From b1320f3af626210555df43494733ffc295d2aeda Mon Sep 17 00:00:00 2001
From: Jacques Lucke <mail@jlucke.com>
Date: Tue, 19 Feb 2019 15:38:38 +0100
Subject: [PATCH] Fix T61707: Use id attribute to initialize object and curve
 names

Reviewers: sergey

Differential Revision: https://developer.blender.org/D4377
---
 io_curve_svg/import_svg.py | 16 ++++++++++++----
 1 file changed, 12 insertions(+), 4 deletions(-)

diff --git a/io_curve_svg/import_svg.py b/io_curve_svg/import_svg.py
index 95c00a8ef..0dba73c48 100644
--- a/io_curve_svg/import_svg.py
+++ b/io_curve_svg/import_svg.py
@@ -454,6 +454,12 @@ def SVGParseStyles(node, context):
 
     return styles
 
+def id_names_from_node(node, ob):
+    if node.getAttribute('id'):
+        name = node.getAttribute('id')
+        ob.name = name
+        ob.data.name = name
+
 #### SVG path helpers ####
 
 
@@ -1214,8 +1220,7 @@ class SVGGeometryPATH(SVGGeometry):
         ob = SVGCreateCurve(self._context)
         cu = ob.data
 
-        if self._node.getAttribute('id'):
-            cu.name = self._node.getAttribute('id')
+        id_names_from_node(self._node, ob)
 
         if self._styles['useFill']:
             cu.dimensions = '2D'
@@ -1555,8 +1560,7 @@ class SVGGeometryELLIPSE(SVGGeometry):
         ob = SVGCreateCurve(self._context)
         cu = ob.data
 
-        if self._node.getAttribute('id'):
-            cu.name = self._node.getAttribute('id')
+        id_names_from_node(self._node, ob)
 
         if self._styles['useFill']:
             cu.dimensions = '2D'
@@ -1672,6 +1676,8 @@ class SVGGeometryLINE(SVGGeometry):
         ob = SVGCreateCurve(self._context)
         cu = ob.data
 
+        id_names_from_node(self._node, ob)
+
         coords = [(x1, y1), (x2, y2)]
         spline = None
 
@@ -1741,6 +1747,8 @@ class SVGGeometryPOLY(SVGGeometry):
         ob = SVGCreateCurve(self._context)
         cu = ob.data
 
+        id_names_from_node(self._node, ob)
+
         if self._closed and self._styles['useFill']:
             cu.dimensions = '2D'
             cu.materials.append(self._styles['fill'])
-- 
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