diff --git a/game_engine_save_as_runtime.py b/game_engine_save_as_runtime.py index 588b0904a1e7c2d5bdf8727bf5fca8879153ba1a..4e4a36d56bfa08f35fa1fa3c9f04c1a3169f4747 100644 --- a/game_engine_save_as_runtime.py +++ b/game_engine_save_as_runtime.py @@ -66,14 +66,7 @@ def WriteAppleRuntime(player_path, output_path, copy_python, overwrite_lib): bpy.ops.wm.save_as_mainfile(filepath=output_path+"/Contents/Resources/game.blend", copy=True) - # Copy bundled Python - blender_dir = os.path.dirname(bpy.app.binary_path) - - if copy_python: - print("Copying Python files...", end=" ") - dst = os.path.join(output_path, "..") - CopyPythonLibs(dst, overwrite_lib) - print("done") + # Python doesn't need to be copied for OS X since it's already inside blenderplayer.app def WriteRuntime(player_path, output_path, copy_python, overwrite_lib, copy_dlls):