diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index c2cd82b3532a237cab54dd39da60df48368a07b1..f41a0add8708f94997f1eaec8df826fbc1013d90 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -4,7 +4,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin SchmithĂĽsen, Jim Eckerlein, and many external contributors', - "version": (3, 2, 36), + "version": (3, 2, 37), 'blender': (3, 1, 0), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py index cbb98cc080ea22129696f1859bf31fe405bb8af3..d677cba877e03eecb20d4a342680d9f42d6daff8 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py @@ -387,8 +387,8 @@ def __get_positions(blender_mesh, key_blocks, armature, blender_object, export_s # Transform for skinning if armature and blender_object: - apply_matrix = armature.matrix_world.inverted_safe() @ blender_object.matrix_world - loc_transform = armature.matrix_world @ apply_matrix + # apply_matrix = armature.matrix_world.inverted_safe() @ blender_object.matrix_world + # loc_transform = armature.matrix_world @ apply_matrix loc_transform = blender_object.matrix_world locs[:] = __apply_mat_to_all(loc_transform, locs)