From af1e57c1f2c5d808692fbe4cf31835f9c55296ff Mon Sep 17 00:00:00 2001
From: Mitchell Stokes <mogurijin@gmail.com>
Date: Tue, 5 Jul 2011 00:52:40 +0000
Subject: [PATCH] Save as Runtime: We don't need to copy Python for OS X since
 on OS X the blenderplayer is built with Python already bundled in the .app
 folder.

---
 game_engine_save_as_runtime.py | 9 +--------
 1 file changed, 1 insertion(+), 8 deletions(-)

diff --git a/game_engine_save_as_runtime.py b/game_engine_save_as_runtime.py
index 588b0904a..4e4a36d56 100644
--- a/game_engine_save_as_runtime.py
+++ b/game_engine_save_as_runtime.py
@@ -66,14 +66,7 @@ def WriteAppleRuntime(player_path, output_path, copy_python, overwrite_lib):
     
     bpy.ops.wm.save_as_mainfile(filepath=output_path+"/Contents/Resources/game.blend", copy=True)
     
-    # Copy bundled Python
-    blender_dir = os.path.dirname(bpy.app.binary_path)
-    
-    if copy_python:
-        print("Copying Python files...", end=" ")
-        dst = os.path.join(output_path, "..")
-        CopyPythonLibs(dst, overwrite_lib)
-        print("done")
+    # Python doesn't need to be copied for OS X since it's already inside blenderplayer.app
 
 
 def WriteRuntime(player_path, output_path, copy_python, overwrite_lib, copy_dlls):
-- 
GitLab