diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index fddeda6c8a9af5487367e8ae6be3f6592e533258..569613fc324ae09f713ffd01af427ef2ed032a3a 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (3, 10, 0), + "version": (3, 10, 1), "blender": (2, 79, 1), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py index a81852070f7fe02e2b02271486898e8444bd2e59..2fa9f637c80ba5cb31f11fb57ad49d9387b09cb4 100644 --- a/io_scene_fbx/import_fbx.py +++ b/io_scene_fbx/import_fbx.py @@ -717,7 +717,7 @@ def blen_read_animations(fbx_tmpl_astack, fbx_tmpl_alayer, stacks, scene, anim_o id_data = item.bl_obj # XXX Ignore rigged mesh animations - those are a nightmare to handle, see note about it in # FbxImportHelperNode class definition. - if id_data.type == 'MESH' and id_data.parent and id_data.parent.type == 'ARMATURE': + if id_data and id_data.type == 'MESH' and id_data.parent and id_data.parent.type == 'ARMATURE': continue if id_data is None: continue