diff --git a/add_mesh_extra_objects/__init__.py b/add_mesh_extra_objects/__init__.py index 6cdee238a7fad991cb505b7c503b8b27b88f5eaa..d1b8ddcb96ef402d225cbbc183ef412cc28c9bb0 100644 --- a/add_mesh_extra_objects/__init__.py +++ b/add_mesh_extra_objects/__init__.py @@ -15,11 +15,12 @@ # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### +# Contributed to by Pontiac, Fourmadmen, varkenvarken, tuga3d, meta-androcto, metalliandy # bl_info = { "name": "Extra Objects", - "author": "Pontiac, Fourmadmen, varkenvarken, tuga3d, meta-androcto", - "version": (0, 1), + "author": "Multiple Authors", + "version": (0, 2), "blender": (2, 5, 9), "api": 39933, "location": "View3D > Add > Mesh > Extra Objects", @@ -39,12 +40,14 @@ if "bpy" in locals(): imp.reload(add_mesh_gemstones) imp.reload(add_mesh_gears) imp.reload(add_mesh_3d_function_surface) + imp.reload(add_mesh_polysphere) else: from . import add_mesh_extra_objects from . import add_mesh_twisted_torus from . import add_mesh_gemstones from . import add_mesh_gears from . import add_mesh_3d_function_surface + from . import add_mesh_polysphere import bpy @@ -63,6 +66,8 @@ class INFO_MT_mesh_extras_add(bpy.types.Menu): layout.menu("INFO_MT_mesh_basic_add", text="Basic Objects") layout.operator("mesh.primitive_twisted_torus_add", text="Twisted Torus") + layout.operator("mesh.primitive_polysphere_add", + text="Polysphere") class INFO_MT_mesh_gemstones_add(bpy.types.Menu): diff --git a/add_mesh_extra_objects/add_mesh_polysphere.py b/add_mesh_extra_objects/add_mesh_polysphere.py new file mode 100644 index 0000000000000000000000000000000000000000..ad675a2528fa9f369a838d898c07b3210ad92788 --- /dev/null +++ b/add_mesh_extra_objects/add_mesh_polysphere.py @@ -0,0 +1,133 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### +''' +bl_info = { + "name": "Add PolySphere", + "author": "Andy Davies (metalliandy)", + "version": (0,1,5), + "blender": (2, 5, 8), + "api": 37702, + "location": "View3D > Add > Mesh > PolySphere", + "description": "Adds a PolySphere (all quads) for sculpting", + "warning": "", + "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ + "Scripts/Add_Mesh/Add_PolySphere", + "tracker_url": "", + "category": "Add Mesh"} +''' +""" +About this script:- +This script enables the creation of a "PolySphere": an all quad sphere for use in sculpting and is intended to be used in place of a standard UVSphere, where the poles on would cause pinching and other unwanted artefacts. +Apart from being all quads, the advantages are that the topology is distributed evenly across the surface and that they also use only around 80% of the geometry of a comparable resolution UV sphere. + +Usage:- +Activate the script via the "Add-Ons" tab under the user preferences. +The PolySphere can then be accessed via Add Mesh> PolySphere. + + +Related Links:- +http://blenderartists.org/forum/showthread.php?t=205444 +http://www.metalliandy.com + +Thanks to:- +Dealga McArdle (zeffii) - http://www.digitalaphasia.com + +Version history:- +v0.1.5 - Ammended script for compatibility with recent API changes. +v0.1.4 - Ammended script and changed bl_info for compatibility with recent API changes. +v0.1.3 - Ammended script for compatibility with recent API changes. +v0.1.2 - Ammended script meta information for compatibility with recent API changes. +v0.1.1 - Cleaned code up a little and incresed the scale of the final PolySphere to 2 units. +v0.1 - Initial revision. + +""" + +import bpy + +def Add_PolySphere(): + #Add Cube to scene + bpy.ops.mesh.primitive_cube_add() + + #Changes name of Cube to PolySphere adds the variable cube + cube = bpy.context.object + cube.name = "PolySphere" + + #Positions Cube primitive to scene centre + bpy.context.active_object.location = [0, 0, 0] + + #Adds Subsurf Modifier + bpy.ops.object.modifier_add(type='SUBSURF') + + #Selects Subsurf Modifier for editing + subsurf = cube.modifiers['Subsurf'] + + #Changes Subsurf levels + subsurf.levels = 3 + + #Applys Subsurf Modifier + bpy.ops.object.modifier_apply(apply_as='DATA', modifier="Subsurf") + + #Adds smooth shading + bpy.ops.object.shade_smooth() + + #Change to Editmode + bpy.ops.object.editmode_toggle() + + #Selects cube in Editmode + bpy.ops.mesh.select_all(action='TOGGLE') + + #Adds transform "To Sphere" + bpy.ops.transform.tosphere(value=1) + + #Change to Objectmode + bpy.ops.object.editmode_toggle() + + #Scales Object to 2.0 Units + bpy.ops.transform.resize(value=(1.15525, 1.15525, 1.15525), constraint_axis=(False, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1, snap=False, snap_target='CLOSEST', snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), release_confirm=False) + + #Applys location, rotation and scale data + bpy.ops.object.transform_apply(location=True, rotation=True, scale=True) + +#makes PolySphere an operator +class AddPolySphere(bpy.types.Operator): + + bl_idname = "mesh.primitive_polysphere_add" + bl_label = "Add PolySphere" + bl_options = {'REGISTER', 'UNDO'} + + def execute(self, context): + Add_PolySphere() + return {'FINISHED'} +''' +# Register the operator +def menu_func(self, context): + self.layout.operator(AddPolySphere.bl_idname, text="PolySphere", icon='PLUGIN') + + +def register(): + bpy.utils.register_module(__name__) + bpy.types.INFO_MT_mesh_add.append(menu_func) + + +def unregister(): + bpy.utils.unregister_module(__name__) + bpy.types.INFO_MT_mesh_add.remove(menu_func) + +if __name__ == "__main__": + register() +''' \ No newline at end of file