diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index 14e265083cc4bd8716c79e832db3add69596a6a7..b0fa169ef99ded0144104eaab439259747a76921 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -2,13 +2,11 @@ import bpy
 import os
 import filecmp
 
-
 def objname(path):
 
     path2 = os.path.dirname(path) + os.sep
     pituus = len(path2)
     nimi = path[pituus:]
-
     return nimi
 
 def justname(name):
@@ -30,8 +28,6 @@ def find_index(objekti):
                 if(not(hasattr(tex,'texture'))):
                         break
                 luku = luku +1
-                
-
         return luku
 
 def gettex(mat_list, objekti, scene,export):
@@ -44,8 +40,6 @@ def gettex(mat_list, objekti, scene,export):
     else:
         vray = False
     
-        
-    
     take_color = 0;
     take_spec = 0;
     take_normal = 0;
@@ -71,7 +65,7 @@ def gettex(mat_list, objekti, scene,export):
             for tex_slot in mate.material.texture_slots:
                 if(hasattr(tex_slot,'texture')):
                     if(tex_slot.texture.type == 'IMAGE'):
-                                                tex_slot.texture.image.reload()
+                        tex_slot.texture.image.reload()
     else:
         coa = bpy.context.scene.objects.active.coat3D
         nimi = objname(coa.objectdir)
@@ -83,7 +77,6 @@ def gettex(mat_list, objekti, scene,export):
     just_nimi += '_'
     just_nimi_len = len(just_nimi)
         
-    
     if(len(objekti.material_slots) != 0):
         for obj_tex in objekti.active_material.texture_slots:
             if(hasattr(obj_tex,'texture')):
@@ -114,13 +107,24 @@ def gettex(mat_list, objekti, scene,export):
         #date = os.path.getmtime(texcoat[tex_name][0])
 
     if((texcoat['color'] or texcoat['nmap'] or texcoat['disp'] or texcoat['specular']) and (len(objekti.material_slots)) == 0):
-        new_mat = ("%s_Material"%(objekti.name))
+        index = 0
+        tuli = False
+        lasku = False
+        while(lasku == False):
+            tuli = False
+            new_mat = ("Material.%03d"%(index))
+            for i in bpy.data.materials:
+                if(i.name == new_mat):
+                    tuli = True
+                    break
+            if(tuli):
+                index += 1
+            else:
+                lasku = True
         bpy.data.materials.new(new_mat)
         ki = bpy.data.materials[new_mat]
         objekti.data.materials.append(ki)
         
-        
-            
     if(bring_color == 1 and texcoat['color']):
         name_tex ='Color_'
         num = []
@@ -178,8 +182,6 @@ def gettex(mat_list, objekti, scene,export):
         num = []
         
         index = find_index(objekti)
-        
-
         tex = bpy.ops.Texture
         objekti.active_material.texture_slots.create(index)
         total_mat = len(objekti.active_material.texture_slots.items())
@@ -189,8 +191,6 @@ def gettex(mat_list, objekti, scene,export):
             if((seekco.name[:7] == 'Normal_') and (seekco.users_material == ())):
                 useold = seekco
 
-        
-
         if(useold == ''):
 
             tex_name = setgallery()