diff --git a/development_icon_get.py b/development_icon_get.py
index bda71a2f2b55b12124cc35c8afaf66d5e0ae71bb..fb9e653593ce92ad1c2f6c64488e914e5b383d3f 100644
--- a/development_icon_get.py
+++ b/development_icon_get.py
@@ -22,9 +22,9 @@
 bl_info = {
     'name': 'Icons',
     'author': 'Crouch, N.tox, PKHG, Campbell Barton, Dany Lebel',
-    'version': (1, 5, 0),
+    'version': (1, 5, 1),
     "blender": (2, 5, 7),
-    "api": 35622,
+    "api": 35850,
     'location': 'Text Editor > Properties or '\
         'Console > Console Menu',
     'warning': '',
@@ -43,21 +43,21 @@ import bpy
 def create_icon_list_all():
     icons = bpy.types.UILayout.bl_rna.functions['prop'].parameters['icon'].\
         enum_items.keys()
-
+    
     icons.remove("NONE")
-
+    
     return icons
 
 
 def create_icon_list():
     icons = create_icon_list_all()
     search = bpy.context.scene.icon_props.search.lower()
-
+    
     if search == "":
         pass
     else:
         icons = [key for key in icons if search in key.lower()]
-
+    
     return icons
 
 
@@ -67,7 +67,7 @@ class WM_OT_icon_info(bpy.types.Operator):
     bl_description = "Click to copy this icon name to the clipboard"
     icon = bpy.props.StringProperty()
     icon_scroll = bpy.props.IntProperty()
-
+    
     def invoke(self, context, event):
         bpy.data.window_managers['WinMan'].clipboard = self.icon
         self.report({'INFO'}, "Icon ID: %s" % self.icon)
@@ -78,21 +78,21 @@ class OBJECT_PT_icons(bpy.types.Panel):
     bl_space_type = "TEXT_EDITOR"
     bl_region_type = "UI"
     bl_label = "All icons"
-
+    
     def __init__(self):
         self.amount = 10
         self.icon_list = create_icon_list()
-
+    
     def draw(self, context):
         props = context.scene.icon_props
         # polling for updates
         if props.search != CONSOLE_HT_icons._search_old:
             self.icon_list = create_icon_list()
             # adjusting max value of scroller
-            IconProps.scroll = bpy.props.IntProperty(default=1, min=1,
-                max=max(1, len(self.icon_list) - self.amount + 1),
-                description="Drag to scroll icons")
-
+#            IconProps.scroll = bpy.props.IntProperty(default=1, min=1,
+#                max=max(1, len(self.icon_list) - self.amount + 1),
+#                description="Drag to scroll icons")
+        
         box = self.layout.box()
         # scroll view
         if not props.expand:
@@ -107,7 +107,7 @@ class OBJECT_PT_icons(bpy.types.Panel):
             row = toprow.row()
             row.active = props.bl_rna.scroll[1]['max'] > 1
             row.prop(props, "scroll")
-
+            
             # icons
             row = box.row(align=True)
             if len(self.icon_list) == 0:
@@ -121,7 +121,7 @@ class OBJECT_PT_icons(bpy.types.Panel):
                     for i in range(self.amount - len(self.icon_list) \
                     % self.amount):
                         row.label("")
-
+        
         # expanded view
         else:
             # expand button
@@ -135,11 +135,11 @@ class OBJECT_PT_icons(bpy.types.Panel):
             row = toprow.row()
             row.active = False
             row.prop(props, "scroll")
-
+            
             # icons
             col = box.column(align=True)
             if len(self.icon_list) == 0:
-                row.label("No icons found")
+                col.label("No icons found")
             else:
                 for i, icon in enumerate(self.icon_list):
                     if i % self.amount == 0:
@@ -154,11 +154,11 @@ class OBJECT_PT_icons(bpy.types.Panel):
 class CONSOLE_HT_icons(bpy.types.Header):
     bl_space_type = 'CONSOLE'
     _search_old = ""
-
+    
     def __init__(self):
         self.amount = 10
         self.icon_list = create_icon_list()
-
+    
     def draw(self, context):
         props = context.scene.icon_props
         # polling for updates
@@ -166,10 +166,10 @@ class CONSOLE_HT_icons(bpy.types.Header):
             __class__._search_old = props.search
             self.icon_list = create_icon_list()
             # adjusting max value of scroller
-            IconProps.scroll = bpy.props.IntProperty(default=1, min=1,
-                max=max(1, len(self.icon_list) - self.amount + 1),
-                description="Drag to scroll icons")
-
+#            IconProps.scroll = bpy.props.IntProperty(default=1, min=1,
+#                max=max(1, len(self.icon_list) - self.amount + 1),
+#                description="Drag to scroll icons")
+        
         # scroll view
         if props.console:
             layout = self.layout
@@ -181,7 +181,7 @@ class CONSOLE_HT_icons(bpy.types.Header):
             row = layout.row()
             row.active = props.bl_rna.scroll[1]['max'] > 1
             row.prop(props, "scroll")
-
+            
             # icons
             row = layout.row(align=True)
             if len(self.icon_list) == 0:
@@ -199,10 +199,10 @@ def menu_func(self, context):
 
 def register():
     global IconProps
-
+    
     icons_total = len(create_icon_list_all())
     icons_per_row = 10
-
+    
     class IconProps(bpy.types.PropertyGroup):
         """
         Fake module like class
@@ -217,16 +217,13 @@ def register():
         scroll = bpy.props.IntProperty(default=1, min=1,
             max=max(1, icons_total - icons_per_row + 1),
             description="Drag to scroll icons")
-
+    
     bpy.utils.register_module(__name__)
-
     bpy.types.Scene.icon_props = bpy.props.PointerProperty(type=IconProps)
-
     bpy.types.CONSOLE_MT_console.append(menu_func)
 
 
 def unregister():
-
     if bpy.context.scene.get('icon_props') != None:
         del bpy.context.scene['icon_props']
     try:
@@ -238,8 +235,9 @@ def unregister():
         # unregistering is only done automatically when run as add-on
         bpy.utils.unregister_class(OBJECT_PT_icons)
         bpy.utils.unregister_class(CONSOLE_HT_icons)
-
+    
     bpy.utils.unregister_module(__name__)
 
+
 if __name__ == "__main__":
-    register()
+    register()
\ No newline at end of file