From b4bcc94a68cb69c255388f9233c155ee5f9a651f Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel <brechtvanlommel@pandora.be> Date: Thu, 16 May 2013 20:42:21 +0000 Subject: [PATCH] Fix #35231: f2 addon not working for converting adjacent faces into a single ngon. Now just let the make face operator try it instead of trying to decide when to do this. --- mesh_f2.py | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/mesh_f2.py b/mesh_f2.py index 3e6f05375..f602e0b5d 100644 --- a/mesh_f2.py +++ b/mesh_f2.py @@ -249,15 +249,11 @@ class MeshF2(bpy.types.Operator): bm = bmesh.from_edit_mesh(context.active_object.data) sel = [v for v in bm.verts if v.select] if len(sel) > 2: - if len(bm.faces) > 0: - if len([True for f in bm.faces if f.select]) == len(bm.faces): - # all faces selected, can't create new one - return {'CANCELLED'} # original 'Make Edge/Face' behaviour try: bpy.ops.mesh.edge_face_add('INVOKE_DEFAULT') except: - pass + return {'CANCELLED'} elif len(sel) == 1: # single vertex selected -> mirror vertex and create new face quad_from_vertex(bm, sel[0], context, event) -- GitLab