diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py index b6aecccb350e428e8ebe4e43adaa0ca84e09ec37..d1fc435297628a7d4cdc576c2efa6fdb83fa1671 100644 --- a/io_coat3D/__init__.py +++ b/io_coat3D/__init__.py @@ -46,246 +46,190 @@ from bpy.props import * def register(): - bpy.utils.register_module(__name__) - - bpy.coat3D = dict() bpy.coat3D['active_coat'] = '' bpy.coat3D['status'] = 0 bpy.coat3D['kuva'] = 1 - class coat3D(bpy.types.IDPropertyGroup): - pass - + class ObjectCoat3D(bpy.types.IDPropertyGroup): + objpath = StringProperty(name="Object_Path") + coatpath = StringProperty(name="Coat_Path") + objectdir = StringProperty(name="ObjectPath", subtype="FILE_PATH") + texturefolder = StringProperty(name="Texture folder:", subtype="DIR_PATH") + path3b = StringProperty(name="3B Path", subtype="FILE_PATH") + + + class SceneCoat3D(bpy.types.IDPropertyGroup): + exchangedir = StringProperty( + name="FilePath", + subtype="DIR_PATH", + ) + wasactive = StringProperty( + name="Pass active object", + ) + import_box = BoolProperty( + name="Import window", + description="Allows to skip import dialog.", + default= True + ) + export_box = BoolProperty( + name="Export window", + description="Allows to skip export dialog.", + default= True + ) + export_color = BoolProperty( + name="Export color", + description="Export color texture.", + default= True + ) + export_spec = BoolProperty( + name="Export specular", + description="Export specular texture.", + default= True + ) + export_normal = BoolProperty( + name="Export Normal", + description="Export normal texture.", + default= True + ) + export_disp = BoolProperty( + name="Export Displacement", + description="Export displacement texture.", + default= True + ) + export_position = BoolProperty( + name="Export Source Position", + description="Export source position.", + default= True + ) + export_zero_layer = BoolProperty( + name="Export from Layer 0", + description="Export mesh from Layer 0", + default= True + ) + export_coarse = BoolProperty( + name="Export Coarse", + description="Export Coarse.", + default= True + ) + export_on = BoolProperty( + name="Export_On", + description="Add Modifiers and export.", + default= False + ) + smooth_on = BoolProperty( + name="Auto Smooth", + description="Add Modifiers and export.", + default= True + ) + exportfile = BoolProperty( + name="No Import File", + description="Add Modifiers and export.", + default= False + ) + importmod = BoolProperty( + name="Remove Modifiers", + description="Import and add modifiers.", + default= True + ) + exportmod = BoolProperty( + name="Modifiers", + description="Export modifiers.", + default= False + ) + export_pos = BoolProperty( + name="Remember Position", + description="Remember position.", + default= True + ) + importtextures = BoolProperty( + name="Bring Textures", + description="Import Textures.", + default= True + ) + exportover = BoolProperty( + name="Export Obj", + description="Import Textures.", + default= False + ) + importmesh = BoolProperty( + name="Mesh", + description="Import Mesh.", + default= True + ) + + # copy location + cursor = FloatVectorProperty( + name="Cursor", + description="Location.", + subtype="XYZ", + default=(0.0, 0.0, 0.0) + ) + loca = FloatVectorProperty( + name="location", + description="Location.", + subtype="XYZ", + default=(0.0, 0.0, 0.0) + ) + rota = FloatVectorProperty( + name="location", + description="Location.", + subtype="EULER", + default=(0.0, 0.0, 0.0) + ) + scal = FloatVectorProperty( + name="location", + description="Location.", + subtype="XYZ", + default=(0.0, 0.0, 0.0) + ) + dime = FloatVectorProperty( + name="dimension", + description="Dimension.", + subtype="XYZ", + default=(0.0, 0.0, 0.0) + ) + + type = EnumProperty( name= "Export Type", + description= "Diffrent Export Types.", + items=(("ppp", "Per-Pixel Painting", ""), + ("mv", "Microvertex Painting", ""), + ("ptex", "Ptex Painting", ""), + ("uv", "UV-Mapping", ""), + ("ref", "Reference Mesh", ""), + ("retopo", "Retopo mesh as new layer", ""), + ("vox", "Mesh As Voxel Object", ""), + ("alpha", "Mesh As New Pen Alpha", ""), + ("prim", "Mesh As Voxel Primitive", ""), + ("curv", "Mesh As a Curve Profile", ""), + ("autopo", "Mesh For Auto-retopology", ""), + ), + default= "ppp" + ) + + bpy.utils.register_module(__name__) + bpy.types.Object.coat3D= PointerProperty( name= "Applink Variables", - type= coat3D, + type= ObjectCoat3D, description= "Applink variables" ) - coat3D.objpath = StringProperty( - name="Object_Path", - default= "" - ) - - coat3D.coatpath = StringProperty( - name="Coat_Path", - default= "" - ) - - coat3D.objectdir = StringProperty( - name="ObjectPath", - subtype="FILE_PATH", - default= "" - ) - - coat3D.texturefolder = StringProperty( - name="Texture folder:", - subtype="DIR_PATH", - default= "" - ) - - coat3D.path3b = StringProperty( - name="3B Path", - subtype="FILE_PATH", - default= "" - ) - - - class coat3D(bpy.types.IDPropertyGroup): - pass - bpy.types.Scene.coat3D= PointerProperty( name= "Applink Variables", - type= coat3D, + type= SceneCoat3D, description= "Applink variables" ) - coat3D.exchangedir = StringProperty( - name="FilePath", - subtype="DIR_PATH", - default= "" - ) - - coat3D.wasactive = StringProperty( - name="Pass active object", - default= "" - ) - - coat3D.import_box = BoolProperty( - name="Import window", - description="Allows to skip import dialog.", - default= True - ) - - coat3D.export_box = BoolProperty( - name="Export window", - description="Allows to skip export dialog.", - default= True - ) - - coat3D.export_color = BoolProperty( - name="Export color", - description="Export color texture.", - default= True - ) - - coat3D.export_spec = BoolProperty( - name="Export specular", - description="Export specular texture.", - default= True - ) - - coat3D.export_normal = BoolProperty( - name="Export Normal", - description="Export normal texture.", - default= True - ) - - coat3D.export_disp = BoolProperty( - name="Export Displacement", - description="Export displacement texture.", - default= True - ) - - coat3D.export_position = BoolProperty( - name="Export Source Position", - description="Export source position.", - default= True - ) - - coat3D.export_zero_layer = BoolProperty( - name="Export from Layer 0", - description="Export mesh from Layer 0", - default= True - ) - - coat3D.export_coarse = BoolProperty( - name="Export Coarse", - description="Export Coarse.", - default= True - ) - - - coat3D.export_on = BoolProperty( - name="Export_On", - description="Add Modifiers and export.", - default= False - ) - - coat3D.smooth_on = BoolProperty( - name="Auto Smooth", - description="Add Modifiers and export.", - default= True - ) - - coat3D.exportfile = BoolProperty( - name="No Import File", - description="Add Modifiers and export.", - default= False - ) - - coat3D.importmod = BoolProperty( - name="Remove Modifiers", - description="Import and add modifiers.", - default= True - ) - - coat3D.exportmod = BoolProperty( - name="Modifiers", - description="Export modifiers.", - default= False - ) - - coat3D.export_pos = BoolProperty( - name="Remember Position", - description="Remember position.", - default= True - ) - - coat3D.importtextures = BoolProperty( - name="Bring Textures", - description="Import Textures.", - default= True - ) - - coat3D.exportover = BoolProperty( - name="Export Obj", - description="Import Textures.", - default= False - ) - - coat3D.importmesh = BoolProperty( - name="Mesh", - description="Import Mesh.", - default= True - ) - - #copy location - - coat3D.cursor = FloatVectorProperty( - name="Cursor", - description="Location.", - subtype="XYZ", - default=(0.0, 0.0, 0.0) - ) - - coat3D.loca = FloatVectorProperty( - name="location", - description="Location.", - subtype="XYZ", - default=(0.0, 0.0, 0.0) - ) - - coat3D.rota = FloatVectorProperty( - name="location", - description="Location.", - subtype="EULER", - default=(0.0, 0.0, 0.0) - ) - - coat3D.scal = FloatVectorProperty( - name="location", - description="Location.", - subtype="XYZ", - default=(0.0, 0.0, 0.0) - ) - - coat3D.dime = FloatVectorProperty( - name="dimension", - description="Dimension.", - subtype="XYZ", - default=(0.0, 0.0, 0.0) - ) - - coat3D.type = EnumProperty( name= "Export Type", - description= "Diffrent Export Types.", - items=( - ("ppp", "Per-Pixel Painting", ""), - ("mv", "Microvertex Painting", ""), - ("ptex", "Ptex Painting", ""), - ("uv", "UV-Mapping", ""), - ("ref", "Reference Mesh", ""), - ("retopo", "Retopo mesh as new layer", ""), - ("vox", "Mesh As Voxel Object", ""), - ("alpha", "Mesh As New Pen Alpha", ""), - ("prim", "Mesh As Voxel Primitive", ""), - ("curv", "Mesh As a Curve Profile", ""), - ("autopo", "Mesh For Auto-retopology", ""), - ), - default= "ppp" - ) - def unregister(): - bpy.utils.unregister_module(__name__) - import bpy del bpy.types.Object.coat3D del bpy.types.Scene.coat3D del bpy.coat3D + bpy.utils.unregister_module(__name__) if __name__ == "__main__":