9f},{:9f};;\n".format("  "*Config.Whitespace,("0;3;").ljust(8),Scale[0],Scale[1],Scale[2]))
+                Config.Whitespace-=1
+                Config.File.write("{}}}\n".format("  "*Config.Whitespace))
+                if Config.Verbose: print("Done")
+                
+                Config.Whitespace-=1
+                Config.File.write("{}}}\n".format("  "*Config.Whitespace))
+            else:
+                if Config.Verbose: print("    Object has no useable animation data.")
+            
+            if Config.ExportArmatures and Object.type=="ARMATURE":
+                if Config.Verbose: print("    Writing Armature Bone Animation Data...")
+                PoseBones=Object.pose.bones
+                for Bone in PoseBones:
+                    if Config.Verbose: print("      Writing Bone: {}...".format(Bone.name))
+                    PositionFCurves=[None,None,None]
+                    RotationFCurves=[None,None,None,None]
+                    ScaleFCurves=[None,None,None]
+                    for FCurve in Action.fcurves:
+                        if FCurve.data_path=="pose.bones[\"{}\"].location".format(Bone.name):
+                            PositionFCurves[FCurve.array_index]=FCurve
+                        elif FCurve.data_path=="pose.bones[\"{}\"].rotation_quaternion".format(Bone.name):
+                            RotationFCurves[FCurve.array_index]=FCurve
+                        elif FCurve.data_path=="pose.bones[\"{}\"].scale".format(Bone.name):
+                            ScaleFCurves[FCurve.array_index]=FCurve
+                    if not [FCurve for FCurve in PositionFCurves+RotationFCurves+ScaleFCurves if FCurve]:
+                        if Config.Verbose: print("        Bone has no useable animation data.\n      Done")
+                        continue
+                    
+                    Config.File.write("{}Animation {{\n".format("  "*Config.Whitespace))
+                    Config.Whitespace+=1
+                    Config.File.write("{}{{{}}}\n".format("  "*Config.Whitespace,LegalName(Object.name)+"_"+LegalName(Bone.name)))
+                    
+                    #Position
+                    if Config.Verbose: print("        Writing Position...",end=" ")
+                    AllKeyframes=set()
+                    for Index,FCurve in enumerate(PositionFCurves):
+                        if FCurve:
+                            Keyframes=[]
+                            for Keyframe in FCurve.keyframe_points:
+                                Keyframes.append(Keyframe.co)
+                                AllKeyframes.add(int(Keyframe.co[0]))
+                            PositionFCurves[Index]={int(Keyframe):Value for Keyframe,Value in Keyframes}
+                    Config.File.write("{}AnimationKey {{ //Position\n".format("  "*Config.Whitespace))
+                    Config.Whitespace+=1
+                    AllKeyframes=list(AllKeyframes)
+                    AllKeyframes.sort()
+                    if not len(AllKeyframes):
+                        AllKeyframes=[bpy.context.scene.frame_start]    
+                    Config.File.write("{}2;\n{}{};\n".format("  "*Config.Whitespace,"  "*Config.Whitespace,len(AllKeyframes)))
+                    for Keyframe in AllKeyframes:
+                        bpy.context.scene.set_frame(Keyframe)
+                        
+                        if Bone.parent:
+                            PoseMatrix=(Bone.parent.matrix*RotationMatrix(radians(-90),4,"X")).invert()
+                        else:
+                            PoseMatrix=Matrix()
+                        PoseMatrix*=Bone.matrix*RotationMatrix(radians(-90),4,"X")
+                        
+                        PoseMatrix=Config.SystemMatrix*PoseMatrix*Config.InverseSystemMatrix    
+                        
+                        Position=PoseMatrix.translation_part()
+                        Config.File.write("{}{}{:9f},{:9f},{:9f};;\n".format("  "*Config.Whitespace,(str(Keyframe-bpy.context.scene.frame_start)+";3;").ljust(8),Position[0],Position[1],Position[2]))
+                    Config.Whitespace-=1
+                    Config.File.write("{}}}\n".format("  "*Config.Whitespace))
+                    if Config.Verbose: print("Done")
+                    
+                    #Rotation
+                    if Config.Verbose: print("        Writing Rotation...",end=" ")
+                    AllKeyframes=set()
+                    for Index,FCurve in enumerate(RotationFCurves):
+                        if FCurve:
+                            Keyframes=[]
+                            for Keyframe in FCurve.keyframe_points:
+                                Keyframes.append(Keyframe.co)
+                                AllKeyframes.add(int(Keyframe.co[0]))
+                            RotationFCurves[Index]={int(Keyframe):Value for Keyframe,Value in Keyframes}
+                    Config.File.write("{}AnimationKey {{ //Rotation\n".format("  "*Config.Whitespace))
+                    Config.Whitespace+=1
+                    AllKeyframes=list(AllKeyframes)
+                    AllKeyframes.sort()
+                    if not len(AllKeyframes):
+                        AllKeyframes=[bpy.context.scene.frame_start]    
+                    Config.File.write("{}0;\n{}{};\n".format("  "*Config.Whitespace,"  "*Config.Whitespace,len(AllKeyframes)))
+                    for Keyframe in AllKeyframes:
+                        bpy.context.scene.set_frame(Keyframe)
+                        
+                        if Bone.parent:
+                            PoseMatrix=(Bone.parent.matrix*RotationMatrix(radians(-90),4,"X")).invert()
+                        else:
+                            PoseMatrix=Matrix()
+                        PoseMatrix*=Bone.matrix*RotationMatrix(radians(-90),4,"X")
+                        
+                        PoseMatrix=Config.SystemMatrix*PoseMatrix*Config.InverseSystemMatrix    
+                        
+                        Rotation=PoseMatrix.rotation_part().to_quat()
+                        Config.File.write("{}{}{:9f},{:9f},{:9f},{:9f};;\n".format("  "*Config.Whitespace,(str(Keyframe-bpy.context.scene.frame_start)+";4;").ljust(8),-Rotation[0],Rotation[1],Rotation[2],Rotation[3]))
+                    Config.Whitespace-=1
+                    Config.File.write("{}}}\n".format("  "*Config.Whitespace))
+                    if Config.Verbose: print("Done")
+                    
+                    #Scale
+                    if Config.Verbose: print("        Writing Scale...",end=" ")
+                    AllKeyframes=set()
+                    for Index,FCurve in enumerate(ScaleFCurves):
+                        if FCurve:
+                            Keyframes=[]
+                            for Keyframe in FCurve.keyframe_points:
+                                Keyframes.append(Keyframe.co)
+                                AllKeyframes.add(int(Keyframe.co[0]))
+                            ScaleFCurves[Index]={int(Keyframe):Value for Keyframe,Value in Keyframes}
+                    Config.File.write("{}AnimationKey {{ //Scale\n".format("  "*Config.Whitespace))
+                    Config.Whitespace+=1
+                    AllKeyframes=list(AllKeyframes)
+                    AllKeyframes.sort()
+                    if not len(AllKeyframes):
+                        AllKeyframes=[bpy.context.scene.frame_start]    
+                    Config.File.write("{}1;\n{}{};\n".format("  "*Config.Whitespace,"  "*Config.Whitespace,len(AllKeyframes)))
+                    for Keyframe in AllKeyframes:
+                        bpy.context.scene.set_frame(Keyframe)
+                        
+                        if Bone.parent:
+                            PoseMatrix=(Bone.parent.matrix*RotationMatrix(radians(-90),4,"X")).invert()
+                        else:
+                            PoseMatrix=Matrix()
+                        PoseMatrix*=Bone.matrix*RotationMatrix(radians(-90),4,"X")
+                        
+                        PoseMatrix=Config.SystemMatrix*PoseMatrix*Config.InverseSystemMatrix    
+                        
+                        Scale=PoseMatrix.scale_part()
+                        Config.File.write("{}{}{:9f},{:9f},{:9f};;\n".format("  "*Config.Whitespace,(str(Keyframe-bpy.context.scene.frame_start)+";3;").ljust(8),Scale[0],Scale[1],Scale[2]))
+                    Config.Whitespace-=1
+                    Config.File.write("{}}}\n".format("  "*Config.Whitespace))
+                    if Config.Verbose: print("Done")
+                    
+                    Config.Whitespace-=1
+                    Config.File.write("{}}}\n".format("  "*Config.Whitespace))
+                    if Config.Verbose: print("      Done")
+                if Config.Verbose: print("    Done")
+        if Config.Verbose: print("  Done")
+            
+    Config.Whitespace-=1
+    Config.File.write("{}}} //End of AnimationSet\n".format("  "*Config.Whitespace))
+
+def CloseFile(Config):
+    if Config.Verbose: print("Closing File...",end=" ")
+    Config.File.close()
+    if Config.Verbose: print("Done")
+
+CoordinateSystems=[]
+CoordinateSystems.append(("1","Left-Handed",""))
+CoordinateSystems.append(("2","Right-Handed",""))
+
+AnimationModes=[]
+AnimationModes.append(("0","None",""))
+AnimationModes.append(("1","Keyframes Only",""))
+#AnimationModes.append(("2","Full Animation",""))
+
+ExportModes=[]
+ExportModes.append(("1","All Objects",""))
+ExportModes.append(("2","Selected Objects",""))
+
+from bpy.props import *
+
+class DirectXExporter(bpy.types.Operator):
+    """Export to the DirectX model format (.x)"""
+    
+    bl_idname="export.directx"
+    bl_label="Export DirectX"
+    
+    filepath=StringProperty()
+    filename=StringProperty()
+    directory=StringProperty()
+    
+    #Coordinate System
+    CoordinateSystem=EnumProperty(name="System",description="Select a coordinate system to export to",items=CoordinateSystems,default="1")
+    
+    #General Options
+    RotateX=BoolProperty(name="Rotate X 90 Degrees",description="Rotate the entire scene 90 degrees around the X axis so Y is up",default=True)
+    FlipNormals=BoolProperty(name="Flip Normals",description="",default=False)
+    ApplyModifiers=BoolProperty(name="Apply Modifiers",description="Apply all object modifiers before export.",default=False)
+    IncludeFrameRate=BoolProperty(name="Include Frame Rate",description="Include the AnimTicksPerSecond template which is used by some engines to control animation speed.",default=False)
+    ExportTextures=BoolProperty(name="Export Textures",description="Reference external image files to be used by the model",default=True)
+    ExportArmatures=BoolProperty(name="Export Armatures",description="Export the bones of any armatures to deform meshes.  Warning: This option also applies all modifiers.",default=False)
+    ExportAnimation=EnumProperty(name="Animations",description="Select the type of animations to export.  Only object and armature bone animations can be exported.",items=AnimationModes,default="0")
+    
+    #Export Mode
+    ExportMode=EnumProperty(name="Export",description="Select which objects to export.  Only Mesh, Empty, and Armature objects will be exported.",items=ExportModes,default="1")
+    
+    Verbose=BoolProperty(name="Verbose",description="Run the exporter in debug mode.  Check the console for output.",default=False)
+    
+    def execute(self,context):
+        #Append .x if needed
+        FilePath=self.properties.filepath
+        if not FilePath.lower().endswith(".x"):
+            FilePath+=".x"
+        
+        Config=DirectXExporterSettings(context,
+                                       FilePath,
+                                       CoordinateSystem=self.properties.CoordinateSystem,
+                                       RotateX=self.properties.RotateX,
+                                       FlipNormals=self.properties.FlipNormals,
+                                       ApplyModifiers=self.properties.ApplyModifiers,
+                                       IncludeFrameRate=self.properties.IncludeFrameRate,
+                                       ExportTextures=self.properties.ExportTextures,
+                                       ExportArmatures=self.properties.ExportArmatures,
+                                       ExportAnimation=self.properties.ExportAnimation,
+                                       ExportMode=self.properties.ExportMode,
+                                       Verbose=self.properties.Verbose)
+        ExportDirectX(Config)
+        return {"FINISHED"}
+    
+    def invoke(self,context,event):
+        WindowManager=context.manager
+        WindowManager.add_fileselect(self)
+        return {"RUNNING_MODAL"}
+
+def menu_func(self,context):
+    DefaultPath=bpy.data.filepath
+    if DefaultPath.endswith(".blend"):
+        DefaultPath=DefaultPath[:-6]+".x"
+    self.layout.operator(DirectXExporter.bl_idname,text="DirectX (.x)").filepath=DefaultPath
+
+def register():
+    bpy.types.register(DirectXExporter)
+    bpy.types.INFO_MT_file_export.append(menu_func)
+
+def unregister():
+    bpy.types.unregister(DirectXExporter)
+    bpy.types.INFO_MT_file_export.remove(menu_func)
+
+if __name__=="__main__":
+    register()
\ No newline at end of file