From acc0eca5ea2deeda43adba1dde62d062ff948e3f Mon Sep 17 00:00:00 2001 From: Bastien Montagne <montagne29@wanadoo.fr> Date: Mon, 16 Mar 2015 22:46:51 +0100 Subject: [PATCH] Fix T44106: Obj importer broken. In fact, it's the OBJ file which is utterly broken (thousands of faces reusing the same vertex...). I think 'breakage' comes actually from change in bmesh (raising error when trying to get an edge with same vert in both items of the key), afaiks this is not different from old code in current importer. Anyway, working around this is easy and cheap, so... To be backported in final 2.74. --- io_scene_obj/import_obj.py | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py index 9be826fdf..5054e63ad 100644 --- a/io_scene_obj/import_obj.py +++ b/io_scene_obj/import_obj.py @@ -435,7 +435,7 @@ def create_mesh(new_objects, smooth_group_users = {context_smooth_group: {} for context_smooth_group in unique_smooth_groups.keys()} context_smooth_group_old = -1 - fgon_edges = set() # Used for storing fgon keys whe we need to tesselate/untesselate them (ngons with hole). + fgon_edges = set() # Used for storing fgon keys when we need to tesselate/untesselate them (ngons with hole). edges = [] tot_loops = 0 @@ -508,6 +508,8 @@ def create_mesh(new_objects, prev_vidx = face_vert_loc_indices[ngon[-1]] for ngidx in ngon: vidx = face_vert_loc_indices[ngidx] + if vidx == prev_vidx: + continue # broken OBJ... Just skip. edge_key = (prev_vidx, vidx) if (prev_vidx < vidx) else (vidx, prev_vidx) prev_vidx = vidx if edge_key in edge_users: -- GitLab