From 9186c3482ad664308c2176c59bea0e89622a79b7 Mon Sep 17 00:00:00 2001
From: Campbell Barton <ideasman42@gmail.com>
Date: Fri, 27 May 2011 16:40:25 +0000
Subject: [PATCH] tabs -> spaces

---
 io_scene_map/export_map.py | 734 ++++++++++++++++++-------------------
 1 file changed, 367 insertions(+), 367 deletions(-)

diff --git a/io_scene_map/export_map.py b/io_scene_map/export_map.py
index 2262ae3b8..bfb2a3645 100644
--- a/io_scene_map/export_map.py
+++ b/io_scene_map/export_map.py
@@ -55,305 +55,305 @@ PREF_NULL_TEX= Draw.Create('NULL') # not user settable yet
 PREF_INVIS_TEX= Draw.Create('common/caulk')
 
 def write_cube2brush(file, faces):
-	'''
-	Takes 6 faces and writes a brush,
-	these faces can be from 1 mesh, 1 cube within a mesh of larger cubes
-	Faces could even come from different meshes or be contrived.
-	'''
-	# comment only
-	# file.write('// brush "%s", "%s"\n' % (ob.name, ob.getData(name_only=1)))
-	file.write('// brush from cube\n{\n')
-
-	if PREF_GRID_SNAP.val:		format_vec= '( %d %d %d ) '
-	else:						format_vec= '( %.8f %.8f %.8f ) '
-
-	for f in faces:
-		# from 4 verts this gets them in reversed order and only 3 of them
-		# 0,1,2,3 -> 2,1,0
-		for v in f.v[2::-1]:
-			file.write(format_vec % tuple(v.co) )	
-		
-		try:	mode= f.mode
-		except:	mode= 0
-		
-		if mode & Mesh.FaceModes.INVISIBLE:
-			file.write(PREF_INVIS_TEX.val)
-		else:
-			try:	image= f.image
-			except:	image= None
-			
-			if image:	file.write(sys.splitext(sys.basename(image.filename))[0])
-			else:		file.write(PREF_NULL_TEX.val)
-			
-		# Texture stuff ignored for now
-		file.write(PREF_DEF_TEX_OPTS.val)
-	file.write('}\n')
+    '''
+    Takes 6 faces and writes a brush,
+    these faces can be from 1 mesh, 1 cube within a mesh of larger cubes
+    Faces could even come from different meshes or be contrived.
+    '''
+    # comment only
+    # file.write('// brush "%s", "%s"\n' % (ob.name, ob.getData(name_only=1)))
+    file.write('// brush from cube\n{\n')
+
+    if PREF_GRID_SNAP.val:      format_vec= '( %d %d %d ) '
+    else:                       format_vec= '( %.8f %.8f %.8f ) '
+
+    for f in faces:
+        # from 4 verts this gets them in reversed order and only 3 of them
+        # 0,1,2,3 -> 2,1,0
+        for v in f.v[2::-1]:
+            file.write(format_vec % tuple(v.co) )
+
+        try:    mode= f.mode
+        except: mode= 0
+
+        if mode & Mesh.FaceModes.INVISIBLE:
+            file.write(PREF_INVIS_TEX.val)
+        else:
+            try:    image= f.image
+            except: image= None
+
+            if image:   file.write(sys.splitext(sys.basename(image.filename))[0])
+            else:       file.write(PREF_NULL_TEX.val)
+
+        # Texture stuff ignored for now
+        file.write(PREF_DEF_TEX_OPTS.val)
+    file.write('}\n')
 
 
 def round_vec(v):
-	if PREF_GRID_SNAP.val:
-		return round(v.x), round(v.y), round(v.z)
-	else:
-		return tuple(v)
+    if PREF_GRID_SNAP.val:
+        return round(v.x), round(v.y), round(v.z)
+    else:
+        return tuple(v)
 
 def write_face2brush(file, face):
-	'''
-	takes a face and writes it as a brush
-	each face is a cube/brush
-	'''
-	
-	if PREF_GRID_SNAP.val:		format_vec= '( %d %d %d ) '
-	else:						format_vec= '( %.8f %.8f %.8f ) '
-	
-	
-	image_text= PREF_NULL_TEX.val
-	
-	try:	mode= face.mode
-	except:	mode= 0
-	
-	if mode & Mesh.FaceModes.INVISIBLE:
-		image_text= PREF_INVIS_TEX.val
-	else:
-		try:	image= face.image
-		except:	image= None
-		if image:	image_text = sys.splitext(sys.basename(image.filename))[0]
-	
-	# original verts as tuples for writing
-	orig_vco= [tuple(v.co) for v in face]
-	
-	# new verts that give the face a thickness
-	dist= PREF_SCALE.val * PREF_FACE_THICK.val
-	new_vco= [round_vec(v.co - (v.no * dist)) for v in face]
-	#new_vco= [round_vec(v.co - (face.no * dist)) for v in face]
-	
-	file.write('// brush from face\n{\n')
-	# front
-	for co in orig_vco[2::-1]:
-		file.write(format_vec % co )
-	file.write(image_text)
-	# Texture stuff ignored for now
-	file.write(PREF_DEF_TEX_OPTS.val)
-	
-	
-	for co in new_vco[:3]:
-		file.write(format_vec % co )
-	if mode & Mesh.FaceModes.TWOSIDE:
-		file.write(image_text)
-	else:
-		file.write(PREF_INVIS_TEX.val)
-	
-	# Texture stuff ignored for now
-	file.write(PREF_DEF_TEX_OPTS.val)
-	
-	# sides.
-	if len(orig_vco)==3: # Tri, it seemms tri brushes are supported.
-		index_pairs= ((0,1), (1,2), (2,0))
-	else:
-		index_pairs= ((0,1), (1,2), (2,3), (3,0))
-	
-	for i1, i2 in index_pairs:
-		for co in orig_vco[i1], orig_vco[i2], new_vco[i2]:
-			file.write( format_vec %  co )
-		file.write(PREF_INVIS_TEX.val)
-		file.write(PREF_DEF_TEX_OPTS.val)
-
-	file.write('}\n')
+    '''
+    takes a face and writes it as a brush
+    each face is a cube/brush
+    '''
+
+    if PREF_GRID_SNAP.val:      format_vec= '( %d %d %d ) '
+    else:                       format_vec= '( %.8f %.8f %.8f ) '
+
+
+    image_text= PREF_NULL_TEX.val
+
+    try:    mode= face.mode
+    except: mode= 0
+
+    if mode & Mesh.FaceModes.INVISIBLE:
+        image_text= PREF_INVIS_TEX.val
+    else:
+        try:    image= face.image
+        except: image= None
+        if image:   image_text = sys.splitext(sys.basename(image.filename))[0]
+
+    # original verts as tuples for writing
+    orig_vco= [tuple(v.co) for v in face]
+
+    # new verts that give the face a thickness
+    dist= PREF_SCALE.val * PREF_FACE_THICK.val
+    new_vco= [round_vec(v.co - (v.no * dist)) for v in face]
+    #new_vco= [round_vec(v.co - (face.no * dist)) for v in face]
+
+    file.write('// brush from face\n{\n')
+    # front
+    for co in orig_vco[2::-1]:
+        file.write(format_vec % co )
+    file.write(image_text)
+    # Texture stuff ignored for now
+    file.write(PREF_DEF_TEX_OPTS.val)
+
+
+    for co in new_vco[:3]:
+        file.write(format_vec % co )
+    if mode & Mesh.FaceModes.TWOSIDE:
+        file.write(image_text)
+    else:
+        file.write(PREF_INVIS_TEX.val)
+
+    # Texture stuff ignored for now
+    file.write(PREF_DEF_TEX_OPTS.val)
+
+    # sides.
+    if len(orig_vco)==3: # Tri, it seemms tri brushes are supported.
+        index_pairs= ((0,1), (1,2), (2,0))
+    else:
+        index_pairs= ((0,1), (1,2), (2,3), (3,0))
+
+    for i1, i2 in index_pairs:
+        for co in orig_vco[i1], orig_vco[i2], new_vco[i2]:
+            file.write( format_vec %  co )
+        file.write(PREF_INVIS_TEX.val)
+        file.write(PREF_DEF_TEX_OPTS.val)
+
+    file.write('}\n')
 
 def is_cube_facegroup(faces):
-	'''
-	Returens a bool, true if the faces make up a cube
-	'''
-	# cube must have 6 faces
-	if len(faces) != 6:
-		print '1'
-		return False
-	
-	# Check for quads and that there are 6 unique verts
-	verts= {}
-	for f in faces:
-		if len(f)!= 4:
-			return False
-		
-		for v in f:
-			verts[v.index]= 0
-	
-	if len(verts) != 8:
-		return False
-	
-	# Now check that each vert has 3 face users
-	for f in faces:
-		for v in f:
-			verts[v.index] += 1
-	
-	for v in verts.itervalues():
-		if v != 3: # vert has 3 users?
-			return False
-	
-	# Could we check for 12 unique edges??, probably not needed.
-	return True
-	
+    '''
+    Returens a bool, true if the faces make up a cube
+    '''
+    # cube must have 6 faces
+    if len(faces) != 6:
+        print '1'
+        return False
+
+    # Check for quads and that there are 6 unique verts
+    verts= {}
+    for f in faces:
+        if len(f)!= 4:
+            return False
+
+        for v in f:
+            verts[v.index]= 0
+
+    if len(verts) != 8:
+        return False
+
+    # Now check that each vert has 3 face users
+    for f in faces:
+        for v in f:
+            verts[v.index] += 1
+
+    for v in verts.itervalues():
+        if v != 3: # vert has 3 users?
+            return False
+
+    # Could we check for 12 unique edges??, probably not needed.
+    return True
+
 def is_tricyl_facegroup(faces):
-	'''
-	is the face group a tri cylinder
-	Returens a bool, true if the faces make an extruded tri solid
-	'''
-	
-	# cube must have 5 faces
-	if len(faces) != 5:
-		print '1'
-		return False
-	
-	# Check for quads and that there are 6 unique verts
-	verts= {}
-	tottri= 0
-	for f in faces:
-		if len(f)== 3:
-			tottri+=1
-		
-		for v in f:
-			verts[v.index]= 0
-	
-	if len(verts) != 6 or tottri != 2:
-		return False
-	
-	# Now check that each vert has 3 face users
-	for f in faces:
-		for v in f:
-			verts[v.index] += 1
-	
-	for v in verts.itervalues():
-		if v != 3: # vert has 3 users?
-			return False
-	
-	# Could we check for 12 unique edges??, probably not needed.
-	return True
+    '''
+    is the face group a tri cylinder
+    Returens a bool, true if the faces make an extruded tri solid
+    '''
+
+    # cube must have 5 faces
+    if len(faces) != 5:
+        print '1'
+        return False
+
+    # Check for quads and that there are 6 unique verts
+    verts= {}
+    tottri= 0
+    for f in faces:
+        if len(f)== 3:
+            tottri+=1
+
+        for v in f:
+            verts[v.index]= 0
+
+    if len(verts) != 6 or tottri != 2:
+        return False
+
+    # Now check that each vert has 3 face users
+    for f in faces:
+        for v in f:
+            verts[v.index] += 1
+
+    for v in verts.itervalues():
+        if v != 3: # vert has 3 users?
+            return False
+
+    # Could we check for 12 unique edges??, probably not needed.
+    return True
 
 def write_node_map(file, ob):
-	'''
-	Writes the properties of an object (empty in this case)
-	as a MAP node as long as it has the property name - classname
-	returns True/False based on weather a node was written
-	'''
-	props= [(p.name, p.data) for p in ob.game_properties]
-	
-	IS_MAP_NODE= False
-	for name, value in props:
-		if name=='classname':
-			IS_MAP_NODE= True
-			break
-		
-	if not IS_MAP_NODE:
-		return False
-	
-	# Write a node
-	file.write('{\n')
-	for name_value in props:
-		file.write('"%s" "%s"\n' % name_value)
-	if PREF_GRID_SNAP.val:
-		file.write('"origin" "%d %d %d"\n' % tuple([round(axis*PREF_SCALE.val) for axis in ob.getLocation('worldspace')]) )
-	else:
-		file.write('"origin" "%.6f %.6f %.6f"\n' % tuple([axis*PREF_SCALE.val for axis in ob.getLocation('worldspace')]) )
-	file.write('}\n')
-	return True
+    '''
+    Writes the properties of an object (empty in this case)
+    as a MAP node as long as it has the property name - classname
+    returns True/False based on weather a node was written
+    '''
+    props= [(p.name, p.data) for p in ob.game_properties]
+
+    IS_MAP_NODE= False
+    for name, value in props:
+        if name=='classname':
+            IS_MAP_NODE= True
+            break
+
+    if not IS_MAP_NODE:
+        return False
+
+    # Write a node
+    file.write('{\n')
+    for name_value in props:
+        file.write('"%s" "%s"\n' % name_value)
+    if PREF_GRID_SNAP.val:
+        file.write('"origin" "%d %d %d"\n' % tuple([round(axis*PREF_SCALE.val) for axis in ob.getLocation('worldspace')]) )
+    else:
+        file.write('"origin" "%.6f %.6f %.6f"\n' % tuple([axis*PREF_SCALE.val for axis in ob.getLocation('worldspace')]) )
+    file.write('}\n')
+    return True
 
 
 def export_map(filepath):
-	
-	pup_block = [\
-	('Scale:', PREF_SCALE, 1, 1000, 'Scale the blender scene by this value.'),\
-	('Face Width:', PREF_FACE_THICK, 0.01, 10, 'Thickness of faces exported as brushes.'),\
-	('Grid Snap', PREF_GRID_SNAP, 'snaps floating point values to whole numbers.'),\
-	'Null Texture',\
-	('', PREF_NULL_TEX, 1, 128, 'Export textureless faces with this texture'),\
-	'Unseen Texture',\
-	('', PREF_INVIS_TEX, 1, 128, 'Export invisible faces with this texture'),\
-	]
-	
-	if not Draw.PupBlock('map export', pup_block):
-		return
-	
-	Window.WaitCursor(1)
-	time= sys.time()
-	print 'Map Exporter 0.0'
-	file= open(filepath, 'w')
-	
-	
-	obs_mesh= []
-	obs_lamp= []
-	obs_surf= []
-	obs_empty= []
-	
-	SCALE_MAT= Mathutils.Matrix()
-	SCALE_MAT[0][0]= SCALE_MAT[1][1]= SCALE_MAT[2][2]= PREF_SCALE.val
-	
-	dummy_mesh= Mesh.New()
-	
-	TOTBRUSH= TOTLAMP= TOTNODE= 0
-	
-	for ob in Object.GetSelected():
-		type= ob.type
-		if type == 'Mesh':		obs_mesh.append(ob)
-		elif type == 'Surf':	obs_surf.append(ob)
-		elif type == 'Lamp':	obs_lamp.append(ob)
-		elif type == 'Empty':	obs_empty.append(ob)
-	
-	if obs_mesh or obs_surf:
-		# brushes and surf's must be under worldspan
-		file.write('\n// entity 0\n')
-		file.write('{\n')
-		file.write('"classname" "worldspawn"\n')
-	
-	
-	print '\twriting cubes from meshes'
-	for ob in obs_mesh:
-		dummy_mesh.getFromObject(ob.name)
-		
-		#print len(mesh_split2connected(dummy_mesh))
-		
-		# Is the object 1 cube? - object-is-a-brush
-		dummy_mesh.transform(ob.matrixWorld*SCALE_MAT) # 1 to tx the normals also
-		
-		if PREF_GRID_SNAP.val:
-			for v in dummy_mesh.verts:
-				co= v.co
-				co.x= round(co.x)
-				co.y= round(co.y)
-				co.z= round(co.z)
-		
-		# High quality normals
-		BPyMesh.meshCalcNormals(dummy_mesh)
-		
-		# Split mesh into connected regions
-		for face_group in BPyMesh.mesh2linkedFaces(dummy_mesh):
-			if is_cube_facegroup(face_group):
-				write_cube2brush(file, face_group)
-				TOTBRUSH+=1
-			elif is_tricyl_facegroup(face_group):
-				write_cube2brush(file, face_group)
-				TOTBRUSH+=1
-			else:
-				for f in face_group:
-					write_face2brush(file, f)
-					TOTBRUSH+=1
-			
-			#print 'warning, not exporting "%s" it is not a cube' % ob.name
-			
-	
-	dummy_mesh.verts= None
-	
-
-	valid_dims= 3,5,7,9,11,13,15
-	for ob in obs_surf:
-		'''
-		Surf, patches
-		'''
-		surf_name= ob.getData(name_only=1)
-		data= Curve.Get(surf_name)
-		mat = ob.matrixWorld*SCALE_MAT
-		
-		# This is what a valid patch looks like
-		
-		"""
+
+    pup_block = [\
+    ('Scale:', PREF_SCALE, 1, 1000, 'Scale the blender scene by this value.'),\
+    ('Face Width:', PREF_FACE_THICK, 0.01, 10, 'Thickness of faces exported as brushes.'),\
+    ('Grid Snap', PREF_GRID_SNAP, 'snaps floating point values to whole numbers.'),\
+    'Null Texture',\
+    ('', PREF_NULL_TEX, 1, 128, 'Export textureless faces with this texture'),\
+    'Unseen Texture',\
+    ('', PREF_INVIS_TEX, 1, 128, 'Export invisible faces with this texture'),\
+    ]
+
+    if not Draw.PupBlock('map export', pup_block):
+        return
+
+    Window.WaitCursor(1)
+    time= sys.time()
+    print 'Map Exporter 0.0'
+    file= open(filepath, 'w')
+
+
+    obs_mesh= []
+    obs_lamp= []
+    obs_surf= []
+    obs_empty= []
+
+    SCALE_MAT= Mathutils.Matrix()
+    SCALE_MAT[0][0]= SCALE_MAT[1][1]= SCALE_MAT[2][2]= PREF_SCALE.val
+
+    dummy_mesh= Mesh.New()
+
+    TOTBRUSH= TOTLAMP= TOTNODE= 0
+
+    for ob in Object.GetSelected():
+        type= ob.type
+        if type == 'Mesh':      obs_mesh.append(ob)
+        elif type == 'Surf':    obs_surf.append(ob)
+        elif type == 'Lamp':    obs_lamp.append(ob)
+        elif type == 'Empty':   obs_empty.append(ob)
+
+    if obs_mesh or obs_surf:
+        # brushes and surf's must be under worldspan
+        file.write('\n// entity 0\n')
+        file.write('{\n')
+        file.write('"classname" "worldspawn"\n')
+
+
+    print '\twriting cubes from meshes'
+    for ob in obs_mesh:
+        dummy_mesh.getFromObject(ob.name)
+
+        #print len(mesh_split2connected(dummy_mesh))
+
+        # Is the object 1 cube? - object-is-a-brush
+        dummy_mesh.transform(ob.matrixWorld*SCALE_MAT) # 1 to tx the normals also
+
+        if PREF_GRID_SNAP.val:
+            for v in dummy_mesh.verts:
+                co= v.co
+                co.x= round(co.x)
+                co.y= round(co.y)
+                co.z= round(co.z)
+
+        # High quality normals
+        BPyMesh.meshCalcNormals(dummy_mesh)
+
+        # Split mesh into connected regions
+        for face_group in BPyMesh.mesh2linkedFaces(dummy_mesh):
+            if is_cube_facegroup(face_group):
+                write_cube2brush(file, face_group)
+                TOTBRUSH+=1
+            elif is_tricyl_facegroup(face_group):
+                write_cube2brush(file, face_group)
+                TOTBRUSH+=1
+            else:
+                for f in face_group:
+                    write_face2brush(file, f)
+                    TOTBRUSH+=1
+
+            #print 'warning, not exporting "%s" it is not a cube' % ob.name
+
+
+    dummy_mesh.verts= None
+
+
+    valid_dims= 3,5,7,9,11,13,15
+    for ob in obs_surf:
+        '''
+        Surf, patches
+        '''
+        surf_name= ob.getData(name_only=1)
+        data= Curve.Get(surf_name)
+        mat = ob.matrixWorld*SCALE_MAT
+
+        # This is what a valid patch looks like
+
+        """
 // brush 0
 {
 patchDef2
@@ -367,88 +367,88 @@ NULL
 )
 }
 }
-		"""
-		for i, nurb in enumerate(data):
-			u= nurb.pointsU
-			v= nurb.pointsV
-			if u in valid_dims and v in valid_dims:
-				
-				file.write('// brush %d surf_name\n' % i)
-				file.write('{\n')
-				file.write('patchDef2\n')
-				file.write('{\n')
-				file.write('NULL\n')
-				file.write('( %d %d 0 0 0 )\n' % (u, v) )
-				file.write('(\n')
-				
-				u_iter = 0
-				for p in nurb:
-					
-					if u_iter == 0:
-						file.write('(')
-					
-					u_iter += 1
-					
-					# add nmapping 0 0 ?
-					if PREF_GRID_SNAP.val:
-						file.write(' ( %d %d %d 0 0 )' % round_vec(Mathutils.Vector(p[0:3]) * mat))
-					else:
-						file.write(' ( %.6f %.6f %.6f 0 0 )' % tuple(Mathutils.Vector(p[0:3]) * mat))
-					
-					# Move to next line
-					if u_iter == u:
-						file.write(' )\n')
-						u_iter = 0
-				
-				file.write(')\n')
-				file.write('}\n')
-				file.write('}\n')
-				
-				
-				# Debugging
-				# for p in nurb: print 'patch', p
-				
-			else:
-				print "NOT EXPORTING PATCH", surf_name, u,v, 'Unsupported'
-	
-	
-	if obs_mesh or obs_surf:
-		file.write('}\n') # end worldspan
-	
-	
-	print '\twriting lamps'
-	for ob in obs_lamp:
-		print '\t\t%s' % ob.name
-		lamp= ob.data
-		file.write('{\n')
-		file.write('"classname" "light"\n')
-		file.write('"light" "%.6f"\n' % (lamp.dist* PREF_SCALE.val))
-		if PREF_GRID_SNAP.val:
-			file.write('"origin" "%d %d %d"\n' % tuple([round(axis*PREF_SCALE.val) for axis in ob.getLocation('worldspace')]) )
-		else:
-			file.write('"origin" "%.6f %.6f %.6f"\n' % tuple([axis*PREF_SCALE.val for axis in ob.getLocation('worldspace')]) )
-		file.write('"_color" "%.6f %.6f %.6f"\n' % tuple(lamp.col))
-		file.write('"style" "0"\n')
-		file.write('}\n')
-		TOTLAMP+=1
-	
-	
-	print '\twriting empty objects as nodes'
-	for ob in obs_empty:
-		if write_node_map(file, ob):
-			print '\t\t%s' % ob.name
-			TOTNODE+=1
-		else:
-			print '\t\tignoring %s' % ob.name
-	
-	Window.WaitCursor(0)
-	
-	print 'Exported Map in %.4fsec' % (sys.time()-time)
-	print 'Brushes: %d  Nodes: %d  Lamps %d\n' % (TOTBRUSH, TOTNODE, TOTLAMP)
-	
-	
+        """
+        for i, nurb in enumerate(data):
+            u= nurb.pointsU
+            v= nurb.pointsV
+            if u in valid_dims and v in valid_dims:
+
+                file.write('// brush %d surf_name\n' % i)
+                file.write('{\n')
+                file.write('patchDef2\n')
+                file.write('{\n')
+                file.write('NULL\n')
+                file.write('( %d %d 0 0 0 )\n' % (u, v) )
+                file.write('(\n')
+
+                u_iter = 0
+                for p in nurb:
+
+                    if u_iter == 0:
+                        file.write('(')
+
+                    u_iter += 1
+
+                    # add nmapping 0 0 ?
+                    if PREF_GRID_SNAP.val:
+                        file.write(' ( %d %d %d 0 0 )' % round_vec(Mathutils.Vector(p[0:3]) * mat))
+                    else:
+                        file.write(' ( %.6f %.6f %.6f 0 0 )' % tuple(Mathutils.Vector(p[0:3]) * mat))
+
+                    # Move to next line
+                    if u_iter == u:
+                        file.write(' )\n')
+                        u_iter = 0
+
+                file.write(')\n')
+                file.write('}\n')
+                file.write('}\n')
+
+
+                # Debugging
+                # for p in nurb: print 'patch', p
+
+            else:
+                print "NOT EXPORTING PATCH", surf_name, u,v, 'Unsupported'
+
+
+    if obs_mesh or obs_surf:
+        file.write('}\n') # end worldspan
+
+
+    print '\twriting lamps'
+    for ob in obs_lamp:
+        print '\t\t%s' % ob.name
+        lamp= ob.data
+        file.write('{\n')
+        file.write('"classname" "light"\n')
+        file.write('"light" "%.6f"\n' % (lamp.dist* PREF_SCALE.val))
+        if PREF_GRID_SNAP.val:
+            file.write('"origin" "%d %d %d"\n' % tuple([round(axis*PREF_SCALE.val) for axis in ob.getLocation('worldspace')]) )
+        else:
+            file.write('"origin" "%.6f %.6f %.6f"\n' % tuple([axis*PREF_SCALE.val for axis in ob.getLocation('worldspace')]) )
+        file.write('"_color" "%.6f %.6f %.6f"\n' % tuple(lamp.col))
+        file.write('"style" "0"\n')
+        file.write('}\n')
+        TOTLAMP+=1
+
+
+    print '\twriting empty objects as nodes'
+    for ob in obs_empty:
+        if write_node_map(file, ob):
+            print '\t\t%s' % ob.name
+            TOTNODE+=1
+        else:
+            print '\t\tignoring %s' % ob.name
+
+    Window.WaitCursor(0)
+
+    print 'Exported Map in %.4fsec' % (sys.time()-time)
+    print 'Brushes: %d  Nodes: %d  Lamps %d\n' % (TOTBRUSH, TOTNODE, TOTLAMP)
+
+
 def main():
-	Window.FileSelector(export_map, 'EXPORT MAP', '*.map')
+    Window.FileSelector(export_map, 'EXPORT MAP', '*.map')
 
 if __name__ == '__main__': main()
 # export_map('/foo.map')
-- 
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