From a215fb30f4dff7b5d1d6d8cec506ef7a6aba89bd Mon Sep 17 00:00:00 2001 From: Mitchell Stokes <mogurijin@gmail.com> Date: Sat, 9 Apr 2011 02:14:58 +0000 Subject: [PATCH] Game Engine Save as Runtime: * On OSX, copy the Python lib folder to sit alongside the .app instead of the Unix executable. --- game_engine_save_as_runtime.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game_engine_save_as_runtime.py b/game_engine_save_as_runtime.py index 2ac38c5e5..32904344c 100644 --- a/game_engine_save_as_runtime.py +++ b/game_engine_save_as_runtime.py @@ -53,7 +53,7 @@ def WriteAppleRuntime(player_path, output_path, copy_python, overwrite_lib): if copy_python: print("Copying Python files...", end=" ") src = os.path.join(blender_dir, bpy.app.version_string.split()[0], "python", "lib") - dst = os.path.join(output_path, "Contents", "MacOS", "lib") + dst = os.path.join(output_path, "..") if os.path.exists(dst): if overwrite_lib: -- GitLab