diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index fddeda6c8a9af5487367e8ae6be3f6592e533258..569613fc324ae09f713ffd01af427ef2ed032a3a 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
 bl_info = {
     "name": "FBX format",
     "author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
-    "version": (3, 10, 0),
+    "version": (3, 10, 1),
     "blender": (2, 79, 1),
     "location": "File > Import-Export",
     "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index a81852070f7fe02e2b02271486898e8444bd2e59..2fa9f637c80ba5cb31f11fb57ad49d9387b09cb4 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -717,7 +717,7 @@ def blen_read_animations(fbx_tmpl_astack, fbx_tmpl_alayer, stacks, scene, anim_o
                     id_data = item.bl_obj
                     # XXX Ignore rigged mesh animations - those are a nightmare to handle, see note about it in
                     #     FbxImportHelperNode class definition.
-                    if id_data.type == 'MESH' and id_data.parent and id_data.parent.type == 'ARMATURE':
+                    if id_data and id_data.type == 'MESH' and id_data.parent and id_data.parent.type == 'ARMATURE':
                         continue
                 if id_data is None:
                     continue