From a695741a4858b429f17db6e9cce6a171c32d769d Mon Sep 17 00:00:00 2001 From: Campbell Barton <ideasman42@gmail.com> Date: Wed, 25 Aug 2010 01:22:50 +0000 Subject: [PATCH] updates to blender rna api --- io_import_images_as_planes.py | 4 +--- io_import_scene_mhx.py | 6 +----- object_cloud_gen.py | 13 +++++------- space_view3d_materials_utils.py | 36 ++++++++++++++++----------------- 4 files changed, 24 insertions(+), 35 deletions(-) diff --git a/io_import_images_as_planes.py b/io_import_images_as_planes.py index 87f0c6c6a..ea6528422 100644 --- a/io_import_images_as_planes.py +++ b/io_import_images_as_planes.py @@ -250,9 +250,7 @@ def getTexture(path, img): # ... otherwise create a new one and apply mapping. if not tex: name = path.rpartition('\\')[2].rpartition('.')[0] - tex = bpy.data.textures.new(name=name) - tex.type = 'IMAGE' - tex = tex.recast_type() + tex = bpy.data.textures.new(name=name, type='IMAGE') tex.image = img return tex diff --git a/io_import_scene_mhx.py b/io_import_scene_mhx.py index a669327be..b8e54e9ba 100644 --- a/io_import_scene_mhx.py +++ b/io_import_scene_mhx.py @@ -779,11 +779,7 @@ def parseTexture(args, tokens): global todo if verbosity > 2: print( "Parsing texture %s" % args ) - name = args[0] - tex = bpy.data.textures.new(name) - typ = args[1] - tex.type = typ - tex = tex.recast_type() + tex = bpy.data.textures.new(name=args[0], type=args[1]) loadedData['Texture'][name] = tex for (key, val, sub) in tokens: diff --git a/object_cloud_gen.py b/object_cloud_gen.py index 5122871ea..4a08f4840 100644 --- a/object_cloud_gen.py +++ b/object_cloud_gen.py @@ -461,7 +461,7 @@ class GenerateCloud(bpy.types.Operator): bpy.ops.object.particle_system_add() #Particle settings setting it up! - cloudParticles = cloud.active_particle_system + cloudParticles = cloud.particle_systems.active cloudParticles.name = "CloudParticles" cloudParticles.settings.frame_start = 0 cloudParticles.settings.frame_end = 0 @@ -507,11 +507,10 @@ class GenerateCloud(bpy.types.Operator): # Add a texture vMaterialTextureSlots = cloudMaterial.texture_slots - cloudtex = main.textures.new("CloudTex") - cloudMaterial.add_texture(cloudtex, 'ORCO') - cloudtex.type = 'CLOUDS' + cloudtex = main.textures.new("CloudTex", type='CLOUDS') cloudtex.noise_type = 'HARD_NOISE' cloudtex.noise_scale = 2 + cloudMaterial.add_texture(cloudtex, 'ORCO') # Add a force field to the points. cloudField = bounds.field @@ -528,10 +527,8 @@ class GenerateCloud(bpy.types.Operator): #bpy.ops.ptcache.bake(bake=False) # Add a Point Density texture - cloudPointDensity = main.textures.new("CloudPointDensity") - cloudPointDensity.type = 'POINT_DENSITY' - cloudMaterial.add_texture(cloudPointDensity, 'ORCO') - pDensity = vMaterialTextureSlots[1].texture + pDensity = main.textures.new("CloudPointDensity", 'POINT_DENSITY') + cloudMaterial.add_texture(pDensity, 'ORCO') vMaterialTextureSlots[1].use_map_density = True vMaterialTextureSlots[1].use_rgb_to_intensity = True vMaterialTextureSlots[1].texture_coords = 'GLOBAL' diff --git a/space_view3d_materials_utils.py b/space_view3d_materials_utils.py index 0a2abea39..d3c8252cc 100644 --- a/space_view3d_materials_utils.py +++ b/space_view3d_materials_utils.py @@ -398,25 +398,23 @@ def check_texture(img,mat): #makes a texture if needed #adds it to the material if it isn't there already - try: - tex = bpy.data.textures[img.name] - except: - tex = bpy.data.textures.new(name=img.name) - finally: - tex.type = 'IMAGE' - tex = tex.recast_type() - tex.image = img - - #see if the material already uses this tex - #add it if needed - found = False - for m in mat.texture_slots: - if m and m.texture == tex: - found = True - break - if not found and mat: - mat.add_texture(tex, texture_coordinates='UV', map_to='COLOR') - + tex = bpy.data.textures.get(img.name) + + if tex is None: + tex = bpy.data.textures.new(name=img.name, type='IMAGE') + + tex.image = img + + #see if the material already uses this tex + #add it if needed + found = False + for m in mat.texture_slots: + if m and m.texture == tex: + found = True + break + if not found and mat: + mat.add_texture(tex, texture_coordinates='UV', map_to='COLOR') + def texface_to_mat(): # editmode check here! editmode = False -- GitLab