diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 48d02c739661d4bead2857a0fba2fd47894ff33a..569c2521103e86f13df5bc145b771a727fdfee08 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
 bl_info = {
     "name": "FBX format",
     "author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
-    "version": (4, 20, 4),
+    "version": (4, 20, 5),
     "blender": (2, 81, 6),
     "location": "File > Import-Export",
     "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index 1c43180dbe1faed6c7475316a57df59e40602db1..78c2f2828e7fb41b59859b0f8e35d5fcf2d1a7b0 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -2088,8 +2088,14 @@ def fbx_animations(scene_data):
             ob = ob_obj.bdata  # Back to real Blender Object.
             if not ob.animation_data:
                 continue
+
+            # Some actions are read-only, one cause is being in NLA tweakmode
+            restore_use_tweak_mode = ob.animation_data.use_tweak_mode
+            if ob.animation_data.is_property_readonly('action'):
+              ob.animation_data.use_tweak_mode = False
+
             # We have to remove active action from objects, it overwrites strips actions otherwise...
-            ob_actions.append((ob, ob.animation_data.action))
+            ob_actions.append((ob, ob.animation_data.action, restore_use_tweak_mode))
             ob.animation_data.action = None
             for track in ob.animation_data.nla_tracks:
                 if track.mute:
@@ -2110,8 +2116,9 @@ def fbx_animations(scene_data):
         for strip in strips:
             strip.mute = False
 
-        for ob, ob_act in ob_actions:
+        for ob, ob_act, restore_use_tweak_mode in ob_actions:
             ob.animation_data.action = ob_act
+            ob.animation_data.use_tweak_mode = restore_use_tweak_mode
 
     # All actions.
     if scene_data.settings.bake_anim_use_all_actions: