From b2adbc6ba56d9e4380325866b8a3ae6d2d907a39 Mon Sep 17 00:00:00 2001 From: Julien Duroure <julien.duroure@gmail.com> Date: Tue, 22 Feb 2022 20:19:07 +0100 Subject: [PATCH] glTF exporter: optimized anims can now be disabled --- io_scene_gltf2/__init__.py | 14 +++++++++++++- .../blender/exp/gltf2_blender_export_keys.py | 1 + ...2_blender_gather_animation_sampler_keyframes.py | 3 +++ 3 files changed, 17 insertions(+), 1 deletion(-) diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index 0bba20bd8..ad899ca6b 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -15,7 +15,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin SchmithĂĽsen, Jim Eckerlein, and many external contributors', - "version": (1, 8, 18), + "version": (1, 8, 19), 'blender': (3, 1, 0), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', @@ -390,6 +390,15 @@ class ExportGLTF2_Base: default=False ) + optimize_animation_size: BoolProperty( + name='Optimize Animation Size', + description=( + "Reduces exported filesize by removing duplicate keyframes" + "Can cause problems with stepped animation" + ), + default=True + ) + export_current_frame: BoolProperty( name='Use Current Frame', description='Export the scene in the current animation frame', @@ -582,11 +591,13 @@ class ExportGLTF2_Base: else: export_settings['gltf_def_bones'] = False export_settings['gltf_nla_strips'] = self.export_nla_strips + export_settings['gltf_optimize_animation'] = self.optimize_animation_size else: export_settings['gltf_frame_range'] = False export_settings['gltf_move_keyframes'] = False export_settings['gltf_force_sampling'] = False export_settings['gltf_def_bones'] = False + export_settings['gltf_optimize_animation'] = False export_settings['gltf_skins'] = self.export_skins if self.export_skins: export_settings['gltf_all_vertex_influences'] = self.export_all_influences @@ -874,6 +885,7 @@ class GLTF_PT_export_animation_export(bpy.types.Panel): layout.prop(operator, 'export_frame_step') layout.prop(operator, 'export_force_sampling') layout.prop(operator, 'export_nla_strips') + layout.prop(operator, 'optimize_animation_size') row = layout.row() row.active = operator.export_force_sampling diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py b/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py index 06fe6a472..ea7b4361f 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py @@ -57,6 +57,7 @@ EMBED_IMAGES = 'gltf_embed_images' BINARY = 'gltf_binary' EMBED_BUFFERS = 'gltf_embed_buffers' USE_NO_COLOR = 'gltf_use_no_color' +OPTIMIZE_ANIMS = 'gltf_optimize_animation' METALLIC_ROUGHNESS_IMAGE = "metallic_roughness_image" GROUP_INDEX = 'group_index' diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py index caf142174..780460f6b 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py @@ -318,6 +318,9 @@ def gather_keyframes(blender_object_if_armature: typing.Optional[bpy.types.Objec keyframes.append(key) + if not export_settings[gltf2_blender_export_keys.OPTIMIZE_ANIMS]: + return keyframes + # For armature only # Check if all values are the same # In that case, if there is no real keyframe on this channel for this given bone, -- GitLab