diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index c2cd82b3532a237cab54dd39da60df48368a07b1..f41a0add8708f94997f1eaec8df826fbc1013d90 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin SchmithĂĽsen, Jim Eckerlein, and many external contributors',
-    "version": (3, 2, 36),
+    "version": (3, 2, 37),
     'blender': (3, 1, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
index cbb98cc080ea22129696f1859bf31fe405bb8af3..d677cba877e03eecb20d4a342680d9f42d6daff8 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
@@ -387,8 +387,8 @@ def __get_positions(blender_mesh, key_blocks, armature, blender_object, export_s
 
     # Transform for skinning
     if armature and blender_object:
-        apply_matrix = armature.matrix_world.inverted_safe() @ blender_object.matrix_world
-        loc_transform = armature.matrix_world @ apply_matrix
+        # apply_matrix = armature.matrix_world.inverted_safe() @ blender_object.matrix_world
+        # loc_transform = armature.matrix_world @ apply_matrix
 
         loc_transform = blender_object.matrix_world
         locs[:] = __apply_mat_to_all(loc_transform, locs)