From b688facc4fad5159bee7bb7717cd5bca5b34c983 Mon Sep 17 00:00:00 2001
From: Campbell Barton <ideasman42@gmail.com>
Date: Thu, 20 Jan 2011 23:21:07 +0000
Subject: [PATCH] sort materials so we get predictable output from blender,
 also add option not to include dates in files.

---
 io_scene_fbx/__init__.py   |  1 +
 io_scene_fbx/export_fbx.py | 13 +++++++++----
 2 files changed, 10 insertions(+), 4 deletions(-)

diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index b04289d4d..28129b691 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -79,6 +79,7 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
     BATCH_GROUP = BoolProperty(name="Group > File", description="Export each group as an FBX file, if false, export each scene as an FBX file", default=False)
     BATCH_OWN_DIR = BoolProperty(name="Own Dir", description="Create a dir for each exported file", default=True)
     BATCH_FILE_PREFIX = StringProperty(name="Prefix", description="Prefix each file with this name", maxlen=1024, default="")
+    use_metadata = BoolProperty(name="Use Metadata", default=True, options={'HIDDEN'})
 
     def execute(self, context):
         import math
diff --git a/io_scene_fbx/export_fbx.py b/io_scene_fbx/export_fbx.py
index 1971d63c5..be9cdfef5 100644
--- a/io_scene_fbx/export_fbx.py
+++ b/io_scene_fbx/export_fbx.py
@@ -265,7 +265,8 @@ def save(operator, context, filepath="",
         BATCH_ENABLE=False,
         BATCH_GROUP=True,
         BATCH_FILE_PREFIX='',
-        BATCH_OWN_DIR=False
+        BATCH_OWN_DIR=False,
+        use_metadata=True,
     ):
 
     #XXX, missing arg
@@ -557,7 +558,7 @@ def save(operator, context, filepath="",
 
     # ---------------------------- Write the header first
     file.write(header_comment)
-    if time:
+    if use_metadata:
         curtime = time.localtime()[0:6]
     else:
         curtime = (0, 0, 0, 0, 0, 0)
@@ -2036,6 +2037,10 @@ def save(operator, context, filepath="",
                     my_mesh.blenMaterialList = mats
                     my_mesh.blenTextures = list(texture_mapping_local.keys())
 
+                    # sort the name so we get pradictable output, some items may be NULL
+                    my_mesh.blenMaterials.sort(key=lambda m: (getattr(m[0], "name", ""), getattr(m[1], "name", "")))
+                    my_mesh.blenTextures.sort(key=lambda m: getattr(m, "name", ""))
+
                     # if only 1 null texture then empty the list
                     if len(my_mesh.blenTextures) == 1 and my_mesh.blenTextures[0] is None:
                         my_mesh.blenTextures = []
@@ -2163,8 +2168,8 @@ def save(operator, context, filepath="",
 
     materials = [(sane_matname(mat_tex_pair), mat_tex_pair) for mat_tex_pair in materials.keys()]
     textures = [(sane_texname(tex), tex) for tex in textures.keys()  if tex]
-    materials.sort()  # sort by name
-    textures.sort()
+    materials.sort(key=lambda m: m[0])  # sort by name
+    textures.sort(key=lambda m: m[0])
 
     camera_count = 8
     file.write('''
-- 
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