From aba9240882f21ceed9ce767faf346d44922c4f6c Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel <brechtvanlommel@pandora.be> Date: Wed, 2 Oct 2013 17:06:05 +0000 Subject: [PATCH] FBX import: fix to set mapping node to appropriate vector type after change in trunk. --- io_scene_fbx/cycles_shader_compat.py | 1 + 1 file changed, 1 insertion(+) diff --git a/io_scene_fbx/cycles_shader_compat.py b/io_scene_fbx/cycles_shader_compat.py index a72727d1e..f26fd6a9b 100644 --- a/io_scene_fbx/cycles_shader_compat.py +++ b/io_scene_fbx/cycles_shader_compat.py @@ -319,6 +319,7 @@ class CyclesShaderWrapper(): if node_map is None: node_map = nodes.new(type='ShaderNodeMapping') + node_map.vector_type = 'TEXTURE' node_map.location = node_dst.location node_map.location.x -= CyclesShaderWrapper._col_size -- GitLab