diff --git a/io_import_scene_lwo.py b/io_import_scene_lwo.py index 88944e26c3c266487527697e1f5ca5635c868a73..44a23f4a8ce4ae8596b84dd0c378d4931ad10dcd 100644 --- a/io_import_scene_lwo.py +++ b/io_import_scene_lwo.py @@ -21,7 +21,7 @@ bl_addon_info= { "name": "Import LightWave Objects", "author": "Ken Nign (Ken9)", - "version": (1,0), + "version": (1, 2), "blender": (2, 5, 3), "api": 31744, "location": "File > Import > LightWave Object (.lwo)", @@ -35,7 +35,7 @@ bl_addon_info= { # Copyright (c) Ken Nign 2010 # ken@virginpi.com # -# Version 1.0 - Sep 1, 2010 +# Version 1.2 - Sep 7, 2010 # # Loads a LightWave .lwo object file, including the vertex maps such as # UV, Morph, Color and Weight maps. @@ -50,9 +50,16 @@ bl_addon_info= { # NGons, polygons with more than 4 points are supported, but are # added (as triangles) after the vertex maps have been applied. Thus they # won't contain all the vertex data that the original ngon had. -# +# # Blender is limited to only 8 UV Texture and 8 Vertex Color maps, # thus only the first 8 of each can be imported. +# +# History: +# +# 1.2 Added Absolute Morph and CC Edge Weight support. +# Made edge creation safer. +# 1.0 First Release + import os import io @@ -80,6 +87,7 @@ class _obj_layer(object): "colmaps", "uvmaps", "morphs", + "edge_weights", "surf_tags", "has_subds", ) @@ -87,7 +95,7 @@ class _obj_layer(object): self.name= "" self.index= -1 self.parent_index= -1 - self.pivot= [0,0,0] + self.pivot= [0, 0, 0] self.pols= [] self.bones= [] self.bone_names= {} @@ -97,6 +105,7 @@ class _obj_layer(object): self.colmaps= {} self.uvmaps= {} self.morphs= {} + self.edge_weights= {} self.surf_tags= {} self.has_subds= False @@ -141,38 +150,39 @@ class _obj_surf(object): def load_lwo(filename, context, - ADD_SUBD_MOD= True, - LOAD_HIDDEN= False, - SKEL_TO_ARM= True): + ADD_SUBD_MOD=True, + LOAD_HIDDEN=False, + SKEL_TO_ARM=True): '''Read the LWO file, hand off to version specific function.''' name, ext= os.path.splitext(os.path.basename(filename)) file= open(filename, 'rb') - + try: header, chunk_size, chunk_name = struct.unpack(">4s1L4s", file.read(12)) except: print("Error parsing file header!") file.close() return - + layers= [] surfs= {} tags= [] # Gather the object data using the version specific handler. if chunk_name == b'LWO2': read_lwo2(file, filename, layers, surfs, tags, ADD_SUBD_MOD, LOAD_HIDDEN, SKEL_TO_ARM) - elif chunk_name == b'LWOB' or chunk_name == b'LWLO': # LWLO is a layered object. + elif chunk_name == b'LWOB' or chunk_name == b'LWLO': + # LWOB and LWLO are the old format, LWLO is a layered object. read_lwob(file, filename, layers, surfs, tags, ADD_SUBD_MOD) else: print("Not a supported file type!") file.close() return - + file.close() - + # With the data gathered, build the object(s). build_objects(layers, surfs, tags, name, ADD_SUBD_MOD, SKEL_TO_ARM) - + layers= None surfs.clear() tags= None @@ -184,13 +194,13 @@ def read_lwo2(file, filename, layers, surfs, tags, add_subd_mod, load_hidden, sk last_pols_count= 0 just_read_bones= False print("Importing LWO: " + filename + "\nLWO v2 Format") - + while True: try: rootchunk = chunk.Chunk(file) except EOFError: break - + if rootchunk.chunkname == b'TAGS': read_tags(rootchunk.read(), tags) elif rootchunk.chunkname == b'LAYR': @@ -199,33 +209,39 @@ def read_lwo2(file, filename, layers, surfs, tags, add_subd_mod, load_hidden, sk read_pnts(rootchunk.read(), layers) elif rootchunk.chunkname == b'VMAP' and handle_layer: vmap_type = rootchunk.read(4) - + if vmap_type == b'WGHT': read_weightmap(rootchunk.read(), layers) elif vmap_type == b'MORF': - read_morph(rootchunk.read(), layers) + read_morph(rootchunk.read(), layers, False) + elif vmap_type == b'SPOT': + read_morph(rootchunk.read(), layers, True) elif vmap_type == b'TXUV': read_uvmap(rootchunk.read(), layers) elif vmap_type == b'RGB ' or vmap_type == b'RGBA': read_colmap(rootchunk.read(), layers) else: rootchunk.skip() - + elif rootchunk.chunkname == b'VMAD' and handle_layer: vmad_type= rootchunk.read(4) - + if vmad_type == b'TXUV': read_uv_vmad(rootchunk.read(), layers, last_pols_count) elif vmad_type == b'RGB ' or vmad_type == b'RGBA': read_color_vmad(rootchunk.read(), layers, last_pols_count) + elif vmad_type == b'WGHT': + # We only read the Edge Weight map if it's there. + read_weight_vmad(rootchunk.read(), layers) else: rootchunk.skip() - + elif rootchunk.chunkname == b'POLS' and handle_layer: face_type = rootchunk.read(4) just_read_bones= False # PTCH is LW's Subpatches, SUBD is CatmullClark. - if (face_type == b'FACE' or face_type == b'PTCH' or face_type == b'SUBD') and handle_layer: + if (face_type == b'FACE' or face_type == b'PTCH' or + face_type == b'SUBD') and handle_layer: last_pols_count= read_pols(rootchunk.read(), layers) if face_type != b'FACE': layers[-1].has_subds= True @@ -234,13 +250,13 @@ def read_lwo2(file, filename, layers, surfs, tags, add_subd_mod, load_hidden, sk just_read_bones= True else: rootchunk.skip() - + elif rootchunk.chunkname == b'PTAG' and handle_layer: - tag_type,= struct.unpack("4s", rootchunk.read(4)); + tag_type,= struct.unpack("4s", rootchunk.read(4)) if tag_type == b'SURF' and not just_read_bones: - # We have to ignore the surface data if we just read a bones chunk. + # Ignore the surface data if we just read a bones chunk. read_surf_tags(rootchunk.read(), layers, last_pols_count) - + elif skel_to_arm: if tag_type == b'BNUP': read_bone_tags(rootchunk.read(), layers, tags, 'BNUP') @@ -262,19 +278,20 @@ def read_lwob(file, filename, layers, surfs, tags, add_subd_mod): '''Read version 1 file, LW < 6.''' last_pols_count= 0 print("Importing LWO: " + filename + "\nLWO v1 Format") - + while True: try: rootchunk = chunk.Chunk(file) except EOFError: break - + if rootchunk.chunkname == b'SRFS': read_tags(rootchunk.read(), tags) elif rootchunk.chunkname == b'LAYR': read_layr_5(rootchunk.read(), layers) elif rootchunk.chunkname == b'PNTS': - if len(layers) == 0: # LWOB files have no LAYR chunk to set this up + if len(layers) == 0: + # LWOB files have no LAYR chunk to set this up. nlayer= _obj_layer() nlayer.name= "Layer 1" layers.append(nlayer) @@ -285,7 +302,7 @@ def read_lwob(file, filename, layers, surfs, tags, add_subd_mod): last_pols_count= read_pols_5(rootchunk.read(), layers) layers[-1].has_subds= True elif rootchunk.chunkname == b'PTAG': - tag_type,= struct.unpack("4s", rootchunk.read(4)); + tag_type,= struct.unpack("4s", rootchunk.read(4)) if tag_type == b'SURF': read_surf_tags_5(rootchunk.read(), layers, last_pols_count) else: @@ -306,7 +323,7 @@ def read_lwostring(raw_name): name_len = i + 1 if name_len % 2 == 1: # Test for oddness. name_len += 1 - + if i > 0: # Some plugins put non-text strings in the tags chunk. name = raw_name[0:i].decode("utf-8", "ignore") @@ -315,7 +332,7 @@ def read_lwostring(raw_name): return name, name_len - + def read_vx(pointdata): '''Read a variable-length index.''' if pointdata[0] != 255: @@ -324,10 +341,10 @@ def read_vx(pointdata): else: index= pointdata[1]*65536 + pointdata[2]*256 + pointdata[3] size= 4 - + return index, size - + def read_tags(tag_bytes, object_tags): '''Read the object's Tags chunk.''' offset= 0 @@ -343,25 +360,25 @@ def read_layr(layr_bytes, object_layers, load_hidden): '''Read the object's layer data.''' new_layr= _obj_layer() new_layr.index, flags= struct.unpack(">HH", layr_bytes[0:4]) - + if flags > 0 and not load_hidden: return False - + print("Reading Object Layer") offset= 4 new_layr.pivot= struct.unpack(">fff", layr_bytes[offset:offset+12]) offset+= 12 layr_name, name_len = read_lwostring(layr_bytes[offset:]) offset+= name_len - + if layr_name: new_layr.name= layr_name else: new_layr.name= "Layer %d" % (new_layr.index + 1) - + if len(layr_bytes) == offset+2: new_layr.parent_index,= struct.unpack(">h", layr_bytes[offset:offset+2]) - + object_layers.append(new_layr) return True @@ -371,26 +388,26 @@ def read_layr_5(layr_bytes, object_layers): # XXX: Need to check what these two exactly mean for a LWOB/LWLO file. new_layr= _obj_layer() new_layr.index, flags= struct.unpack(">HH", layr_bytes[0:4]) - + print("Reading Object Layer") offset= 4 layr_name, name_len = read_lwostring(layr_bytes[offset:]) offset+= name_len - + if name_len > 2 and layr_name != 'noname': new_layr.name= layr_name else: new_layr.name= "Layer %d" % new_layr.index - + object_layers.append(new_layr) - + def read_pnts(pnt_bytes, object_layers): '''Read the layer's points.''' print("\tReading Layer ("+object_layers[-1].name+") Points") offset= 0 chunk_len= len(pnt_bytes) - + while offset < chunk_len: pnts= struct.unpack(">fff", pnt_bytes[offset:offset+12]) offset+= 12 @@ -408,34 +425,40 @@ def read_weightmap(weight_bytes, object_layers): name, name_len= read_lwostring(weight_bytes[offset:]) offset+= name_len weights= [] - + while offset < chunk_len: pnt_id, pnt_id_len= read_vx(weight_bytes[offset:offset+4]) offset+= pnt_id_len value,= struct.unpack(">f", weight_bytes[offset:offset+4]) offset+= 4 weights.append([pnt_id, value]) - + object_layers[-1].wmaps[name]= weights -def read_morph(morph_bytes, object_layers): - '''Read an endomorph's displacement values.''' +def read_morph(morph_bytes, object_layers, is_abs): + '''Read an endomorph's relative or absolute displacement values.''' chunk_len= len(morph_bytes) offset= 2 name, name_len= read_lwostring(morph_bytes[offset:]) offset+= name_len deltas= [] - + while offset < chunk_len: pnt_id, pnt_id_len= read_vx(morph_bytes[offset:offset+4]) offset+= pnt_id_len - pos= struct.unpack(">fff", morph_bytes[offset:offset+12]) + pos= struct.unpack(">fff", morph_bytes[offset:offset+12]) offset+= 12 - deltas.append([pnt_id, pos[0], pos[1], pos[2]]) - - object_layers[-1].morphs[name]= deltas - + pnt= object_layers[-1].pnts[pnt_id] + + if is_abs: + deltas.append([pnt_id, pos[0], pos[2], pos[1]]) + else: + # Swap the Y and Z to match Blender's pitch. + deltas.append([pnt_id, pnt[0]+pos[0], pnt[1]+pos[2], pnt[2]+pos[1]]) + + object_layers[-1].morphs[name]= deltas + def read_colmap(col_bytes, object_layers): '''Read the RGB or RGBA color map.''' @@ -445,29 +468,29 @@ def read_colmap(col_bytes, object_layers): name, name_len= read_lwostring(col_bytes[offset:]) offset+= name_len colors= {} - + if dia == 3: while offset < chunk_len: pnt_id, pnt_id_len= read_vx(col_bytes[offset:offset+4]) offset+= pnt_id_len - col= struct.unpack(">fff", col_bytes[offset:offset+12]) + col= struct.unpack(">fff", col_bytes[offset:offset+12]) offset+= 12 colors[pnt_id]= (col[0], col[1], col[2]) elif dia == 4: while offset < chunk_len: pnt_id, pnt_id_len= read_vx(col_bytes[offset:offset+4]) offset+= pnt_id_len - col= struct.unpack(">ffff", col_bytes[offset:offset+16]) + col= struct.unpack(">ffff", col_bytes[offset:offset+16]) offset+= 16 colors[pnt_id]= (col[0], col[1], col[2]) - + if name in object_layers[-1].colmaps: if "PointMap" in object_layers[-1].colmaps[name]: object_layers[-1].colmaps[name]["PointMap"].update(colors) else: object_layers[-1].colmaps[name]["PointMap"]= colors else: - object_layers[-1].colmaps[name]= dict(PointMap= colors) + object_layers[-1].colmaps[name]= dict(PointMap=colors) def read_color_vmad(col_bytes, object_layers, last_pols_count): @@ -479,17 +502,17 @@ def read_color_vmad(col_bytes, object_layers, last_pols_count): offset+= name_len colors= {} abs_pid= len(object_layers[-1].pols) - last_pols_count - + if dia == 3: while offset < chunk_len: pnt_id, pnt_id_len= read_vx(col_bytes[offset:offset+4]) offset+= pnt_id_len pol_id, pol_id_len= read_vx(col_bytes[offset:offset+4]) offset+= pol_id_len - + # The PolyID in a VMAD can be relative, this offsets it. pol_id+= abs_pid - col= struct.unpack(">fff", col_bytes[offset:offset+12]) + col= struct.unpack(">fff", col_bytes[offset:offset+12]) offset+= 12 if pol_id in colors: colors[pol_id][pnt_id]= (col[0], col[1], col[2]) @@ -501,23 +524,23 @@ def read_color_vmad(col_bytes, object_layers, last_pols_count): offset+= pnt_id_len pol_id, pol_id_len= read_vx(col_bytes[offset:offset+4]) offset+= pol_id_len - + pol_id+= abs_pid - col= struct.unpack(">ffff", col_bytes[offset:offset+16]) + col= struct.unpack(">ffff", col_bytes[offset:offset+16]) offset+= 16 if pol_id in colors: colors[pol_id][pnt_id]= (col[0], col[1], col[2]) else: colors[pol_id]= dict({pnt_id: (col[0], col[1], col[2])}) - + if name in object_layers[-1].colmaps: if "FaceMap" in object_layers[-1].colmaps[name]: object_layers[-1].colmaps[name]["FaceMap"].update(colors) else: object_layers[-1].colmaps[name]["FaceMap"]= colors else: - object_layers[-1].colmaps[name]= dict(FaceMap= colors) - + object_layers[-1].colmaps[name]= dict(FaceMap=colors) + def read_uvmap(uv_bytes, object_layers): '''Read the simple UV coord values.''' @@ -526,21 +549,21 @@ def read_uvmap(uv_bytes, object_layers): name, name_len= read_lwostring(uv_bytes[offset:]) offset+= name_len uv_coords= {} - + while offset < chunk_len: pnt_id, pnt_id_len= read_vx(uv_bytes[offset:offset+4]) offset+= pnt_id_len - pos= struct.unpack(">ff", uv_bytes[offset:offset+8]) + pos= struct.unpack(">ff", uv_bytes[offset:offset+8]) offset+= 8 uv_coords[pnt_id]= (pos[0], pos[1]) - + if name in object_layers[-1].uvmaps: if "PointMap" in object_layers[-1].uvmaps[name]: object_layers[-1].uvmaps[name]["PointMap"].update(uv_coords) else: object_layers[-1].uvmaps[name]["PointMap"]= uv_coords else: - object_layers[-1].uvmaps[name]= dict(PointMap= uv_coords) + object_layers[-1].uvmaps[name]= dict(PointMap=uv_coords) def read_uv_vmad(uv_bytes, object_layers, last_pols_count): @@ -551,28 +574,69 @@ def read_uv_vmad(uv_bytes, object_layers, last_pols_count): offset+= name_len uv_coords= {} abs_pid= len(object_layers[-1].pols) - last_pols_count - + while offset < chunk_len: pnt_id, pnt_id_len= read_vx(uv_bytes[offset:offset+4]) offset+= pnt_id_len pol_id, pol_id_len= read_vx(uv_bytes[offset:offset+4]) offset+= pol_id_len - + pol_id+= abs_pid - pos= struct.unpack(">ff", uv_bytes[offset:offset+8]) + pos= struct.unpack(">ff", uv_bytes[offset:offset+8]) offset+= 8 if pol_id in uv_coords: uv_coords[pol_id][pnt_id]= (pos[0], pos[1]) else: uv_coords[pol_id]= dict({pnt_id: (pos[0], pos[1])}) - + if name in object_layers[-1].uvmaps: if "FaceMap" in object_layers[-1].uvmaps[name]: object_layers[-1].uvmaps[name]["FaceMap"].update(uv_coords) else: object_layers[-1].uvmaps[name]["FaceMap"]= uv_coords else: - object_layers[-1].uvmaps[name]= dict(FaceMap= uv_coords) + object_layers[-1].uvmaps[name]= dict(FaceMap=uv_coords) + + +def read_weight_vmad(ew_bytes, object_layers): + '''Read the VMAD Weight values.''' + chunk_len= len(ew_bytes) + offset= 2 + name, name_len= read_lwostring(ew_bytes[offset:]) + if name != "Edge Weight": + return # We just want the Catmull-Clark edge weights + + offset+= name_len + prev_pol= -1 + prev_pnt= -1 + prev_weight= 0.0 + first_pnt= -1 + poly_pnts= 0 + while offset < chunk_len: + pnt_id, pnt_id_len= read_vx(ew_bytes[offset:offset+4]) + offset+= pnt_id_len + pol_id, pol_id_len= read_vx(ew_bytes[offset:offset+4]) + offset+= pol_id_len + + weight,= struct.unpack(">f", ew_bytes[offset:offset+4]) + offset+= 4 + if prev_pol == pol_id: + # Points on the same poly should define an edge. + object_layers[-1].edge_weights["{0} {1}".format(prev_pnt, pnt_id)]= weight + poly_pnts += 1 + else: + if poly_pnts > 2: + # Make an edge from the first and last points. + object_layers[-1].edge_weights["{0} {1}".format(first_pnt, prev_pnt)]= prev_weight + first_pnt= pnt_id + prev_pol= pol_id + poly_pnts= 1 + + prev_pnt= pnt_id + prev_weight= weight + + if poly_pnts > 2: + object_layers[-1].edge_weights["{0} {1}".format(first_pnt, prev_pnt)]= prev_weight def read_pols(pol_bytes, object_layers): @@ -581,7 +645,7 @@ def read_pols(pol_bytes, object_layers): offset= 0 pols_count = len(pol_bytes) old_pols_count= len(object_layers[-1].pols) - + while offset < pols_count: pnts_count,= struct.unpack(">H", pol_bytes[offset:offset+2]) offset+= 2 @@ -590,9 +654,9 @@ def read_pols(pol_bytes, object_layers): face_pnt, data_size= read_vx(pol_bytes[offset:offset+4]) offset+= data_size all_face_pnts.append(face_pnt) - + object_layers[-1].pols.append(all_face_pnts) - + return len(object_layers[-1].pols) - old_pols_count @@ -606,7 +670,7 @@ def read_pols_5(pol_bytes, object_layers): chunk_len= len(pol_bytes) old_pols_count= len(object_layers[-1].pols) poly= 0 - + while offset < chunk_len: pnts_count,= struct.unpack(">H", pol_bytes[offset:offset+2]) offset+= 2 @@ -615,7 +679,7 @@ def read_pols_5(pol_bytes, object_layers): face_pnt,= struct.unpack(">H", pol_bytes[offset:offset+2]) offset+= 2 all_face_pnts.append(face_pnt) - + object_layers[-1].pols.append(all_face_pnts) sid,= struct.unpack(">h", pol_bytes[offset:offset+2]) offset+= 2 @@ -624,7 +688,7 @@ def read_pols_5(pol_bytes, object_layers): object_layers[-1].surf_tags[sid]= [] object_layers[-1].surf_tags[sid].append(poly) poly+= 1 - + return len(object_layers[-1].pols) - old_pols_count @@ -633,7 +697,7 @@ def read_bones(bone_bytes, object_layers): print("\tReading Layer ("+object_layers[-1].name+") Bones") offset= 0 bones_count = len(bone_bytes) - + while offset < bones_count: pnts_count,= struct.unpack(">H", bone_bytes[offset:offset+2]) offset+= 2 @@ -642,36 +706,36 @@ def read_bones(bone_bytes, object_layers): bone_pnt, data_size= read_vx(bone_bytes[offset:offset+4]) offset+= data_size all_bone_pnts.append(bone_pnt) - + object_layers[-1].bones.append(all_bone_pnts) - - + + def read_bone_tags(tag_bytes, object_layers, object_tags, type): '''Read the bone name or roll tags.''' offset= 0 chunk_len= len(tag_bytes) - + if type == 'BONE': bone_dict= object_layers[-1].bone_names elif type == 'BNUP': bone_dict= object_layers[-1].bone_rolls else: return - + while offset < chunk_len: pid, pid_len= read_vx(tag_bytes[offset:offset+4]) offset+= pid_len tid,= struct.unpack(">H", tag_bytes[offset:offset+2]) offset+= 2 bone_dict[pid]= object_tags[tid] - - + + def read_surf_tags(tag_bytes, object_layers, last_pols_count): '''Read the list of PolyIDs and tag indexes.''' print("\tReading Layer ("+object_layers[-1].name+") Surface Assignments") offset= 0 chunk_len= len(tag_bytes) - + # Read in the PolyID/Surface Index pairs. abs_pid= len(object_layers[-1].pols) - last_pols_count while offset < chunk_len: @@ -682,18 +746,18 @@ def read_surf_tags(tag_bytes, object_layers, last_pols_count): if sid not in object_layers[-1].surf_tags: object_layers[-1].surf_tags[sid]= [] object_layers[-1].surf_tags[sid].append(pid + abs_pid) - + def read_surf(surf_bytes, object_surfs): '''Read the object's surface data.''' if len(object_surfs) == 0: print("Reading Object Surfaces") - + surf= _obj_surf() name, name_len= read_lwostring(surf_bytes) if len(name) != 0: surf.name = name - + # We have to read this, but we won't use it...yet. s_name, s_name_len= read_lwostring(surf_bytes[name_len:]) offset= name_len+s_name_len @@ -703,65 +767,65 @@ def read_surf(surf_bytes, object_surfs): offset+= 4 subchunk_len,= struct.unpack(">H", surf_bytes[offset:offset+2]) offset+= 2 - + # Now test which subchunk it is. if subchunk_name == b'COLR': surf.colr= struct.unpack(">fff", surf_bytes[offset:offset+12]) # Don't bother with any envelopes for now. - + elif subchunk_name == b'DIFF': surf.diff,= struct.unpack(">f", surf_bytes[offset:offset+4]) elif subchunk_name == b'LUMI': surf.lumi,= struct.unpack(">f", surf_bytes[offset:offset+4]) - + elif subchunk_name == b'SPEC': surf.spec,= struct.unpack(">f", surf_bytes[offset:offset+4]) - + elif subchunk_name == b'REFL': surf.refl,= struct.unpack(">f", surf_bytes[offset:offset+4]) - + elif subchunk_name == b'RBLR': surf.rblr,= struct.unpack(">f", surf_bytes[offset:offset+4]) elif subchunk_name == b'TRAN': surf.tran,= struct.unpack(">f", surf_bytes[offset:offset+4]) - + elif subchunk_name == b'RIND': surf.rind,= struct.unpack(">f", surf_bytes[offset:offset+4]) - + elif subchunk_name == b'TBLR': surf.tblr,= struct.unpack(">f", surf_bytes[offset:offset+4]) - + elif subchunk_name == b'TRNL': surf.trnl,= struct.unpack(">f", surf_bytes[offset:offset+4]) - + elif subchunk_name == b'GLOS': surf.glos,= struct.unpack(">f", surf_bytes[offset:offset+4]) - + elif subchunk_name == b'SHRP': surf.shrp,= struct.unpack(">f", surf_bytes[offset:offset+4]) - + elif subchunk_name == b'SMAN': s_angle,= struct.unpack(">f", surf_bytes[offset:offset+4]) if s_angle > 0.0: surf.smooth = True - + offset+= subchunk_len - + object_surfs[surf.name]= surf - - + + def read_surf_5(surf_bytes, object_surfs): '''Read the object's surface data.''' if len(object_surfs) == 0: print("Reading Object Surfaces") - + surf= _obj_surf() name, name_len= read_lwostring(surf_bytes) if len(name) != 0: surf.name = name - + offset= name_len chunk_len= len(surf_bytes) while offset < chunk_len: @@ -769,12 +833,12 @@ def read_surf_5(surf_bytes, object_surfs): offset+= 4 subchunk_len,= struct.unpack(">H", surf_bytes[offset:offset+2]) offset+= 2 - + # Now test which subchunk it is. if subchunk_name == b'COLR': color= struct.unpack(">BBBB", surf_bytes[offset:offset+4]) surf.colr= [color[0] / 255.0, color[1] / 255.0, color[2] / 255.0] - + elif subchunk_name == b'DIFF': surf.diff,= struct.unpack(">h", surf_bytes[offset:offset+2]) surf.diff/= 256.0 # Yes, 256 not 255. @@ -782,11 +846,11 @@ def read_surf_5(surf_bytes, object_surfs): elif subchunk_name == b'LUMI': surf.lumi,= struct.unpack(">h", surf_bytes[offset:offset+2]) surf.lumi/= 256.0 - + elif subchunk_name == b'SPEC': surf.spec,= struct.unpack(">h", surf_bytes[offset:offset+2]) surf.spec/= 256.0 - + elif subchunk_name == b'REFL': surf.refl,= struct.unpack(">h", surf_bytes[offset:offset+2]) surf.refl/= 256.0 @@ -794,27 +858,27 @@ def read_surf_5(surf_bytes, object_surfs): elif subchunk_name == b'TRAN': surf.tran,= struct.unpack(">h", surf_bytes[offset:offset+2]) surf.tran/= 256.0 - + elif subchunk_name == b'RIND': surf.rind,= struct.unpack(">f", surf_bytes[offset:offset+4]) - + elif subchunk_name == b'GLOS': surf.glos,= struct.unpack(">h", surf_bytes[offset:offset+2]) - + elif subchunk_name == b'SMAN': s_angle,= struct.unpack(">f", surf_bytes[offset:offset+4]) if s_angle > 0.0: surf.smooth = True - + offset+= subchunk_len - + object_surfs[surf.name]= surf def create_mappack(data, map_name, map_type): '''Match the map data to faces.''' pack= {} - + def color_pointmap(map): for fi in range(len(data.pols)): if fi not in pack: @@ -824,7 +888,7 @@ def create_mappack(data, map_name, map_type): pack[fi].append(map[pnt]) else: pack[fi].append((1.0, 1.0, 1.0)) - + def color_facemap(map): for fi in range(len(data.pols)): if fi not in pack: @@ -836,7 +900,7 @@ def create_mappack(data, map_name, map_type): if data.pols[fi][po] in map[fi]: pack[fi].insert(po, map[fi][data.pols[fi][po]]) del pack[fi][po+1] - + def uv_pointmap(map): for fi in range(len(data.pols)): if fi not in pack: @@ -848,7 +912,7 @@ def create_mappack(data, map_name, map_type): if pnt_id in map: pack[fi].insert(po, map[pnt_id]) del pack[fi][po+1] - + def uv_facemap(map): for fi in range(len(data.pols)): if fi not in pack: @@ -861,31 +925,31 @@ def create_mappack(data, map_name, map_type): if pnt_id in map[fi]: pack[fi].insert(po, map[fi][pnt_id]) del pack[fi][po+1] - + if map_type == "COLOR": # Look at the first map, is it a point or face map if "PointMap" in data.colmaps[map_name]: color_pointmap(data.colmaps[map_name]["PointMap"]) - + if "FaceMap" in data.colmaps[map_name]: color_facemap(data.colmaps[map_name]["FaceMap"]) elif map_type == "UV": if "PointMap" in data.uvmaps[map_name]: uv_pointmap(data.uvmaps[map_name]["PointMap"]) - + if "FaceMap" in data.uvmaps[map_name]: uv_facemap(data.uvmaps[map_name]["FaceMap"]) return pack - - + + def build_armature(layer_data, bones): '''Build an armature from the skelegon data in the mesh.''' print("Building Armature") # New Armatures include a default bone, remove it. bones.remove(bones[0]) - + # Now start adding the bones at the point locations. prev_bone= None for skb_idx in range(len(layer_data.bones)): @@ -893,10 +957,10 @@ def build_armature(layer_data, bones): nb= bones.new(layer_data.bone_names[skb_idx]) else: nb= bones.new("Bone") - + nb.head= layer_data.pnts[layer_data.bones[skb_idx][0]] nb.tail= layer_data.pnts[layer_data.bones[skb_idx][1]] - + if skb_idx in layer_data.bone_rolls: xyz= layer_data.bone_rolls[skb_idx].split(' ') vec= mathutils.Vector() @@ -908,18 +972,18 @@ def build_armature(layer_data, bones): # XXX: This code may need a second look and test. else: nb.roll= 0.0 - + if prev_bone != None: if nb.head == prev_bone.tail: nb.parent= prev_bone - + nb.use_connect= True prev_bone= nb - - + + def build_objects(object_layers, object_surfs, object_tags, object_name, add_subd_mod, skel_to_arm): '''Using the gathered data, create the objects.''' - ob_dict= {} # Used for the parenting setup. + ob_dict= {} # Used for the parenting setup. print("Adding %d Materials" % len(object_surfs)) for surf_key in object_surfs: @@ -940,21 +1004,20 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub surf_data.bl_mat.raytrace_transparency.ior= surf_data.rind surf_data.bl_mat.raytrace_transparency.gloss_factor= 1.0 - surf_data.tblr surf_data.bl_mat.translucency= surf_data.trnl - surf_data.bl_mat.specular_hardness= int(4*((10*surf_data.glos)*(10*surf_data.glos))) - # XXX: The gloss converion needs another look - + surf_data.bl_mat.specular_hardness= int(4*((10*surf_data.glos)*(10*surf_data.glos)))+4 + # The Gloss is as close as possible given the differences. + # Single layer objects use the object file's name instead. if len(object_layers) and object_layers[-1].name == 'Layer 1': object_layers[-1].name= object_name print("Building '%s' Object" % object_name) else: print("Building %d Objects" % len(object_layers)) - + for layer_data in object_layers: - me= bpy.data.meshes.new(layer_data.name) + me= bpy.data.meshes.new(layer_data.name) me.vertices.add(len(layer_data.pnts)) me.faces.add(len(layer_data.pols)) - # for vi in range(len(layer_data.pnts)): # me.vertices[vi].co= layer_data.pnts[vi] @@ -962,47 +1025,42 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub me.vertices.foreach_set("co", [axis co for co in layer_data.pnts for axis in co]) ngons= {} # To keep the FaceIdx consistant, handle NGons later. - has_edges= False + edges= [] # Holds the FaceIdx of the 2-point polys. for fi, fpol in enumerate(len(layer_data.pols)): fpol.reverse() # Reversing gives correct normal directions # PointID 0 in the last element causes Blender to think it's un-used. if fpol[-1] == 0: fpol.insert(0, fpol[-1]) del fpol[-1] - + vlen= len(fpol) if vlen == 3 or vlen == 4: for i in range(vlen): me.faces[fi].vertices_raw[i]= fpol[i] elif vlen == 2: - has_edges= True - # This IS an odd way to create edges, but using edges.add() was causing - # crashes if there were faces and edges being created in the same layer. - # XXX, this should set edges instead! - opp= fpol - me.faces[fi].vertices= opp[0], opp[1], opp[0] + edges.append(fi) elif vlen != 1: ngons[fi]= fpol # Deal with them later - + ob= bpy.data.objects.new(layer_data.name, me) bpy.context.scene.objects.link(ob) ob_dict[layer_data.index]= [ob, layer_data.parent_index] - + # Move the object so the pivot is in the right place. ob.location= layer_data.pivot - + # Create the Material Slots and assign the MatIndex to the correct faces. mat_slot= 0 for surf_key in layer_data.surf_tags: if object_tags[surf_key] in object_surfs: me.materials.append(object_surfs[object_tags[surf_key]].bl_mat) - + for fi in layer_data.surf_tags[surf_key]: me.faces[fi].material_index= mat_slot me.faces[fi].use_smooth= object_surfs[object_tags[surf_key]].smooth - + mat_slot+=1 - + # Create the Vertex Groups (LW's Weight Maps). if len(layer_data.wmaps) > 0: print("Adding %d Vertex Groups" % len(layer_data.wmaps)) @@ -1012,7 +1070,7 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub wlist= layer_data.wmaps[wmap_key] for pvp in wlist: ob.vertex_groups.assign([pvp[0]], vgroup, pvp[1], 'REPLACE') - + # Create the Shape Keys (LW's Endomorphs). if len(layer_data.morphs) > 0: print("Adding %d Shapes Keys" % len(layer_data.morphs)) @@ -1021,8 +1079,8 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub skey= ob.add_shape_key(morph_key) dlist= layer_data.morphs[morph_key] for pdp in dlist: - me.shape_keys.keys[skey.name].data[pdp[0]].co= [layer_data.pnts[pdp[0]][0]+pdp[1], layer_data.pnts[pdp[0]][1]+pdp[3], layer_data.pnts[pdp[0]][2]+pdp[2]] - + me.shape_keys.keys[skey.name].data[pdp[0]].co= [pdp[1], pdp[2], pdp[3]] + # Create the Vertex Color maps. if len(layer_data.colmaps) > 0: print("Adding %d Vertex Color Maps" % len(layer_data.colmaps)) @@ -1036,14 +1094,14 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub continue face= map_pack[fi] colf= vcol.data[fi] - + if len(face) > 2: colf.color1= face[0] colf.color2= face[1] colf.color3= face[2] if len(face) == 4: colf.color4= face[3] - + # Create the UV Maps. if len(layer_data.uvmaps) > 0: print("Adding %d UV Textures" % len(layer_data.uvmaps)) @@ -1057,7 +1115,7 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub continue face= map_pack[fi] uvf= uvm.data[fi] - + if len(face) > 2: uvf.uv1= face[0] uvf.uv2= face[1] @@ -1083,13 +1141,33 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub face.material_index= me.faces[ng_key].material_index face.use_smooth= me.faces[ng_key].use_smooth face_offset+= 1 - + + # FaceIDs are no longer a concern, so now update the mesh. + has_edges= len(edges) > 0 or len(layer_data.edge_weights) > 0 me.update(calc_edges=has_edges) + # Add the edges. + edge_offset= len(me.edges) + me.edges.add(len(edges)) + for edge_fi in edges: + me.edges[edge_offset].vertices[0]= layer_data.pols[edge_fi][0] + me.edges[edge_offset].vertices[1]= layer_data.pols[edge_fi][1] + edge_offset+= 1 + + # Apply the Edge Weighting. + if len(layer_data.edge_weights) > 0: + for edge in me.edges: + edge_sa= "{0} {1}".format(edge.vertices[0]), edge.vertices[1]) + edge_sb= "{0} {1}".format(edge.vertices[1]), edge.vertices[0]) + if edge_sa in layer_data.edge_weights: + edge.crease= layer_data.edge_weights[edge_sa] + elif edge_sb in layer_data.edge_weights: + edge.crease= layer_data.edge_weights[edge_sb] + # Unfortunately we can't exlude certain faces from the subdivision. if layer_data.has_subds and add_subd_mod: ob.modifiers.new(name="Subsurf", type='SUBSURF') - + # Should we build an armature from the embedded rig? if len(layer_data.bones) > 0 and skel_to_arm: bpy.ops.object.armature_add() @@ -1100,7 +1178,7 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub bpy.ops.object.mode_set(mode='EDIT') build_armature(layer_data, arm_object.data.edit_bones) bpy.ops.object.mode_set(mode='OBJECT') - + # Clear out the dictionaries for this layer. layer_data.bone_names.clear() layer_data.bone_rolls.clear() @@ -1109,34 +1187,35 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub layer_data.uvmaps.clear() layer_data.morphs.clear() layer_data.surf_tags.clear() - + # With the objects made, setup the parents and re-adjust the locations. for ob_key in ob_dict: if ob_dict[ob_key][1] != -1 and ob_dict[ob_key][1] in ob_dict: parent_ob = ob_dict[ob_dict[ob_key][1]] ob_dict[ob_key][0].parent= parent_ob[0] ob_dict[ob_key][0].location-= parent_ob[0].location - + bpy.context.scene.update() - + print("Done Importing LWO File") - - + + from bpy.props import * + class IMPORT_OT_lwo(bpy.types.Operator): '''Import LWO Operator.''' bl_idname= "import_scene.lwo" bl_label= "Import LWO" bl_description= "Import a LightWave Object file." bl_options= {'REGISTER', 'UNDO'} - + filepath= StringProperty(name="File Path", description="Filepath used for importing the LWO file", maxlen=1024, default="") - - ADD_SUBD_MOD= BoolProperty(name="Apply SubD Modifier", description="Apply the Subdivision Surface modifier to layers with Subpatches", default= True) - LOAD_HIDDEN= BoolProperty(name="Load Hidden Layers", description="Load object layers that have been marked as hidden", default= False) - SKEL_TO_ARM= BoolProperty(name="Create Armature", description="Create an armature from an embedded Skelegon rig", default= True) - + + ADD_SUBD_MOD= BoolProperty(name="Apply SubD Modifier", description="Apply the Subdivision Surface modifier to layers with Subpatches", default=True) + LOAD_HIDDEN= BoolProperty(name="Load Hidden Layers", description="Load object layers that have been marked as hidden", default=False) + SKEL_TO_ARM= BoolProperty(name="Create Armature", description="Create an armature from an embedded Skelegon rig", default=True) + def execute(self, context): load_lwo(self.properties.filepath, context, @@ -1144,7 +1223,7 @@ class IMPORT_OT_lwo(bpy.types.Operator): self.properties.LOAD_HIDDEN, self.properties.SKEL_TO_ARM) return {'FINISHED'} - + def invoke(self, context, event): wm= context.window_manager wm.add_fileselect(self) @@ -1156,7 +1235,7 @@ def menu_func(self, context): def register(): bpy.types.INFO_MT_file_import.append(menu_func) - + def unregister(): bpy.types.INFO_MT_file_import.remove(menu_func)