diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 1fa5b3756cb13766da044f4ae5e9f91e3473b337..afa211ef10174dc7bd7f33b616aae565095d16fd 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin SchmithĂĽsen, Jim Eckerlein, and many external contributors',
-    "version": (1, 2, 71),
+    "version": (1, 2, 72),
     'blender': (2, 83, 9),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
index df0552cdaabd10518d6a0c88f7df2b4dd4b6fe66..ae79f883564b5db7c0e8c9fa19e167dd14462849 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
@@ -77,6 +77,7 @@ def convert_swizzle_normal(loc, armature, blender_object, export_settings):
         apply_matrix = (armature.matrix_world.inverted() @ blender_object.matrix_world).to_3x3().inverted()
         apply_matrix.transpose()
         new_loc = ((armature.matrix_world.to_3x3() @ apply_matrix).to_4x4() @ Matrix.Translation(Vector((loc[0], loc[1], loc[2])))).to_translation()
+        new_loc.normalize()
 
         if export_settings[gltf2_blender_export_keys.YUP]:
             return Vector((new_loc[0], new_loc[2], -new_loc[1]))