From 8da39736e2f4f11d44a84f30c07f008a8ec5316e Mon Sep 17 00:00:00 2001
From: "Jens Ch. Restemeier" <jens.restemeier@gmail.com>
Date: Sat, 9 Aug 2014 21:49:41 +0200
Subject: [PATCH] FBX IO: Fix wrong orientation of lamps (were rotated 180deg).

---
 io_scene_fbx/fbx_utils.py | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/io_scene_fbx/fbx_utils.py b/io_scene_fbx/fbx_utils.py
index 7c6b0641e..e37c938d1 100644
--- a/io_scene_fbx/fbx_utils.py
+++ b/io_scene_fbx/fbx_utils.py
@@ -70,7 +70,7 @@ FBX_ANIM_PROPSGROUP_NAME = "d"
 FBX_KTIME = 46186158000  # This is the number of "ktimes" in one second (yep, precision over the nanosecond...)
 
 
-MAT_CONVERT_LAMP = Matrix.Rotation(math.pi / 2.0, 4, 'X')  # Blender is -Z, FBX is -Y.
+MAT_CONVERT_LAMP = Matrix.Rotation(math.pi / -2.0, 4, 'X')  # Blender is -Z, FBX is +Y.
 MAT_CONVERT_CAMERA = Matrix.Rotation(math.pi / -2.0, 4, 'Y')  # Blender is -Z, FBX is -X.
 # XXX I can't get this working :(
 # MAT_CONVERT_BONE = Matrix.Rotation(math.pi / 2.0, 4, 'Z')  # Blender is +Y, FBX is -X.
-- 
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