diff --git a/io_anim_bvh/__init__.py b/io_anim_bvh/__init__.py index e7d6c7b241203a9ac6ad1827fd6666601d5253cc..f845bcf201e306cff16a0704e7358c379a702b2b 100644 --- a/io_anim_bvh/__init__.py +++ b/io_anim_bvh/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "BioVision Motion Capture (BVH) format", "author": "Campbell Barton", - "blender": (2, 73, 0), + "blender": (2, 74, 0), "location": "File > Import-Export", "description": "Import-Export BVH from armature objects", "warning": "", @@ -46,12 +46,15 @@ from bpy.props import (StringProperty, ) from bpy_extras.io_utils import (ImportHelper, ExportHelper, - OrientationHelper, + orientation_helper_factory, axis_conversion, ) -class ImportBVH(bpy.types.Operator, ImportHelper, OrientationHelper): +ImportBVHOrientationHelper = orientation_helper_factory("ImportBVHOrientationHelper", axis_forward='-Z', axis_up='Y') + + +class ImportBVH(bpy.types.Operator, ImportHelper, ImportBVHOrientationHelper): """Load a BVH motion capture file""" bl_idname = "import_anim.bvh" bl_label = "Import BVH" diff --git a/io_mesh_ply/__init__.py b/io_mesh_ply/__init__.py index 5fa9b26452bc8c37d7eaa1201fc2bcbd941dea89..6cf40830d6f91c5c4ce4fa5bd245d1e67ccb43ee 100644 --- a/io_mesh_ply/__init__.py +++ b/io_mesh_ply/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "Stanford PLY format", "author": "Bruce Merry, Campbell Barton", - "blender": (2, 73, 0), + "blender": (2, 74, 0), "location": "File > Import-Export", "description": "Import-Export PLY mesh data withs UV's and vertex colors", "warning": "", @@ -53,11 +53,14 @@ from bpy.props import (CollectionProperty, ) from bpy_extras.io_utils import (ImportHelper, ExportHelper, - OrientationHelper, + orientation_helper_factory, axis_conversion, ) +IOPLYOrientationHelper = orientation_helper_factory("IOPLYOrientationHelper", axis_forward='Y', axis_up='Z') + + class ImportPLY(bpy.types.Operator, ImportHelper): """Load a PLY geometry file""" bl_idname = "import_mesh.ply" @@ -88,7 +91,7 @@ class ImportPLY(bpy.types.Operator, ImportHelper): return {'FINISHED'} -class ExportPLY(bpy.types.Operator, ExportHelper, OrientationHelper): +class ExportPLY(bpy.types.Operator, ExportHelper, IOPLYOrientationHelper): """Export a single object as a Stanford PLY with normals, """ \ """colors and texture coordinates""" bl_idname = "export_mesh.ply" diff --git a/io_mesh_stl/__init__.py b/io_mesh_stl/__init__.py index 56d56289e5a9a677933da82656d749d785549ef8..6c97db1b289bced78bfe9fd6abe35f768acabb59 100644 --- a/io_mesh_stl/__init__.py +++ b/io_mesh_stl/__init__.py @@ -22,7 +22,7 @@ bl_info = { "name": "STL format", "author": "Guillaume Bouchard (Guillaum)", "version": (1, 1, 1), - "blender": (2, 73, 0), + "blender": (2, 74, 0), "location": "File > Import-Export > Stl", "description": "Import-Export STL files", "warning": "", @@ -65,13 +65,16 @@ from bpy.props import (StringProperty, ) from bpy_extras.io_utils import (ImportHelper, ExportHelper, - OrientationHelper, + orientation_helper_factory, axis_conversion, ) from bpy.types import Operator, OperatorFileListElement -class ImportSTL(Operator, ImportHelper, OrientationHelper): +IOSTLOrientationHelper = orientation_helper_factory("IOSTLOrientationHelper", axis_forward='Y', axis_up='Z') + + +class ImportSTL(Operator, ImportHelper, IOSTLOrientationHelper): """Load STL triangle mesh data""" bl_idname = "import_mesh.stl" bl_label = "Import STL" @@ -140,7 +143,7 @@ class ImportSTL(Operator, ImportHelper, OrientationHelper): return {'FINISHED'} -class ExportSTL(Operator, ExportHelper, OrientationHelper): +class ExportSTL(Operator, ExportHelper, IOSTLOrientationHelper): """Save STL triangle mesh data from the active object""" bl_idname = "export_mesh.stl" bl_label = "Export STL" diff --git a/io_scene_3ds/__init__.py b/io_scene_3ds/__init__.py index 73459c12c0a611dd2aa45a3b55480c1bec226ce7..208c13b33a08b865bfcc28b98d3570e2871e9e93 100644 --- a/io_scene_3ds/__init__.py +++ b/io_scene_3ds/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "Autodesk 3DS format", "author": "Bob Holcomb, Campbell Barton", - "blender": (2, 73, 0), + "blender": (2, 74, 0), "location": "File > Import-Export", "description": "Import-Export 3DS, meshes, uvs, materials, textures, " "cameras & lamps", @@ -44,12 +44,15 @@ from bpy.props import StringProperty, FloatProperty, BoolProperty, EnumProperty from bpy_extras.io_utils import (ImportHelper, ExportHelper, - OrientationHelper, + orientation_helper_factory, axis_conversion, ) -class Import3DS(bpy.types.Operator, ImportHelper, OrientationHelper): +IO3DSOrientationHelper = orientation_helper_factory("IO3DSOrientationHelper", axis_forward='Y', axis_up='Z') + + +class Import3DS(bpy.types.Operator, ImportHelper, IO3DSOrientationHelper): """Import from 3DS file format (.3ds)""" bl_idname = "import_scene.autodesk_3ds" bl_label = 'Import 3DS' @@ -95,7 +98,7 @@ class Import3DS(bpy.types.Operator, ImportHelper, OrientationHelper): return import_3ds.load(self, context, **keywords) -class Export3DS(bpy.types.Operator, ExportHelper, OrientationHelper): +class Export3DS(bpy.types.Operator, ExportHelper, IO3DSOrientationHelper): """Export to 3DS file format (.3ds)""" bl_idname = "export_scene.autodesk_3ds" bl_label = 'Export 3DS' diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 6b6f39e47beb1feee4188b4b4af16790cd77ef00..bff1c4788d60ffa87bdf35d18d389221bb01b625 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -22,7 +22,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", "version": (3, 2, 1), - "blender": (2, 73, 0), + "blender": (2, 74, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, " "textures, cameras, lamps and actions", @@ -53,13 +53,16 @@ from bpy.props import (StringProperty, from bpy_extras.io_utils import (ImportHelper, ExportHelper, - OrientationHelper, + orientation_helper_factory, path_reference_mode, axis_conversion, ) -class ImportFBX(bpy.types.Operator, ImportHelper, OrientationHelper): +IOFBXOrientationHelper = orientation_helper_factory("IOFBXOrientationHelper", axis_forward='-Z', axis_up='Y') + + +class ImportFBX(bpy.types.Operator, ImportHelper, IOFBXOrientationHelper): """Load a FBX file""" bl_idname = "import_scene.fbx" bl_label = "Import FBX" @@ -200,7 +203,7 @@ class ImportFBX(bpy.types.Operator, ImportHelper, OrientationHelper): return import_fbx.load(self, context, **keywords) -class ExportFBX(bpy.types.Operator, ExportHelper, OrientationHelper): +class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper): """Write a FBX file""" bl_idname = "export_scene.fbx" bl_label = "Export FBX" diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py index 4791b26a45fe5d3b28d84660575b4626a1ccf2d1..80d2fcf9af2b9c8bfd1a39b5dd5b1537e8a0fea9 100644 --- a/io_scene_obj/__init__.py +++ b/io_scene_obj/__init__.py @@ -22,7 +22,7 @@ bl_info = { "name": "Wavefront OBJ format", "author": "Campbell Barton, Bastien Montagne", "version": (2, 1, 0), - "blender": (2, 73, 0), + "blender": (2, 74, 0), "location": "File > Import-Export", "description": "Import-Export OBJ, Import OBJ mesh, UV's, " "materials and textures", @@ -48,13 +48,16 @@ from bpy.props import (BoolProperty, ) from bpy_extras.io_utils import (ImportHelper, ExportHelper, - OrientationHelper, + orientation_helper_factory, path_reference_mode, axis_conversion, ) -class ImportOBJ(bpy.types.Operator, ImportHelper, OrientationHelper): +IOOBJOrientationHelper = orientation_helper_factory("IOOBJOrientationHelper", axis_forward='-Z', axis_up='Y') + + +class ImportOBJ(bpy.types.Operator, ImportHelper, IOOBJOrientationHelper): """Load a Wavefront OBJ File""" bl_idname = "import_scene.obj" bl_label = "Import OBJ" @@ -170,7 +173,7 @@ class ImportOBJ(bpy.types.Operator, ImportHelper, OrientationHelper): layout.prop(self, "use_image_search") -class ExportOBJ(bpy.types.Operator, ExportHelper, OrientationHelper): +class ExportOBJ(bpy.types.Operator, ExportHelper, IOOBJOrientationHelper): """Save a Wavefront OBJ File""" bl_idname = "export_scene.obj" diff --git a/io_scene_vrml2/__init__.py b/io_scene_vrml2/__init__.py index 594833c791a2b67ea829865ae0d9af8fd8b16e7c..5ec34567f76561dac551a95f71366fde510ef4c8 100644 --- a/io_scene_vrml2/__init__.py +++ b/io_scene_vrml2/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "VRML2 (Virtual Reality Modeling Language)", "author": "Campbell Barton", - "blender": (2, 73, 0), + "blender": (2, 74, 0), "location": "File > Export", "description": "Exports mesh objects to VRML2, supporting vertex and material colors", "warning": "", @@ -45,12 +45,16 @@ from bpy.props import (CollectionProperty, FloatProperty, ) from bpy_extras.io_utils import (ExportHelper, - OrientationHelper, + orientation_helper_factory, path_reference_mode, axis_conversion, ) -class ExportVRML(bpy.types.Operator, ExportHelper, OrientationHelper): + +ExportVRMLOrientationHelper = orientation_helper_factory("ExportVRMLOrientationHelper", axis_forward='Z', axis_up='Y') + + +class ExportVRML(bpy.types.Operator, ExportHelper, ExportVRMLOrientationHelper): """Export mesh objects as a VRML2, colors and texture coordinates""" bl_idname = "export_scene.vrml2" bl_label = "Export VRML2" diff --git a/io_scene_x3d/__init__.py b/io_scene_x3d/__init__.py index e12dedc779484203099d8f94b314a7e6e9dde976..4d66eda3a480b852ed08f6fdd027f5957906cdea 100644 --- a/io_scene_x3d/__init__.py +++ b/io_scene_x3d/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "Web3D X3D/VRML2 format", "author": "Campbell Barton, Bart", - "blender": (2, 73, 0), + "blender": (2, 74, 0), "location": "File > Import-Export", "description": "Import-Export X3D, Import VRML2", "warning": "", @@ -41,13 +41,16 @@ import bpy from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty from bpy_extras.io_utils import (ImportHelper, ExportHelper, - OrientationHelper, + orientation_helper_factory, axis_conversion, path_reference_mode, ) -class ImportX3D(bpy.types.Operator, ImportHelper, OrientationHelper): +IOX3DOrientationHelper = orientation_helper_factory("IOX3DOrientationHelper", axis_forward='Z', axis_up='Y') + + +class ImportX3D(bpy.types.Operator, ImportHelper, IOX3DOrientationHelper): """Import an X3D or VRML2 file""" bl_idname = "import_scene.x3d" bl_label = "Import X3D/VRML2" @@ -71,7 +74,7 @@ class ImportX3D(bpy.types.Operator, ImportHelper, OrientationHelper): return import_x3d.load(self, context, **keywords) -class ExportX3D(bpy.types.Operator, ExportHelper, OrientationHelper): +class ExportX3D(bpy.types.Operator, ExportHelper, IOX3DOrientationHelper): """Export selection to Extensible 3D file (.x3d)""" bl_idname = "export_scene.x3d" bl_label = 'Export X3D'