diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index dbc8e942228b46e3e5b772cd21498f4308c0ae99..f87c8fb46c46dc9198ffab9065587f087f64e789 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (3, 5, 14),
+    "version": (3, 5, 15),
     'blender': (3, 4, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
index 395fde0f6b387f22e319b57694d26abb0141b834..f8d21f23187c0a285522958a5f9558a80cc7c019 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
@@ -609,7 +609,7 @@ def set_poly_smoothing(gltf, pymesh, mesh, vert_normals, loop_vidxs):
     # Try to guess which polys should be flat based on the fact that all the
     # loop normals for a flat poly are = the poly's normal.
 
-    poly_smooths = np.empty(num_polys, dtype=np.bool)
+    poly_smooths = np.empty(num_polys, dtype=bool)
 
     poly_normals = np.empty(num_polys * 3, dtype=np.float32)
     mesh.polygons.foreach_get('normal', poly_normals)